GoodCookGook Posted April 7, 2013 Share Posted April 7, 2013 (edited) Quickest way to get around maps? *Air kick* > Slide (whilst holding W + Ctrl) > Still holding onto W press Jump >> Ctrl (Goes back to *airkick-slide*) Rinse and repeat EDIT: The entire time never let go of W EDIT 2: Basically once you've done the first air kick > slide, you're alternating between pressing Jump and Crouch Edited April 7, 2013 by GoodCookGook Link to comment Share on other sites More sharing options...
austinrelis Posted April 7, 2013 Share Posted April 7, 2013 Sprint + Normal Melee -> Slide -> Melee twice = Double melee slide attack. Link to comment Share on other sites More sharing options...
Smith0rz Posted April 8, 2013 Share Posted April 8, 2013 Sprint + Normal Melee -> Slide -> Melee twice = Double melee slide attack. you dont need the first normal melee Link to comment Share on other sites More sharing options...
Ben2m Posted April 8, 2013 Share Posted April 8, 2013 (edited) I think i saw something new today, i was sliding down a stairs into an enemy and i dont know what i did (melee orso with the fists) but it looks like i grabbed an enemy and did a backwards takedown or something. Was i hallucinating or has anyone else seen something similar ;) Edited April 8, 2013 by Ben2m Link to comment Share on other sites More sharing options...
Smith0rz Posted April 8, 2013 Share Posted April 8, 2013 I think i saw something new today, i was sliding down a stairs into an enemy and i dont know what i did (melee orso with the fists) but it looks like i grabbed an enemy and did a backwards takedown or something. Was i hallucinating or has anyone else seen something similar ;) where you detected yet? Link to comment Share on other sites More sharing options...
Askuriel Posted April 8, 2013 Share Posted April 8, 2013 Not sure if bug or feature, i managed to get the spin attack and the downward strike going off right after each other, was practicing those moves and by accident i hit a wall and did the downward strike in mid air, and the downward strike right when the spin animation was over. See you in Space, Cowboy! you CAN do that, but its its tricky its: airslide> melee >let go of duck > melee i made a video about this a few days ago. its about 27 seconds in http://www.youtube.com/watch?v=EztuLkzDKVw on another note: the jumpheight and jumpdistance are like this: height: walljump >>> slidejump>>> airslide distance: walljump>airslide>melee >>> walljump >>> airslide>melee(>melee) >>> slidejump >>> airslide hope this guide gets the biggest evar Askuriel Link to comment Share on other sites More sharing options...
Xorbe Posted April 8, 2013 Share Posted April 8, 2013 Haha I've made a lot of the simpler ones on my own, such as the continuous air-kick slide jump repeat, and my friend and I would call the air-kick>slide>spin jump> Melee ground move "The Legendary Tenno Spinny Stomp Technique" Guessing this will boost the amount of master alien space ninjas around here. Good on you for making the thread OP, glad it got stickied too. Link to comment Share on other sites More sharing options...
Ben2m Posted April 8, 2013 Share Posted April 8, 2013 where you detected yet? Yes believe so Link to comment Share on other sites More sharing options...
RastahMan Posted April 9, 2013 Share Posted April 9, 2013 Very usefull especially for newbie like me^^. Link to comment Share on other sites More sharing options...
Skilful_Scalpel Posted April 9, 2013 Share Posted April 9, 2013 (edited) here's a rather obvious one.. Vert WW >> release jumb >> *Backflip* >> turn camera away from wall >> Crouch >> * Dragon Kick* >> floor *Slide* >> jump *front flip* >> melee or whatever and of course the endless slide/flip combo.. Sprint>> crouch *slide* >> jump *front flip* >> now crouch mid air *Dragon Kick* >> Hold..Floor *slide* >> Jump *Front Flip* ...and so on till you can't feel your fingers.. you can connect those two together so that you can jump off a wall at the start of the map..and keep sliding to the finish line :D finally, do you guys know that front flips can be done stationary..without running an inch?? .. or it's just me being a noob? i just connected 4/5 front flips to each other on landing and it looked Parkour-Bad &#! :D Edited April 9, 2013 by Skilful_Scalpel Link to comment Share on other sites More sharing options...
RawGritz Posted April 9, 2013 Share Posted April 9, 2013 here's a rather obvious one.. Vert WW >> release jumb >> *Backflip* >> turn camera away from wall >> Crouch >> * Dragon Kick* >> floor *Slide* >> jump *front flip* >> melee or whatever and of course the endless slide/flip combo.. Sprint>> crouch *slide* >> jump *front flip* >> now crouch mid air *Dragon Kick* >> Hold..Floor *slide* >> Jump *Front Flip* ...and so on till you can't feel your fingers.. you can connect those two together so that you can jump off a wall at the start of the map..and keep sliding to the finish line :D finally, do you guys know that front flips can be done stationary..without running an inch?? .. or it's just me being a noob? i just connected 4/5 front flips to each other on landing and it looked Parkour-Bad &#! :D Yup!!! You can do that standing front flip with shift+spacebar. or sprint+jump. You can also do the forward flip vertical or horizontal wall runs. Just double tap shift while doing a wall run. Link to comment Share on other sites More sharing options...
Skilful_Scalpel Posted April 9, 2013 Share Posted April 9, 2013 Yup!!! You can do that standing front flip with shift+spacebar. or sprint+jump. You can also do the forward flip vertical or horizontal wall runs. Just double tap shift while doing a wall run. yeah, that last one is nice..but to make it more clear, double tap shift, then release space..it doesn't have to be quick also, you can release the space bar a full second or two after double tapping shift.. Link to comment Share on other sites More sharing options...
RawGritz Posted April 9, 2013 Share Posted April 9, 2013 yeah, that last one is nice..but to make it more clear, double tap shift, then release space..it doesn't have to be quick also, you can release the space bar a full second or two after double tapping shift.. Oh right. yes you are absolutely right. Thanks! Link to comment Share on other sites More sharing options...
xStonedRaveNx Posted April 12, 2013 Share Posted April 12, 2013 forward+sprint > jump > crouch (in air) > melee (in air) > crouch (for slide) > melee > jump > melee does this work?will test when i get home Link to comment Share on other sites More sharing options...
drunkpunk222 Posted April 12, 2013 Share Posted April 12, 2013 I dont like to be masochist with my keyboard and i hate console games = i wana play and not jump whole game. Link to comment Share on other sites More sharing options...
RawGritz Posted April 12, 2013 Share Posted April 12, 2013 (edited) Could you explain? The parkour movement set is mostly optional except for some areas. This thread is for those of us who like to take advantage of the movement set. Edited April 12, 2013 by RawGritz Link to comment Share on other sites More sharing options...
shukudai Posted April 13, 2013 Share Posted April 13, 2013 Hi guys, I noticed MentosFTW was discussing slide cancelling and he wrote that it doesn't work well up hills, just wanted to clarify that it works uphill, it's downhill that you'll encounter issues as you'll end up airborne. Also wanted to let you guys know I'm starting a series of Youtube tutorials to break all these techniques down (and some original ones that I haven't seen documented here) to help Tennos get more out of their Warframe. :) Here's the first ep, which shows slide cancels: Hope you guys like it, over the coming weeks I'll be covering wall-running (vert and horizontal), melee combos/techniques, and weapon-specific techniques. Subscribe if you wanna see moar. :3 Link to comment Share on other sites More sharing options...
Ferriwind Posted April 16, 2013 Share Posted April 16, 2013 Moving caster - use an ability with cast time while sliding to move while casting. If you keep your ctrl key press down, you will resume sliding and can flip after the cast. Good for chaining an ability with an escape etc. Link to comment Share on other sites More sharing options...
Neoshroomish Posted April 17, 2013 Share Posted April 17, 2013 Moving caster - use an ability with cast time while sliding to move while casting. If you keep your ctrl key press down, you will resume sliding and can flip after the cast. Good for chaining an ability with an escape etc. I've found that with Slash Dash and Loki's invisibility, it helps a lot if you jump before casting, as you keep your momentum while in the air. Unfortunately this doesn't work for Ash's Smoke Bomb. Link to comment Share on other sites More sharing options...
RawGritz Posted April 17, 2013 Share Posted April 17, 2013 (edited) I've found that with Slash Dash and Loki's invisibility, it helps a lot if you jump before casting, as you keep your momentum while in the air. Unfortunately this doesn't work for Ash's Smoke Bomb. Oh but i wish it did!! I wish I could cast Ember's fireball and Overheat without losing momentum while jumping, sliding and wall running. Would help keep the pace of gameplay. I like the stationary animations. But save those for when the characters are standing still. Edited April 17, 2013 by RawGritz Link to comment Share on other sites More sharing options...
Phoenix86 Posted April 18, 2013 Share Posted April 18, 2013 Awesome topic, i'll try out everything little by little!! Link to comment Share on other sites More sharing options...
Mentosftw Posted April 18, 2013 Share Posted April 18, 2013 Hi guys, I noticed MentosFTW was discussing slide cancelling and he wrote that it doesn't work well up hills, just wanted to clarify that it works uphill, it's downhill that you'll encounter issues as you'll end up airborne. xD I realized this but was too lazy to correct myself. Link to comment Share on other sites More sharing options...
shukudai Posted April 19, 2013 Share Posted April 19, 2013 Haha all good :P Here you go guys, I made a video on Slam Cancels for y'all. It's not entirely about combo moves, but it has some in it. Let me know what you think! Feedback is always welcome :) Link to comment Share on other sites More sharing options...
Neoshroomish Posted April 19, 2013 Share Posted April 19, 2013 Haha all good :P Here you go guys, I made a video on Slam Cancels for y'all. It's not entirely about combo moves, but it has some in it. Let me know what you think! Feedback is always welcome :) That was great. I may just have to try out another heavy weapon for that infinite slam flip loop. Link to comment Share on other sites More sharing options...
Mentosftw Posted April 19, 2013 Share Posted April 19, 2013 (edited) Slide spam or wave dashing as some of you know it is now impossible as sliding is based on momentum now. Edit: Slide melee spam is a good alternative to this. Edited April 19, 2013 by Mentosftw Link to comment Share on other sites More sharing options...
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