Cpt_Atroxium Posted August 18, 2014 Share Posted August 18, 2014 Thats like saying, what if the game never existed? I would not be playing it, would I. Stupid stupid question that I think you know will bring more flame than productive outcome of any sort. Link to comment Share on other sites More sharing options...
Mama_Sasha Posted August 18, 2014 Share Posted August 18, 2014 It's be really boring, but on one hand it'd get rid of coptering... Sliding is never a problem, it is a cool move. Its the coptering that is a problem, just my opinion really. Link to comment Share on other sites More sharing options...
Dasmir Posted August 18, 2014 Share Posted August 18, 2014 What if formation bravo happens ? Link to comment Share on other sites More sharing options...
WERElektro Posted August 18, 2014 Share Posted August 18, 2014 No sliding would also mean no spin attack in melee :P Which would be lame. Link to comment Share on other sites More sharing options...
Tr1ples1xer Posted August 18, 2014 Share Posted August 18, 2014 Slidy/copter is Warframes signature move ! You can't remove that unless you want me to stop playing altogether. Link to comment Share on other sites More sharing options...
NinthAria Posted August 18, 2014 Share Posted August 18, 2014 Being able to slide and attack (and actually having a special slide attack) was one of my favorite things about Warframe when I first started playing it. It's one of those things that looks a little silly when overused or used improperly, but by contrast there's nothing quite like sliding into a room full of Grineer and gunning them all down with your Vasto. So yeah, it'd be lame if it went away. Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted August 18, 2014 Share Posted August 18, 2014 remove coptering, but keep sliding ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ THIS let me be clear : KEEP sliding, KEEP sliding/melee spin attack, REMOVE THE INSANE FLYING ACROSS THE LARGEST TILES IN THE GAME WITH ONE 'COPTER' Link to comment Share on other sites More sharing options...
Pansoy Posted August 18, 2014 Share Posted August 18, 2014 Nope would make moving through missions boring. Link to comment Share on other sites More sharing options...
Tr1ples1xer Posted August 18, 2014 Share Posted August 18, 2014 (edited) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ THIS let me be clear : KEEP sliding, KEEP sliding/melee spin attack, REMOVE THE INSANE FLYING ACROSS THE LARGEST TILES IN THE GAME WITH ONE 'COPTER' Coptering will never go away, it is now an OFFICIAL FULL FEATURE and the best one at that. You are not forced to use it... Copter 4 life !! Edited August 18, 2014 by Tr1ples1xer Link to comment Share on other sites More sharing options...
aleco247 Posted August 18, 2014 Share Posted August 18, 2014 all hell would break loose Link to comment Share on other sites More sharing options...
ArgonTheFox Posted August 18, 2014 Share Posted August 18, 2014 People wouldn't treat Volt players like crap. Link to comment Share on other sites More sharing options...
(PSN)theelix Posted August 18, 2014 Share Posted August 18, 2014 Do you know how long I and other LDs spent on making sure slidey sections are slidey? No taking that away! :p Conversation: Over. That's a Mortal Kombat finish right there. FATALITY. Killerkarpfen, WINS! Link to comment Share on other sites More sharing options...
JacobLittle Posted August 18, 2014 Share Posted August 18, 2014 Do you know how long I and other LDs spent on making sure slidey sections are slidey? No taking that away! :p Ya know, you should consider making more floors slippery to make sliding more fun. Well, certain spots, really. Some more jazz. Link to comment Share on other sites More sharing options...
(PSN)Kr0niK_VyBeZ Posted August 18, 2014 Share Posted August 18, 2014 We are ninjas the people complain the most are the ones that don't spend a dime On it, I have spent over $500 on warframe since march and never cried about things like this....if it's not a bug just leave it alone I love warframe screw destiny and any other game,yes I rather spend twice the money on warframe than buy destiny #dedicated #myopinion Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted August 18, 2014 Share Posted August 18, 2014 (edited) Coptering will never go away, it is now an OFFICIAL FULL FEATURE and the best one at that. You are not forced to use it... Copter 4 life !! it is hard to believe ppl actually say stuff like this with a straight face im not forced to use it? when every other tenno in the mission is flying through the tiles im just supposed to sprint 5-6 tiles behind them? srsly? the level designers are completely fine with a majority of the playerbase literally never seeing the tiles they designed because they're a blur as they copter across the largest tiles in the game with one slash? I know what Steve said, and i saw the stream, that does not change the fact that what he said was stupid/wrong/ridiculous and a bad decision some SMALL acceleration to the sliding melee attack makes sense, otherwise it wouldn't be very functional in combat, but the way it currently is ingame is ridiculously stupid, if you use a fast weapon, its virtually impossible to use a melee slide attack in close quarters combat in the air or on the ground as it will sling you across the map out of control, its stupid, slower weapons actually work better in close quarters combat, but of course they have hardly any acceleration as well (thus 'gimping' the slower melee weapon users movement spds, making them unable to keep up with the rest of the cell in missions) Edited August 18, 2014 by CY13ERPUNK Link to comment Share on other sites More sharing options...
JacobLittle Posted August 18, 2014 Share Posted August 18, 2014 it is hard to believe ppl actually say stuff like this with a straight face im not forced to use it? when every other tenno in the mission is flying through the tiles im just supposed to sprint 5-6 tiles behind them? srsly? the level designers are completely fine with a majority of the playerbase literally never seeing the tiles they designed because they're a blur as they copter across the largest tiles in the game with one slash? I know what Steve said, and i saw the stream, that does not change the fact that what he said was stupid/wrong/ridiculous and a bad decision some SMALL acceleration to the sliding melee attack makes sense, otherwise it wouldn't be very functional in combat, but the way it currently is ingame is ridiculously stupid, if you use a fast weapon, its virtually impossible to use a melee slide attack in close quarters combat in the air or on the ground as it will sling you across the map out of control, its stupid, slower weapons actually work better in close quarters combat, but of course they have hardly any acceleration as well (thus 'gimping' the slower melee weapon users movement spds, making them unable to keep up with the rest of the cell in missions) From my experience, most people don't do this. Often is easy to keep up with part or leave them in dust constantly sliding. it's usually one person doing this. Rarely see it used in alerts and not so often in popular missions. in other words, it's not an issue. So it's not an issue to keep up with others(Though I use rush). There are always people that have these bad experiences. Then there are those that never do. It's Like there are two worlds. However I do see the slide strike often. Link to comment Share on other sites More sharing options...
Ryjeon Posted August 18, 2014 Share Posted August 18, 2014 For me, Sliding and the emergent mobility quirks that follow are warframe's core gameplay feature. Mastering sliding, aerial control, and all of the animations are the biggest draw for me in this game. I always feel like I can learn new things about warframe's movement system because it's so reactive and dynamic. Link to comment Share on other sites More sharing options...
(PSN)theelix Posted August 18, 2014 Share Posted August 18, 2014 it is hard to believe ppl actually say stuff like this with a straight face im not forced to use it? when every other tenno in the mission is flying through the tiles im just supposed to sprint 5-6 tiles behind them? srsly? the level designers are completely fine with a majority of the playerbase literally never seeing the tiles they designed because they're a blur as they copter across the largest tiles in the game with one slash? I know what Steve said, and i saw the stream, that does not change the fact that what he said was stupid/wrong/ridiculous and a bad decision some SMALL acceleration to the sliding melee attack makes sense, otherwise it wouldn't be very functional in combat, but the way it currently is ingame is ridiculously stupid, if you use a fast weapon, its virtually impossible to use a melee slide attack in close quarters combat in the air or on the ground as it will sling you across the map out of control, its stupid, slower weapons actually work better in close quarters combat, but of course they have hardly any acceleration as well (thus 'gimping' the slower melee weapon users movement spds, making them unable to keep up with the rest of the cell in missions) If you have that much of a problem with it, play solo. If you can't play solo, deal with it or use MagLev. If you can't do either of those, well then you're not a very flexible person in a game where adaptation is key. If I want to get a detailed look at all the maps, like when I'm trying to make sure Wiki page stuff is still valid, I play solo (and that's ONLY for detailed looking at the maps. Other than that I rarely look at the tiles themselves anyway. I'm too busy killing things to pay attention to that). During public matches, Not many people copter, anyway. because that means you've built your melee for speed with no power. Quickening, Fury, and Berserker may be wonderful for getting distance, but when you're only doing 50-200 DPS, it's worthless for anything that isn't running away. So, think of it like this... The first person you know is gonna die is the person who's coptering through the entire level and leaving enemies because he can't kill them. Also, no one said you have to pick them up when they die, either. Link to comment Share on other sites More sharing options...
Primed_SuperNova Posted August 18, 2014 Share Posted August 18, 2014 Too OP. What if we just had no legs and crawled to our objectives? holy sh...imagine rhino crawling to the extraction point ... Link to comment Share on other sites More sharing options...
Flamingauss Posted August 18, 2014 Share Posted August 18, 2014 I would ask myself why <in the future> are nijas not aloud to have fun? WHAT KIND OF GOD LETS THIS HAPPEN!?? CHRIST HAVE I GONE MAD!? THIS WORLD IS A LIEEEEEEEEEEEEEEE!!!! but then i would just run everywhere.... Link to comment Share on other sites More sharing options...
Psychus Posted August 18, 2014 Share Posted August 18, 2014 I don't think removing sliding is an issue. The main issue is coptering around levels at insane speeds. Something that should have been fixed ages ago, but has not yet been. Link to comment Share on other sites More sharing options...
RejectionOfFate Posted August 18, 2014 Share Posted August 18, 2014 Tenno are not animated to scratch their rears. Sliding is what soothes that itch for them. You wish to take that away? Blasphemer! Link to comment Share on other sites More sharing options...
Lord.Finster Posted August 18, 2014 Share Posted August 18, 2014 Sliding is fine, coptering is ridiculous. Just as wallruning acceleration. Physics just don't work that way. Link to comment Share on other sites More sharing options...
-SLX-J3tAc3 Posted August 18, 2014 Share Posted August 18, 2014 Do you know how long I and other LDs spent on making sure slidey sections are slidey? No taking that away! :p Take sliding away!! Away with it so we can troll the LD's and get the ultimate achievement! Link to comment Share on other sites More sharing options...
(PSN)IIIDevoidIII Posted August 19, 2014 Share Posted August 19, 2014 Sliding has become a trademark, it must stay. :P Link to comment Share on other sites More sharing options...
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