SpadedTail Posted August 8, 2014 Share Posted August 8, 2014 Rapiers are dueling weapons. Unfortunately, Warframe doesn't have a lot of dueling... Link to comment Share on other sites More sharing options...
darthdart Posted August 8, 2014 Share Posted August 8, 2014 Aren't rapiers generally considered fast weapons? Every game I've played with one in it had it as the fastest or one of the fastest weapons. Against 1 to 3 enemies sure. Against hordes that never end? No you would get overrun trying to poke them from how a thrust works in general. It takes time, with a slashing weapon you can just flail around against the enemies and get results. Rapiers take time and planning to use. Something you don't have when 17 ancients are looking at you funny. Link to comment Share on other sites More sharing options...
Senketsu_ Posted August 8, 2014 Share Posted August 8, 2014 Not yet. Rapier confirmed!!!! Link to comment Share on other sites More sharing options...
vaugahn Posted August 8, 2014 Share Posted August 8, 2014 Against 1 to 3 enemies sure. Against hordes that never end? No you would get overrun trying to poke them from how a thrust works in general. It takes time, with a slashing weapon you can just flail around against the enemies and get results. Rapiers take time and planning to use. Something you don't have when 17 ancients are looking at you funny. We already have quite a few single-target daggers and such. With a high enough attack speed the amount of targets you can engage would be increased. It could also have some cool effect like punch through. Though like many weapons in this game, I suspect it might be included simply for cool factor. Link to comment Share on other sites More sharing options...
Renegade343 Posted August 8, 2014 Share Posted August 8, 2014 We already have quite a few single-target daggers and such. With a high enough attack speed the amount of targets you can engage would be increased. It could also have some cool effect like punch through. Though like many weapons in this game, I suspect it might be included simply for cool factor. Better yet, it becomes yet another Tenno Clan Tech weapon. Link to comment Share on other sites More sharing options...
Noobstein Posted August 8, 2014 Share Posted August 8, 2014 I'd like to see more energy based weapons with innovative cool designs in stead of going back to the 17th century for inspiration. You know, space technology? Space ninjas? Link to comment Share on other sites More sharing options...
ayliax Posted August 8, 2014 Share Posted August 8, 2014 duuuuuuuuuude yess that would be awesome, but then we gotta get Kirito's 2 swords at some point I would 100% empty my wallet for that. ._. Link to comment Share on other sites More sharing options...
gir240 Posted August 8, 2014 Share Posted August 8, 2014 (edited) maybe one like Asuna's from Sword Art Online? :D please Weiss Schnee is the true queen of rapiers! Edited August 8, 2014 by gir240 Link to comment Share on other sites More sharing options...
Wyzilla Posted August 8, 2014 Share Posted August 8, 2014 (edited) maybe one like Asuna's from Sword Art Online? :D Looking up pictures (besides the loads and loads of porn that come up for some reason on SAO), that is not a rapier. This is. Although before we move on to Rapiers, Warframe overall needs non-headache inducing melee weapons that just look stupid. We also need a proper longsword/bastard sword, seeing as all we have right now is the -shudders- galatine. And we know DE can make good looking weapons, as the Dragon/Nkana is completely functional and doesn't look incredibly stupid. Although what I want is a non-elemental physical version of the Silva and Aegis, designed off medieval short-swords and arm mounted shields. Against 1 to 3 enemies sure. Against hordes that never end? No you would get overrun trying to poke them from how a thrust works in general. It takes time, with a slashing weapon you can just flail around against the enemies and get results. Rapiers take time and planning to use. Something you don't have when 17 ancients are looking at you funny. The same can be said for just about every melee weapon. Warframe really doesn't seem to have any idea of how swords actually function. Or how they were even used. (Especially against armored opponents, the last thing you want is slashing blades like scimitars or katanas, you want tactical weapons like longswords or pole-arms. It's why a Samurai would actually get trashed by a Knight in a fight, as Katanas are primarily slashing weapons and are just terrible against armor. The best weapons in warframe should be clubs, tactical swords, pole-arms, etc) Edited August 8, 2014 by Wyzilla Link to comment Share on other sites More sharing options...
DJ_Redwire Posted August 8, 2014 Share Posted August 8, 2014 Not yet. You know what this means? New dedicated stance. I shall pray for you, Steve. Link to comment Share on other sites More sharing options...
vaugahn Posted August 8, 2014 Share Posted August 8, 2014 -snip- Realism? In my magical space ninja game? Link to comment Share on other sites More sharing options...
Renegade343 Posted August 8, 2014 Share Posted August 8, 2014 Realism? In my magical space ninja game? We have gravity on Earth, for starters. And living beings die when being shot enough. Link to comment Share on other sites More sharing options...
vaugahn Posted August 8, 2014 Share Posted August 8, 2014 We have gravity on Earth, for starters. And living beings die when being shot enough. Ehh, that's close enough. I stopped trying to find realism in our melee weapons when I realized we blocked bullets with the cutting edge. Link to comment Share on other sites More sharing options...
Wyzilla Posted August 8, 2014 Share Posted August 8, 2014 Realism? In my magical space ninja game? There's a fine line between fun and building something that just screams stupid to anybody who has either handled a sword or has a rudimentary education (in my case self) on melee combat. Case and point, the Galatine. Dear god I don't even know why I keep that thing after its nerf from mele 2.0. Maybe because I don't want to sell something I potato'd. But really, the galatine is the epitome of stupid melee weapons. The thing is so massive and thick it's just pointless. If they just thinned the blade down and downsized the excessive guard it'd be alright, but really. That thing is huge. Link to comment Share on other sites More sharing options...
Renegade343 Posted August 8, 2014 Share Posted August 8, 2014 Ehh, that's close enough. I stopped trying to find realism in our melee weapons when I realized we blocked bullets with the cutting edge. The melee weapons still slice and slash (for swords and katanas), or bludgeon enemies to death (with maces and hammers). That would be one point for the melee weapon realism group in Warframe. Other than that, not much else for realism. Link to comment Share on other sites More sharing options...
vaugahn Posted August 8, 2014 Share Posted August 8, 2014 There's a fine line between fun and building something that just screams stupid to anybody who has either handled a sword or has a rudimentary education (in my case self) on melee combat. Case and point, the Galatine. Dear god I don't even know why I keep that thing after its nerf from mele 2.0. Maybe because I don't want to sell something I potato'd. But really, the galatine is the epitome of stupid melee weapons. The thing is so massive and thick it's just pointless. If they just thinned the blade down and downsized the excessive guard it'd be alright, but really. That thing is huge. Trust me, I know your pain. I'm a bit of a gun person and some of the weapons in this game make me want to slap myself. My experience with edged weapons is limited, but from what I know I don't think I've ever seen a video game with an accurate depiction of sword/hand weapon combat. Link to comment Share on other sites More sharing options...
Doom_Bunny Posted August 8, 2014 Share Posted August 8, 2014 (edited) -snip- Depending on your era and place in the world rapiers can vary widely. A non-headache inducing weapon? lets see a rapier is already fast combine that with magical space ninjas and you have a godly weapon though it will have to be pulled back slightly otherwise coptering is going to cause problems. Considering we are magical space ninjas using what would be the actual practice of using most of the melee weapons would be incredibly inefficient. We have gravity on Earth, for starters. And living beings die when being shot enough. We also have gravity in space and revive people that should be horridly dead. Edited August 8, 2014 by Postal_pat Link to comment Share on other sites More sharing options...
Renegade343 Posted August 8, 2014 Share Posted August 8, 2014 We also have gravity in space and revive people that should be horridly dead. That was in response to Vaugahn's statement about questioning about realism in a magical space ninja game. And if we are going to list the unrealistic aspects of Warframe, may I ask as to how can we shoot out two bullets at once from a barrel, and the bullets almost overlap each other? Link to comment Share on other sites More sharing options...
Doom_Bunny Posted August 8, 2014 Share Posted August 8, 2014 That was in response to Vaugahn's statement about questioning about realism in a magical space ninja game. And if we are going to list the unrealistic aspects of Warframe, may I ask as to how can we shoot out two bullets at once from a barrel, and the bullets almost overlap each other? That is under the title of magic. Magic space ninjas each of those three words is a title to a list of unrealistic things in warframe. Link to comment Share on other sites More sharing options...
Renegade343 Posted August 8, 2014 Share Posted August 8, 2014 That is under the title of magic. Magic space ninjas each of those three words is a title to a list of unrealistic things in warframe. I probably guessed that already when I posted it. Link to comment Share on other sites More sharing options...
Wyzilla Posted August 8, 2014 Share Posted August 8, 2014 Trust me, I know your pain. I'm a bit of a gun person and some of the weapons in this game make me want to slap myself. My experience with edged weapons is limited, but from what I know I don't think I've ever seen a video game with an accurate depiction of sword/hand weapon combat. Dark Souls, War of the Roses, and Chivalry Medieval Warfare all did semi-decent jobs. Mount and Blade however is by far the best. Link to comment Share on other sites More sharing options...
vaugahn Posted August 8, 2014 Share Posted August 8, 2014 Dark Souls, War of the Roses, and Chivalry Medieval Warfare all did semi-decent jobs. Mount and Blade however is by far the best. I'll have to try out Mount and Blade. Thanks for the tip. Link to comment Share on other sites More sharing options...
Wyzilla Posted August 8, 2014 Share Posted August 8, 2014 I'll have to try out Mount and Blade. Thanks for the tip. There's also the Napoleonic War expansion, which to my knowledge is the only game that perfectly exemplifies flintlock/cap firearm combat with volley lines, and well implemented bayonet charges. Link to comment Share on other sites More sharing options...
vaugahn Posted August 8, 2014 Share Posted August 8, 2014 There's also the Napoleonic War expansion, which to my knowledge is the only game that perfectly exemplifies flintlock/cap firearm combat with volley lines, and well implemented bayonet charges. I'll have to give that a try as well. My firearms knowledge is more modern, but I'm always down for historical stuff. I've actually gotten to use a replica revolutionary war-era musket, it was pretty awesome. Link to comment Share on other sites More sharing options...
Kappatalist Posted August 8, 2014 Share Posted August 8, 2014 I like to believe that Pangolin Sword is this, especially with Iron Phoenix equipped. Link to comment Share on other sites More sharing options...
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