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Alert Displaying And Filtering Program


Okiesmokie
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Will you be adding the Vauban checkboxes soon, before the patch comes live?

it might take him a little bit so for now your best bet is to:

1. click add filter

2. name it

3. select sound file

4. check the box that says other at the bottom

5. type in "vauban" (without "")

6. click save

this will only work if warframe posts the blue prints with the word vauban in them (pretty good chance. i dont know what else they would call them). if they don't however, you will miss the alert.

if you want to make sure you see all alerts without missing any you can:

1. click add filter

2. name it

3. select sound file

4. check the credit amount box

5. set it to >

6. put in 0 (ZERO)

this will display any alert that has a credit reward (which is all of them).

Good luck and i hope you guys don't miss anything now. okie usually updates after the reward has been posted once so he can be 100% sure on how they word it.

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Also you could try adding separate filters using the "other" box. Type in "chassis" "systems" and "helmet". Maybe not the helmet one though, since any alternate helmet will trigger it, unless there is a way to use multiple keywords to trigger a filter.

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I noticed the settings are reset each update. Dear developer, see here for the solution:

http://stackoverflow.com/questions/534261/how-do-you-keep-user-config-settings-across-different-assembly-versions-in-net/534335#534335

 

I was not aware of the Upgrade method, I will implement this in the next release, thanks.

 

 

About the Vauban stuff, I can't add it until an alert with it appears first, because I have no idea how they are going to phrase it.  This is the first time they will be releasing a warframe via Alerts, so there's no way to determine exactly what wording they will use.  Your best bet is to just put Vauban in the other box to pick it up until then.

 

 

 

@Okiesmokie

I come back with "my" issue, i havent seen reported by any other ...

It seems when the program autostarts with windows, the sounds wont be played.

If i manually start the app, sounds are played

I use sound pack by arsonide

 

I thought it could be cause of program launching before sound drivers are properly loaded, so i used planner to launch after 1 min delay.

But still no sound.

 

Any idea about what could cause the issue?

Dont know if you need it, but can post my settings too.

 

(q: is there some king of "spoiler" code i could use to hide the wall of text from the settings file?)

 

 

I'm thinking it has something to do with the working directory of the app.  Does the sound play if you type in an absolute path to it instead of just "notify.wav"?  ie: C:\WhereverTheProgramisInstalled\notify.wav

 

also: if you type [ spoiler ]<text>[ /spoiler] without the spaces, it gives a spoiler box.

 

ie:

this

Edited by Okiesmokie
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I'm thinking it has something to do with the working directory of the app.  Does the sound play if you type in an absolute path to it instead of just "notify.wav"?  ie: C:\WhereverTheProgramisInstalled\notify.wav

Modified all the sound paths, will keep you up to date with results ;)

 

Edit:

Ok, now it seems sounds are played correctly. Thanks for pointing the cause of the issue ;)

Btw, if you can "fix" it ... dont know you, but i do prefer using relative paths when possible ;)

 

 

now, place for a question, here are my filters settings:

      <setting name="Filters" serializeAs="Xml">

        <value>

          <ArrayOfFilter xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"

            xmlns:xsd="http://www.w3.org/2001/XMLSchema">

            <Filter>

              <Name>Weapon</Name>

              <Priority>0</Priority>

              <AlertSound>D:\Warframe\Warframe Alerts\Sounds\Generic\genericWeapon.wav</AlertSound>

              <CreditAmountCheck>false</CreditAmountCheck>

              <CreditAmountCompare>2</CreditAmountCompare>

              <CreditAmountValue>0</CreditAmountValue>

              <OtherRewardsCheck>false</OtherRewardsCheck>

              <OtherRewardsFilter>Glaive;Paris;Plasma Sword;Pangolin;Jaw;Heat Sword;Heat Dagger;Dark Dagger;Ceramic Dagger;Dark Sword;</OtherRewardsFilter>

              <OtherCheckBox>false</OtherCheckBox>

              <OtherValue />

            </Filter>

            <Filter>

              <Name>Custom</Name>

              <Priority>-1</Priority>

              <AlertSound>D:\Warframe\Warframe Alerts\Sounds\Generic\genericAlert.wav</AlertSound>

              <CreditAmountCheck>false</CreditAmountCheck>

              <CreditAmountCompare>2</CreditAmountCompare>

              <CreditAmountValue>0</CreditAmountValue>

              <OtherRewardsCheck>false</OtherRewardsCheck>

              <OtherRewardsFilter />

              <OtherCheckBox>true</OtherCheckBox>

              <OtherValue>Vauban;Blueprint</OtherValue>

            </Filter>

            <Filter>

              <Name>Helmet</Name>

              <Priority>0</Priority>

              <AlertSound>D:\Warframe\Warframe Alerts\Sounds\Generic\genericHelmet.wav</AlertSound>

              <CreditAmountCheck>false</CreditAmountCheck>

              <CreditAmountCompare>2</CreditAmountCompare>

              <CreditAmountValue>0</CreditAmountValue>

              <OtherRewardsCheck>false</OtherRewardsCheck>

              <OtherRewardsFilter>Banshee Helmet;Saryn Helmet;Volt Helmet;Trinity Helmet;Rhino Helmet;Ash Helmet;Mag Helmet;Loki Helmet;Nyx Helmet;Frost Helmet;Excalibur Helmet;Ember Helmet;</OtherRewardsFilter>

              <OtherCheckBox>false</OtherCheckBox>

              <OtherValue />

            </Filter>

            <Filter>

              <Name>Large Credits</Name>

              <Priority>-2</Priority>

              <AlertSound>D:\Warframe\Warframe Alerts\Sounds\Generic\genericCreditsLarge.wav</AlertSound>

              <CreditAmountCheck>true</CreditAmountCheck>

              <CreditAmountCompare>2</CreditAmountCompare>

              <CreditAmountValue>6999</CreditAmountValue>

              <OtherRewardsCheck>false</OtherRewardsCheck>

              <OtherRewardsFilter />

              <OtherCheckBox>false</OtherCheckBox>

              <OtherValue />

            </Filter>

            <Filter>

              <Name>Small Credits</Name>

              <Priority>-4</Priority>

              <AlertSound>D:\Warframe\Warframe Alerts\Sounds\Generic\genericCreditsSmall.wav</AlertSound>

              <CreditAmountCheck>true</CreditAmountCheck>

              <CreditAmountCompare>2</CreditAmountCompare>

              <CreditAmountValue>2999</CreditAmountValue>

              <OtherRewardsCheck>false</OtherRewardsCheck>

              <OtherRewardsFilter />

              <OtherCheckBox>false</OtherCheckBox>

              <OtherValue />

            </Filter>

            <Filter>

              <Name>Medium Credits</Name>

              <Priority>-3</Priority>

              <AlertSound>D:\Warframe\Warframe Alerts\Sounds\Generic\genericCreditsMedium.wav</AlertSound>

              <CreditAmountCheck>true</CreditAmountCheck>

              <CreditAmountCompare>2</CreditAmountCompare>

              <CreditAmountValue>4999</CreditAmountValue>

              <OtherRewardsCheck>false</OtherRewardsCheck>

              <OtherRewardsFilter />

              <OtherCheckBox>false</OtherCheckBox>

              <OtherValue />

            </Filter>

            <Filter>

              <Name>Orokin Reactor</Name>

              <Priority>3</Priority>

              <AlertSound>D:\Warframe\Warframe Alerts\Sounds\Tubers\orokinReactor.wav</AlertSound>

              <CreditAmountCheck>false</CreditAmountCheck>

              <CreditAmountCompare>2</CreditAmountCompare>

              <CreditAmountValue>0</CreditAmountValue>

              <OtherRewardsCheck>false</OtherRewardsCheck>

              <OtherRewardsFilter>Orokin Reactor;</OtherRewardsFilter>

              <OtherCheckBox>false</OtherCheckBox>

              <OtherValue />

            </Filter>

            <Filter>

              <Name>Orokin Catalyst</Name>

              <Priority>3</Priority>

              <AlertSound>D:\Warframe\Warframe Alerts\Sounds\Tubers\orokinCatalyst.wav</AlertSound>

              <CreditAmountCheck>false</CreditAmountCheck>

              <CreditAmountCompare>2</CreditAmountCompare>

              <CreditAmountValue>0</CreditAmountValue>

              <OtherRewardsCheck>false</OtherRewardsCheck>

              <OtherRewardsFilter>Orokin Catalyst;</OtherRewardsFilter>

              <OtherCheckBox>false</OtherCheckBox>

              <OtherValue />

            </Filter>

            <Filter>

              <Name>Artifact</Name>

              <Priority>0</Priority>

              <AlertSound>D:\Warframe\Warframe Alerts\Sounds\Generic\genericArtifact.wav</AlertSound>

              <CreditAmountCheck>false</CreditAmountCheck>

              <CreditAmountCompare>2</CreditAmountCompare>

              <CreditAmountValue>0</CreditAmountValue>

              <OtherRewardsCheck>false</OtherRewardsCheck>

              <OtherRewardsFilter>Enemy Radar;</OtherRewardsFilter>

              <OtherCheckBox>false</OtherCheckBox>

              <OtherValue />

            </Filter>

            <Filter>

              <Name>Skin</Name>

              <Priority>0</Priority>

              <AlertSound>D:\Warframe\Warframe Alerts\Sounds\Generic\genericSkin.wav</AlertSound>

              <CreditAmountCheck>false</CreditAmountCheck>

              <CreditAmountCompare>2</CreditAmountCompare>

              <CreditAmountValue>0</CreditAmountValue>

              <OtherRewardsCheck>false</OtherRewardsCheck>

              <OtherRewardsFilter>Dual Daggers;Manticore;Dagger Axe;Brokk Hammer;</OtherRewardsFilter>

              <OtherCheckBox>false</OtherCheckBox>

              <OtherValue />

            </Filter>

          </ArrayOfFilter>

        </value>

      </setting>

 

Will the "Custom" filter allow me to catch "Vauban" BP and any "Blueprint" that didnt match the other (wpn, helmet, skin) filters?

Edited by Tazmanyak
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Modified all the sound paths, will keep you up to date with results ;)

 

Edit:

Ok, now it seems sounds are played correctly. Thanks for pointing the cause of the issue ;)

Btw, if you can "fix" it ... dont know you, but i do prefer using relative paths when possible ;)

 

 

now, place for a question, here are my filters settings:

      <setting name="Filters" serializeAs="Xml">

        <value>

          <ArrayOfFilter xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"

            xmlns:xsd="http://www.w3.org/2001/XMLSchema">

            <Filter>

              <Name>Weapon</Name>

              <Priority>0</Priority>

              <AlertSound>D:\Warframe\Warframe Alerts\Sounds\Generic\genericWeapon.wav</AlertSound>

              <CreditAmountCheck>false</CreditAmountCheck>

              <CreditAmountCompare>2</CreditAmountCompare>

              <CreditAmountValue>0</CreditAmountValue>

              <OtherRewardsCheck>false</OtherRewardsCheck>

              <OtherRewardsFilter>Glaive;Paris;Plasma Sword;Pangolin;Jaw;Heat Sword;Heat Dagger;Dark Dagger;Ceramic Dagger;Dark Sword;</OtherRewardsFilter>

              <OtherCheckBox>false</OtherCheckBox>

              <OtherValue />

            </Filter>

            <Filter>

              <Name>Custom</Name>

              <Priority>-1</Priority>

              <AlertSound>D:\Warframe\Warframe Alerts\Sounds\Generic\genericAlert.wav</AlertSound>

              <CreditAmountCheck>false</CreditAmountCheck>

              <CreditAmountCompare>2</CreditAmountCompare>

              <CreditAmountValue>0</CreditAmountValue>

              <OtherRewardsCheck>false</OtherRewardsCheck>

              <OtherRewardsFilter />

              <OtherCheckBox>true</OtherCheckBox>

              <OtherValue>Vauban;Blueprint</OtherValue>

            </Filter>

            <Filter>

              <Name>Helmet</Name>

              <Priority>0</Priority>

              <AlertSound>D:\Warframe\Warframe Alerts\Sounds\Generic\genericHelmet.wav</AlertSound>

              <CreditAmountCheck>false</CreditAmountCheck>

              <CreditAmountCompare>2</CreditAmountCompare>

              <CreditAmountValue>0</CreditAmountValue>

              <OtherRewardsCheck>false</OtherRewardsCheck>

              <OtherRewardsFilter>Banshee Helmet;Saryn Helmet;Volt Helmet;Trinity Helmet;Rhino Helmet;Ash Helmet;Mag Helmet;Loki Helmet;Nyx Helmet;Frost Helmet;Excalibur Helmet;Ember Helmet;</OtherRewardsFilter>

              <OtherCheckBox>false</OtherCheckBox>

              <OtherValue />

            </Filter>

            <Filter>

              <Name>Large Credits</Name>

              <Priority>-2</Priority>

              <AlertSound>D:\Warframe\Warframe Alerts\Sounds\Generic\genericCreditsLarge.wav</AlertSound>

              <CreditAmountCheck>true</CreditAmountCheck>

              <CreditAmountCompare>2</CreditAmountCompare>

              <CreditAmountValue>6999</CreditAmountValue>

              <OtherRewardsCheck>false</OtherRewardsCheck>

              <OtherRewardsFilter />

              <OtherCheckBox>false</OtherCheckBox>

              <OtherValue />

            </Filter>

            <Filter>

              <Name>Small Credits</Name>

              <Priority>-4</Priority>

              <AlertSound>D:\Warframe\Warframe Alerts\Sounds\Generic\genericCreditsSmall.wav</AlertSound>

              <CreditAmountCheck>true</CreditAmountCheck>

              <CreditAmountCompare>2</CreditAmountCompare>

              <CreditAmountValue>2999</CreditAmountValue>

              <OtherRewardsCheck>false</OtherRewardsCheck>

              <OtherRewardsFilter />

              <OtherCheckBox>false</OtherCheckBox>

              <OtherValue />

            </Filter>

            <Filter>

              <Name>Medium Credits</Name>

              <Priority>-3</Priority>

              <AlertSound>D:\Warframe\Warframe Alerts\Sounds\Generic\genericCreditsMedium.wav</AlertSound>

              <CreditAmountCheck>true</CreditAmountCheck>

              <CreditAmountCompare>2</CreditAmountCompare>

              <CreditAmountValue>4999</CreditAmountValue>

              <OtherRewardsCheck>false</OtherRewardsCheck>

              <OtherRewardsFilter />

              <OtherCheckBox>false</OtherCheckBox>

              <OtherValue />

            </Filter>

            <Filter>

              <Name>Orokin Reactor</Name>

              <Priority>3</Priority>

              <AlertSound>D:\Warframe\Warframe Alerts\Sounds\Tubers\orokinReactor.wav</AlertSound>

              <CreditAmountCheck>false</CreditAmountCheck>

              <CreditAmountCompare>2</CreditAmountCompare>

              <CreditAmountValue>0</CreditAmountValue>

              <OtherRewardsCheck>false</OtherRewardsCheck>

              <OtherRewardsFilter>Orokin Reactor;</OtherRewardsFilter>

              <OtherCheckBox>false</OtherCheckBox>

              <OtherValue />

            </Filter>

            <Filter>

              <Name>Orokin Catalyst</Name>

              <Priority>3</Priority>

              <AlertSound>D:\Warframe\Warframe Alerts\Sounds\Tubers\orokinCatalyst.wav</AlertSound>

              <CreditAmountCheck>false</CreditAmountCheck>

              <CreditAmountCompare>2</CreditAmountCompare>

              <CreditAmountValue>0</CreditAmountValue>

              <OtherRewardsCheck>false</OtherRewardsCheck>

              <OtherRewardsFilter>Orokin Catalyst;</OtherRewardsFilter>

              <OtherCheckBox>false</OtherCheckBox>

              <OtherValue />

            </Filter>

            <Filter>

              <Name>Artifact</Name>

              <Priority>0</Priority>

              <AlertSound>D:\Warframe\Warframe Alerts\Sounds\Generic\genericArtifact.wav</AlertSound>

              <CreditAmountCheck>false</CreditAmountCheck>

              <CreditAmountCompare>2</CreditAmountCompare>

              <CreditAmountValue>0</CreditAmountValue>

              <OtherRewardsCheck>false</OtherRewardsCheck>

              <OtherRewardsFilter>Enemy Radar;</OtherRewardsFilter>

              <OtherCheckBox>false</OtherCheckBox>

              <OtherValue />

            </Filter>

            <Filter>

              <Name>Skin</Name>

              <Priority>0</Priority>

              <AlertSound>D:\Warframe\Warframe Alerts\Sounds\Generic\genericSkin.wav</AlertSound>

              <CreditAmountCheck>false</CreditAmountCheck>

              <CreditAmountCompare>2</CreditAmountCompare>

              <CreditAmountValue>0</CreditAmountValue>

              <OtherRewardsCheck>false</OtherRewardsCheck>

              <OtherRewardsFilter>Dual Daggers;Manticore;Dagger Axe;Brokk Hammer;</OtherRewardsFilter>

              <OtherCheckBox>false</OtherCheckBox>

              <OtherValue />

            </Filter>

          </ArrayOfFilter>

        </value>

      </setting>

 

Will the "Custom" filter allow me to catch "Vauban" BP and any "Blueprint" that didnt match the other (wpn, helmet, skin) filters?

 

Yes that should work

 

Does it show the new Vauban alert missions? 

 

 

Using it a few days now and its awesome ;) 

 

 

was gonna ask about that, need alert for vauban parts :D

 

C'mon guys, I literally addressed this on this page.  If you look two posts up you can see it x_x;

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C'mon guys, I literally addressed this on this page.  If you look two posts up you can see it x_x;

You need to insert that between every line on your first post and put it in the thread title (before the real title).

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Wow, I needed to put my topic in here =s 25 pages in a month.

I wrote my own but some suggestions for yours. If you haven't already I recommend adding support for Text-To-Speech and have it read out the reward. This is actually stupidly easy to do in .NET with System.Speech.Synthesis though it seems volume can be a bit of an issue. The Mixer feature of Vista and later takes care of it pretty easily though, just need to advise users.

Next, it looks like yours is completely reliant on you updating the rewards. I used a CheckedListBox so that if a new item is encountered it is automatically added to the list. Simple and efficient.

However I'm curious, how did you implement the auto-update? Easy thing to do or a right pain?

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I keep getting an error messege when i try to save filters, with launch on windows startup enabled, if i disable it i can save the filters, and i add the program to windows startup folder but when i reboot pc the filters are blank.

the program is added to exceptions on antivirus.

 

System.UnauthorizedAccessException: Tentativa de executar uma operação não autorizada.
   em Microsoft.Win32.RegistryKey.Win32Error(Int32 errorCode, String str)
   em Microsoft.Win32.RegistryKey.SetValue(String name, Object value, RegistryValueKind valueKind)
   em Microsoft.Win32.RegistryKey.SetValue(String name, Object value)
   em WarframeAlerts.ConfigForm.SaveSettings()
   em WarframeAlerts.ConfigForm.saveButton_Click(Object sender, EventArgs e)
   em System.Windows.Forms.Control.OnClick(EventArgs e)
   em System.Windows.Forms.Button.OnClick(EventArgs e)
   em System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   em System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   em System.Windows.Forms.Control.WndProc(Message& m)
   em System.Windows.Forms.ButtonBase.WndProc(Message& m)
   em System.Windows.Forms.Button.WndProc(Message& m)
   em System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   em System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   em System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Assemblagens carregadas **************
mscorlib
    Versão da assemblagem: 4.0.0.0
    Versão Win32: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
WarframeAlerts
    Versão da assemblagem: 1.4.5.1
    Versão Win32: 1.4.5.1
    CodeBase: file:///C:/Program%20Files/WarframeAlerts_v1.4.5.1/WarframeAlerts.exe
----------------------------------------
System.Windows.Forms
    Versão da assemblagem: 4.0.0.0
    Versão Win32: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Versão da assemblagem: 4.0.0.0
    Versão Win32: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
    Versão da assemblagem: 4.0.0.0
    Versão Win32: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Configuration
    Versão da assemblagem: 4.0.0.0
    Versão Win32: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Versão da assemblagem: 4.0.0.0
    Versão Win32: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Serialization
    Versão da assemblagem: 4.0.0.0
    Versão Win32: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
System.Core
    Versão da assemblagem: 4.0.0.0
    Versão Win32: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.ServiceModel
    Versão da assemblagem: 4.0.0.0
    Versão Win32: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.ServiceModel/v4.0_4.0.0.0__b77a5c561934e089/System.ServiceModel.dll
----------------------------------------
SMDiagnostics
    Versão da assemblagem: 4.0.0.0
    Versão Win32: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/SMDiagnostics/v4.0_4.0.0.0__b77a5c561934e089/SMDiagnostics.dll
----------------------------------------
System.Runtime.DurableInstancing
    Versão da assemblagem: 4.0.0.0
    Versão Win32: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.DurableInstancing/v4.0_4.0.0.0__31bf3856ad364e35/System.Runtime.DurableInstancing.dll
----------------------------------------
mscorlib.resources
    Versão da assemblagem: 4.0.0.0
    Versão Win32: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_pt_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
System.resources
    Versão da assemblagem: 4.0.0.0
    Versão Win32: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.resources/v4.0_4.0.0.0_pt_b77a5c561934e089/System.resources.dll
----------------------------------------
System.xml.resources
    Versão da assemblagem: 4.0.0.0
    Versão Win32: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.resources/v4.0_4.0.0.0_pt_b77a5c561934e089/System.Xml.resources.dll
----------------------------------------
System.Windows.Forms.resources
    Versão da assemblagem: 4.0.0.0
    Versão Win32: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_pt_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------

************** Depuração JIT **************
Para activar a depuração just-in-time (JIT), o ficheiro .config para esta
aplicação ou computador (machine.config) tem de ter o
valor jitDebugging definido na secção system.windows.forms.
A aplicação também tem de ser compilada com a depuração
activada.

Por exemplo:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

Quando a depuração JIT está activada, qualquer excepção não processada
será enviada para o depurador JIT registado no computador
em vez de ser processada por esta caixa de diálogo.


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For the record, this app woke me up for Vauban systems! I assumed the program tokenized the twitter threads, so I checked the other box and entered the word Vauban. Worked like a charm! Thanks to whoever made this btw!

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Seeing how the mods are locking old topics I think this should be stickied/pinned for importance, along with the other alert program. Yes I know I'm posting the same comment in both topics lol. 

Edited by Naith
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Well got my first Vauban part a System Blueprint.

Alert was at approx. 7 AM EST location Valac (Europa) 60 min

 

Reward was Vauban Systems (Blueprint)

 

Hope that helps.

 

I did the same but without the initial caps on Vauban (vauban), it did not worked for me.  Can the programmer of this leet aplication could make a fix since we know how the new alerts for vauban will look alike ?  

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Well got my first Vauban part a System Blueprint.

Alert was at approx. 7 AM EST location Valac (Europa) 60 min

 

Reward was Vauban Systems (Blueprint)

 

Hope that helps.

My alert worked just added Vauban to the Other and saved.

Worked for this one.

Hope that helps others.

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