Moopiz Posted April 12, 2013 Share Posted April 12, 2013 SHADE update Wheeeeeeeeeeeewwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww Link to comment Share on other sites More sharing options...
surrealavatar Posted April 12, 2013 Share Posted April 12, 2013 We REALLY need a stronger server if this stuff with the players is just gonna keep happening...They can't do anything to stop it but upgrade their hardware, which takes TIME. Link to comment Share on other sites More sharing options...
VelenoHargreaves Posted April 12, 2013 Share Posted April 12, 2013 Too bad we cant have signatures, prime candidates from this thread below. I really laughed about that xD Link to comment Share on other sites More sharing options...
Darzk Posted April 12, 2013 Share Posted April 12, 2013 Not gonna lie... This is ALL great... ESPECIALLY the Ghost cloaking and those annoying Laser Doors (which a large majority fails to know that cameras control the doors). So not to sound ungrateful (You guys are GREAT for working through what seems to be a whole plethora of problems)-but is the elemental damage for Bolto, Akbolto, and Paris going to be fixed? The elemental mods do not seem to work (both in damage and in appearance) with bolt type weapons (in multiplayer at least) Ive been dying looking to see if there is a fix for these other than: A) HAVING to be the host for a game or, B) Playing Solo... Either way, Ive just gotta say I am impressed with how you guys pull through all of these issues that seem to arise. -Time to start playing hehe. I managed to get in 3 games before being booted and locked out. As Host, everything worked (good they didnt break anything). On one game as client, I was definitely at least doing cold elemental damage (but it was tolstoj and I had Serration on so was one shotting everything anyways, but the bodies were getting the cold snare effect on them). On the other, a Saturn alert mission, I was just doing base damage again, no elemental or ap effect. Felt like my reload/RoF mod wasn't working either. So maybe they tried to fix it, and its just not quite working yet, hence it not being in the patch notes? It's a pretty big issue so I cant imagine them not working on it at all. So maybe they did try to fix this and its still buggy, or? Link to comment Share on other sites More sharing options...
FredFlinstone Posted April 12, 2013 Share Posted April 12, 2013 Games are not saving progress now. Waste of time. Link to comment Share on other sites More sharing options...
_Rue_ Posted April 12, 2013 Share Posted April 12, 2013 OMG!!!! THese are amazing updates! Thanks :D Link to comment Share on other sites More sharing options...
Atelann Posted April 13, 2013 Share Posted April 13, 2013 Wahh, theses weapons are beautiful! Link to comment Share on other sites More sharing options...
wJorray Posted April 13, 2013 Share Posted April 13, 2013 Awesome. Hoping for more nice quality updates to come C: Link to comment Share on other sites More sharing options...
[DE]Steve Posted April 13, 2013 Share Posted April 13, 2013 Ok, servers back up. I hope this works. Link to comment Share on other sites More sharing options...
Michiko_of_Mugenkai Posted April 13, 2013 Share Posted April 13, 2013 You know what's awesome? Walking into a room of grineer (we're talking levels 1-5) and having your shields vanish in an instant. On a level 30 warframe. Now THAT is awesome. No, I'm not being sarcastic. I kind of like that they did that, it really forced me to study their movements and use skills correctly. Still needs a fix though because anything below a maxed out Frame is gonna get butchered xD Yeah I agree. Of the three factions the Grineer were the stupidly easiest before this patch. I could just take my time without even taking cover and aim for headshots with a Paris even in level 15-ish missions. Now, because they keep their distance and fire in full auto, they require a different tactice for dealing with. The big rooms are insane lol. You really have to move around a lot or have some other way of dealing with distant targets without standing still or being without cover. This made the game a bit more enjoyable for me. Link to comment Share on other sites More sharing options...
Lionharts Posted April 13, 2013 Share Posted April 13, 2013 Great Job! Link to comment Share on other sites More sharing options...
ENBY Posted April 13, 2013 Share Posted April 13, 2013 Ok, servers back up. I hope this works. Hey Steve. Are you guys going to buy moar hamster soon? Just like.. You know... Two cubic tons worth of hamsters? You guys are growing really fast, I don't think the hamster will handle it much more if you just keep fixing and fixing. Link to comment Share on other sites More sharing options...
Fscreams Posted April 13, 2013 Share Posted April 13, 2013 Eh, I was hoping we'd get throwing weapons but, good update regardless. Link to comment Share on other sites More sharing options...
[DE]Steve Posted April 13, 2013 Share Posted April 13, 2013 Hey Steve. Are you guys going to buy moar hamster soon? Just like.. You know... Two cubic tons worth of hamsters? You guys are growing really fast, I don't think the hamster will handle it much more if you just keep fixing and fixing. Someone suggested pink shorts on the hamsters to handle the traffic ... its working! Link to comment Share on other sites More sharing options...
FedorHooch Posted April 13, 2013 Share Posted April 13, 2013 (edited) - Banshee blueprints moved to the uncommon pool - Shade sentinel will now cloak as well when casting Ghost Much welcome improvements, thank you very much. Edited April 13, 2013 by FedorHooch Link to comment Share on other sites More sharing options...
Timdog Posted April 13, 2013 Share Posted April 13, 2013 Update is stalling out saying it's corrupted - helpies? Link to comment Share on other sites More sharing options...
RogueSpecter Posted April 13, 2013 Share Posted April 13, 2013 Nice update, wish the ash fixes were here though :( Link to comment Share on other sites More sharing options...
Apoch Posted April 13, 2013 Share Posted April 13, 2013 o boy... Link to comment Share on other sites More sharing options...
Garbanian Posted April 13, 2013 Share Posted April 13, 2013 No fix for Trinity's link ability still attaching to Pet instead of targetted enemy. Sucks. Link to comment Share on other sites More sharing options...
Dreed Posted April 13, 2013 Share Posted April 13, 2013 SARYN 4th Skill Range BUG - Max skill lvl + Max Range mod lvl and still skill have little range.. like with no mod and on 1st skill lvl. Link to comment Share on other sites More sharing options...
Djerem Posted April 13, 2013 Share Posted April 13, 2013 Hey, thank you for your work on this update. New weapons, new maps, it as awesome! However with any changes, there are the "happy" and the "unhappy" people... i'd like to try to comment some of the changes you decided on while staying neutral and asking a bit more details on what motivated your choices. - Increased weapon critical chance for all weapons While this is pretty nice for us, i personally thought that the critical chances were already fair for the few weapons i have tested yet. The improvement obtained with a MOD was was also blatant. But i always thought Warframe would be a game where improving your own aiming skills should prevale upon luck from critical chance... Can you explain what motivated this choice? - Shifting mod rarity to balance the the distribution better (too many rares before). While this is probably going to make our gamer lives easier with less farming to obtain the rare MODs... It is a double edge sword as it reduces the lifetime of the total game (finnishing all missions and possessing everything). On top of that, having much less rare cards will make your purchassable MODs packs even less appealing than they already were and i thought you would have planned to get some income from those (ok, it's a free game but you gotta pay the rent like everyone else and we do not want to ever see you go bankrupt and shutting down Warframe!).Were there really so many people complaing that they did not want to extensively farm for mods? Thank you for taking the time of reading this, have a great day and sorry for the spelling mistakes (english isn't my native language). Link to comment Share on other sites More sharing options...
GravityItself Posted April 13, 2013 Share Posted April 13, 2013 AWESOME update! Lots of great features that will make the game a lot better. Link to comment Share on other sites More sharing options...
Epiphony Posted April 13, 2013 Share Posted April 13, 2013 That's right, make the game fluffier. *sigh* ..maybe with the nerf to lasers, they'll nerf our health and shields that are unreally over powered at the moment, next... One can only dream. Link to comment Share on other sites More sharing options...
Dreed Posted April 13, 2013 Share Posted April 13, 2013 Suggestion - Twitter Alert should show only alerts with "?" not all. Link to comment Share on other sites More sharing options...
DynamicDash Posted April 13, 2013 Share Posted April 13, 2013 Love you just keep it coming. Link to comment Share on other sites More sharing options...
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