GeoDP Posted August 16, 2014 Share Posted August 16, 2014 Disappointing. What do you mean,dissapointing? Be more specific. Link to comment Share on other sites More sharing options...
Feallike Posted August 16, 2014 Share Posted August 16, 2014 The irony is strong with this one. I honestly don't see the Irony. Explain. Link to comment Share on other sites More sharing options...
Coatduck Posted August 16, 2014 Share Posted August 16, 2014 What if those are the wings that Mag Prime had probabally not but food for thought I disagree with your uncertainty. I think Archwing Prime is exactly what they were hinting at, and my body is very ready for it Link to comment Share on other sites More sharing options...
Omega114 Posted August 16, 2014 Share Posted August 16, 2014 I think they will be a bit like Dead Space two when you are falling about to Titan. But with a little more 3D freedom to explore. Link to comment Share on other sites More sharing options...
Ionus Posted August 16, 2014 Share Posted August 16, 2014 I honestly don't see the Irony. Explain. "There will be enemies. So therefore the bosses must be reworked to be in space." That is not a logical conclusion. Link to comment Share on other sites More sharing options...
vaugahn Posted August 16, 2014 Share Posted August 16, 2014 (edited) Ignore him OP, he's just baiting. Anyways, I don't think we know enough yet to say what it's going to be like. It didn't look on-rails from the video they showed but it's hard to tell obviously. I'm hoping they work it into invasion missions, that would be cool. Edited August 16, 2014 by vaugahn Link to comment Share on other sites More sharing options...
Feallike Posted August 16, 2014 Share Posted August 16, 2014 I hope that you will be able to use the archwing on any tileset. :) Though if i imagine the maps centered around archwings.... I would say they would be wide open spaces full of hazards, and hopefully be bullet stormy. Link to comment Share on other sites More sharing options...
zavienh5 Posted August 16, 2014 Share Posted August 16, 2014 Lol...people... Link to comment Share on other sites More sharing options...
Feallike Posted August 16, 2014 Share Posted August 16, 2014 (edited) "There will be enemies. So therefore the bosses must be reworked to be in space." That is not a logical conclusion. The question is why not, why fill a tileset full of enemies and not have bosses. It would be a waste to have a system and not have a boss dedicated to that system. I really can't see the DE not putting a boss that uses space mechanics, it seems like a waste of a very good system. For Melee 2.0 they had those enemies that can block For Hostage 2.0, they had wardens. Edited August 16, 2014 by Feallike Link to comment Share on other sites More sharing options...
Petersheikah Posted August 16, 2014 Share Posted August 16, 2014 I'm sure DE'll do a great work, i belive in them. The only one thing that would make me disappointed is to find out that they aren't customizable. A pair of grey wings is not as fabulous as a customized one. Link to comment Share on other sites More sharing options...
Domesticon Posted August 16, 2014 Share Posted August 16, 2014 You could say... IT'S THE GRINEER Booooooooo Link to comment Share on other sites More sharing options...
Mr.ToastForPresident Posted August 16, 2014 Share Posted August 16, 2014 I'm more worried if I get attacked by Stalker in my Archwing suit. Link to comment Share on other sites More sharing options...
Feallike Posted August 16, 2014 Share Posted August 16, 2014 (edited) What i really hope for.... That frames will have there personal Archwings and you will be able to use your powers in a unique way while using it. Loki: Decoy makes a decoy that flies with you mimicing your movement, draws enemy fire, loki can turn invisible, Radial disarm does what it does, Switch Teliport does what it does. Valkyr: Hysteria 2x melee damage + being indistructable, Ripline speedboost toward enemy, Warcry faster shooting in a radius that your allies can be in, Paralyze, shoots a beam that staggers enemies. I hope speed takes into account also, the faster your frame the faster you fly. Zephyr should be the fastest on the archwing. (lightest frame) Zephyr: Tailwind = Huge speed boost Turbulence: does what it does Tornado:..... idk how this would work..... Divebomb: A slower shorter tailwind that does damage/stun in a radius. Just some suggestions. I really hope the DE doesn't ignore Warframes powers when using Archwings. :p It could be soo cool what they do when in space and 0 gravity. Also i hope this is 4th dimensional fighting. (you can move up and down, not just right and left) Edited August 16, 2014 by Feallike Link to comment Share on other sites More sharing options...
JHarlequin Posted August 16, 2014 Share Posted August 16, 2014 OH MY GOD WHY ARE PEOPLE COMPLAINING ABOUT ARCHWING? DO YOU HATE FUN? Fun is just fine. But over time we have grown attached to our Tenno, so why are we seeing what looks more like a 3d raiden game, or a shmup instead of tenno fighting in space. Sure they used guns and swords, but it was flying with wings instead of dealing with traversing between ships. Quite a few people see different possibilities with the Archwing concept and it might please some of them, but it isn't going to meet some expectations as well as some people don't want anything to do with the concept. Let's try a simple question here. If this content is optional, how many players will skip archwing? I do want to see more about what they intend and how it works, but I do not have an overabundance of confidence that I will get deep into the mode since it currently seems like either an alternative to the same old tilesets, or it will be a pointless mini variant of a loading screen. Link to comment Share on other sites More sharing options...
GeoDP Posted August 16, 2014 Share Posted August 16, 2014 I'm more worried if I get attacked by Stalker in my Archwing suit. A stalker in an Archwing suit is not a stalker....IT IS DEATH ITSELF!! Link to comment Share on other sites More sharing options...
darthdart Posted August 16, 2014 Share Posted August 16, 2014 Ignore him OP, he's just baiting. Anyways, I don't think we know enough yet to say what it's going to be like. It didn't look on-rails from the video they showed but it's hard to tell obviously. I'm hoping they work it into invasion missions, that would be cool. Title says "what do you think" and I gave my opinion. Link to comment Share on other sites More sharing options...
DeiUmbrarum Posted August 16, 2014 Share Posted August 16, 2014 Fun is just fine. But over time we have grown attached to our Tenno, so why are we seeing what looks more like a 3d raiden game, or a shmup instead of tenno fighting in space. Sure they used guns and swords, but it was flying with wings instead of dealing with traversing between ships. Quite a few people see different possibilities with the Archwing concept and it might please some of them, but it isn't going to meet some expectations as well as some people don't want anything to do with the concept. Let's try a simple question here. If this content is optional, how many players will skip archwing? I do want to see more about what they intend and how it works, but I do not have an overabundance of confidence that I will get deep into the mode since it currently seems like either an alternative to the same old tilesets, or it will be a pointless mini variant of a loading screen. That's a really long way to say 'yes' Link to comment Share on other sites More sharing options...
GeoDP Posted August 16, 2014 Share Posted August 16, 2014 (edited) What i really hope for.... That frames will have there personal Archwings and you will be able to use your powers in a unique way while using it. Loki: Decoy makes a decoy that flies with you mimicing your movement, draws enemy fire, loki can turn invisible, Radial disarm does what it does, Switch Teliport does what it does. Valkyr: Hysteria 2x melee damage + being indistructable, Ripline speedboost toward enemy, Warcry faster shooting in a radius that your allies can be in, Paralyze, shoots a beam that staggers enemies. I hope speed takes into account also, the faster your frame the faster you fly. Zephyr should be the fastest on the archwing. (lightest frame) Zephyr: Tailwind = Huge speed boost Turbulence: does what it does Tornado:..... idk how this would work..... Divebomb: A slower shorter tailwind that does damage/stun in a radius. Just some suggestions. Really good suggestions,I've thought of that aswell,but probably DE can go two ways about this: Either make us not be able to use abilities while using the Archwing or to change abilities like you said. Edited August 16, 2014 by GeoDP Link to comment Share on other sites More sharing options...
Feallike Posted August 16, 2014 Share Posted August 16, 2014 A stalker in an Archwing suit is not a stalker....IT IS DEATH ITSELF!! Ok stalker in a archwing actually scares me. Link to comment Share on other sites More sharing options...
GeoDP Posted August 16, 2014 Share Posted August 16, 2014 Title says "what do you think" and I gave my opinion. And I asked you to be more specific about your statement. What is it that you don't like about it.Tell us what you would like instead. Link to comment Share on other sites More sharing options...
aleco247 Posted August 16, 2014 Share Posted August 16, 2014 Disappointing. wow, arn't you a pessimist Link to comment Share on other sites More sharing options...
Ionus Posted August 16, 2014 Share Posted August 16, 2014 The question is why not, why fill a tileset full of enemies and not have bosses. It would be a waste to have a system and not have a boss dedicated to that system. I really can't see the DE not putting a boss that uses space mechanics, it seems like a waste of a very good system. For Melee 2.0 they had those enemies that can block For Hostage 2.0, they had wardens. Stop. You're making assumptions without enough evidence to support yourself. You do not know that this will be a separate tileset. In fact, the teaser implies moreso that this will be a random occurrence in normal missions. I'm not saying there won't be a space boss, but your original post mentioned reworking bosses to be in space as something that will happen. As in, shoving a jetpack on Ruk and having him chase you through null-atmosphere. Link to comment Share on other sites More sharing options...
Darkshifter98 Posted August 16, 2014 Share Posted August 16, 2014 I think the orange things are actually the enforcement drones mentioned in Grineer transmissions Link to comment Share on other sites More sharing options...
Feallike Posted August 16, 2014 Share Posted August 16, 2014 (edited) Really good suggestions,I've thought of that aswell,but probably get take too ways about this: Either make us not be able to use abilities while using the Archwing or to change abilities like you said. Ya that's what i fear, at first this system seemed simple, but its grown on me, and i can see so many ways this could change the game. Rhino: Rhino roar: warcry but with damage, Rhino stomp: shoots a... bomb that stuns/damages enemies, Rhino charge a speedboost that damages enemies in the way, Rhino skin: how it works now. Excalibre: Radial javilen: How it works now, Super Jump: Super speed boost. Radial blind: Again i think this will have to work like a missle/bomb shot unless enemies are closer then i think they will be, Blade charge: Rhino charge. Edited August 16, 2014 by Feallike Link to comment Share on other sites More sharing options...
Dtexas Posted August 16, 2014 Share Posted August 16, 2014 I think the archwing stuff will sometimes be a random event that can happen during a regular mission (along with maybe some specific archwing missions). Like, the archwing trailer showed. It be neat to have a normal mission suddenly turn into an archwing mission because a grineer/corpus battleship showed up and starting destroying the ship your on. Link to comment Share on other sites More sharing options...
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