KvotheTheArcane1 Posted May 17, 2013 Share Posted May 17, 2013 If an alert matches multiple filters, the filter with the higher priority's sound will play. ahh ok ty Link to comment Share on other sites More sharing options...
Sire404 Posted May 17, 2013 Share Posted May 17, 2013 I noticed the settings are reset each update. Dear developer, see here for the solution: http://stackoverflow.com/questions/534261/how-do-you-keep-user-config-settings-across-different-assembly-versions-in-net/534335#534335 Link to comment Share on other sites More sharing options...
Nemesis353 Posted May 18, 2013 Share Posted May 18, 2013 Will you be adding the Vauban checkboxes soon, before the patch comes live? it might take him a little bit so for now your best bet is to: 1. click add filter 2. name it 3. select sound file 4. check the box that says other at the bottom 5. type in "vauban" (without "") 6. click save this will only work if warframe posts the blue prints with the word vauban in them (pretty good chance. i dont know what else they would call them). if they don't however, you will miss the alert. if you want to make sure you see all alerts without missing any you can: 1. click add filter 2. name it 3. select sound file 4. check the credit amount box 5. set it to > 6. put in 0 (ZERO) this will display any alert that has a credit reward (which is all of them). Good luck and i hope you guys don't miss anything now. okie usually updates after the reward has been posted once so he can be 100% sure on how they word it. Link to comment Share on other sites More sharing options...
ZanderWild Posted May 18, 2013 Share Posted May 18, 2013 Also you could try adding separate filters using the "other" box. Type in "chassis" "systems" and "helmet". Maybe not the helmet one though, since any alternate helmet will trigger it, unless there is a way to use multiple keywords to trigger a filter. Link to comment Share on other sites More sharing options...
ImortalTJones Posted May 18, 2013 Share Posted May 18, 2013 Missed the helmet because the program didn't pick it up -.- F-ing great... offcial twitter dident even report it. so even if this app was updated it wouldn't of went off Link to comment Share on other sites More sharing options...
Okiesmokie Posted May 18, 2013 Author Share Posted May 18, 2013 (edited) I noticed the settings are reset each update. Dear developer, see here for the solution: http://stackoverflow.com/questions/534261/how-do-you-keep-user-config-settings-across-different-assembly-versions-in-net/534335#534335 I was not aware of the Upgrade method, I will implement this in the next release, thanks. About the Vauban stuff, I can't add it until an alert with it appears first, because I have no idea how they are going to phrase it. This is the first time they will be releasing a warframe via Alerts, so there's no way to determine exactly what wording they will use. Your best bet is to just put Vauban in the other box to pick it up until then. @Okiesmokie I come back with "my" issue, i havent seen reported by any other ... It seems when the program autostarts with windows, the sounds wont be played. If i manually start the app, sounds are played I use sound pack by arsonide I thought it could be cause of program launching before sound drivers are properly loaded, so i used planner to launch after 1 min delay. But still no sound. Any idea about what could cause the issue? Dont know if you need it, but can post my settings too. (q: is there some king of "spoiler" code i could use to hide the wall of text from the settings file?) I'm thinking it has something to do with the working directory of the app. Does the sound play if you type in an absolute path to it instead of just "notify.wav"? ie: C:\WhereverTheProgramisInstalled\notify.wav also: if you type [ spoiler ]<text>[ /spoiler] without the spaces, it gives a spoiler box. ie: this Edited May 18, 2013 by Okiesmokie Link to comment Share on other sites More sharing options...
Tazmanyak Posted May 18, 2013 Share Posted May 18, 2013 (edited) I'm thinking it has something to do with the working directory of the app. Does the sound play if you type in an absolute path to it instead of just "notify.wav"? ie: C:\WhereverTheProgramisInstalled\notify.wav Modified all the sound paths, will keep you up to date with results ;) Edit: Ok, now it seems sounds are played correctly. Thanks for pointing the cause of the issue ;) Btw, if you can "fix" it ... dont know you, but i do prefer using relative paths when possible ;) now, place for a question, here are my filters settings: <setting name="Filters" serializeAs="Xml"> <value> <ArrayOfFilter xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <Filter> <Name>Weapon</Name> <Priority>0</Priority> <AlertSound>D:\Warframe\Warframe Alerts\Sounds\Generic\genericWeapon.wav</AlertSound> <CreditAmountCheck>false</CreditAmountCheck> <CreditAmountCompare>2</CreditAmountCompare> <CreditAmountValue>0</CreditAmountValue> <OtherRewardsCheck>false</OtherRewardsCheck> <OtherRewardsFilter>Glaive;Paris;Plasma Sword;Pangolin;Jaw;Heat Sword;Heat Dagger;Dark Dagger;Ceramic Dagger;Dark Sword;</OtherRewardsFilter> <OtherCheckBox>false</OtherCheckBox> <OtherValue /> </Filter> <Filter> <Name>Custom</Name> <Priority>-1</Priority> <AlertSound>D:\Warframe\Warframe Alerts\Sounds\Generic\genericAlert.wav</AlertSound> <CreditAmountCheck>false</CreditAmountCheck> <CreditAmountCompare>2</CreditAmountCompare> <CreditAmountValue>0</CreditAmountValue> <OtherRewardsCheck>false</OtherRewardsCheck> <OtherRewardsFilter /> <OtherCheckBox>true</OtherCheckBox> <OtherValue>Vauban;Blueprint</OtherValue> </Filter> <Filter> <Name>Helmet</Name> <Priority>0</Priority> <AlertSound>D:\Warframe\Warframe Alerts\Sounds\Generic\genericHelmet.wav</AlertSound> <CreditAmountCheck>false</CreditAmountCheck> <CreditAmountCompare>2</CreditAmountCompare> <CreditAmountValue>0</CreditAmountValue> <OtherRewardsCheck>false</OtherRewardsCheck> <OtherRewardsFilter>Banshee Helmet;Saryn Helmet;Volt Helmet;Trinity Helmet;Rhino Helmet;Ash Helmet;Mag Helmet;Loki Helmet;Nyx Helmet;Frost Helmet;Excalibur Helmet;Ember Helmet;</OtherRewardsFilter> <OtherCheckBox>false</OtherCheckBox> <OtherValue /> </Filter> <Filter> <Name>Large Credits</Name> <Priority>-2</Priority> <AlertSound>D:\Warframe\Warframe Alerts\Sounds\Generic\genericCreditsLarge.wav</AlertSound> <CreditAmountCheck>true</CreditAmountCheck> <CreditAmountCompare>2</CreditAmountCompare> <CreditAmountValue>6999</CreditAmountValue> <OtherRewardsCheck>false</OtherRewardsCheck> <OtherRewardsFilter /> <OtherCheckBox>false</OtherCheckBox> <OtherValue /> </Filter> <Filter> <Name>Small Credits</Name> <Priority>-4</Priority> <AlertSound>D:\Warframe\Warframe Alerts\Sounds\Generic\genericCreditsSmall.wav</AlertSound> <CreditAmountCheck>true</CreditAmountCheck> <CreditAmountCompare>2</CreditAmountCompare> <CreditAmountValue>2999</CreditAmountValue> <OtherRewardsCheck>false</OtherRewardsCheck> <OtherRewardsFilter /> <OtherCheckBox>false</OtherCheckBox> <OtherValue /> </Filter> <Filter> <Name>Medium Credits</Name> <Priority>-3</Priority> <AlertSound>D:\Warframe\Warframe Alerts\Sounds\Generic\genericCreditsMedium.wav</AlertSound> <CreditAmountCheck>true</CreditAmountCheck> <CreditAmountCompare>2</CreditAmountCompare> <CreditAmountValue>4999</CreditAmountValue> <OtherRewardsCheck>false</OtherRewardsCheck> <OtherRewardsFilter /> <OtherCheckBox>false</OtherCheckBox> <OtherValue /> </Filter> <Filter> <Name>Orokin Reactor</Name> <Priority>3</Priority> <AlertSound>D:\Warframe\Warframe Alerts\Sounds\Tubers\orokinReactor.wav</AlertSound> <CreditAmountCheck>false</CreditAmountCheck> <CreditAmountCompare>2</CreditAmountCompare> <CreditAmountValue>0</CreditAmountValue> <OtherRewardsCheck>false</OtherRewardsCheck> <OtherRewardsFilter>Orokin Reactor;</OtherRewardsFilter> <OtherCheckBox>false</OtherCheckBox> <OtherValue /> </Filter> <Filter> <Name>Orokin Catalyst</Name> <Priority>3</Priority> <AlertSound>D:\Warframe\Warframe Alerts\Sounds\Tubers\orokinCatalyst.wav</AlertSound> <CreditAmountCheck>false</CreditAmountCheck> <CreditAmountCompare>2</CreditAmountCompare> <CreditAmountValue>0</CreditAmountValue> <OtherRewardsCheck>false</OtherRewardsCheck> <OtherRewardsFilter>Orokin Catalyst;</OtherRewardsFilter> <OtherCheckBox>false</OtherCheckBox> <OtherValue /> </Filter> <Filter> <Name>Artifact</Name> <Priority>0</Priority> <AlertSound>D:\Warframe\Warframe Alerts\Sounds\Generic\genericArtifact.wav</AlertSound> <CreditAmountCheck>false</CreditAmountCheck> <CreditAmountCompare>2</CreditAmountCompare> <CreditAmountValue>0</CreditAmountValue> <OtherRewardsCheck>false</OtherRewardsCheck> <OtherRewardsFilter>Enemy Radar;</OtherRewardsFilter> <OtherCheckBox>false</OtherCheckBox> <OtherValue /> </Filter> <Filter> <Name>Skin</Name> <Priority>0</Priority> <AlertSound>D:\Warframe\Warframe Alerts\Sounds\Generic\genericSkin.wav</AlertSound> <CreditAmountCheck>false</CreditAmountCheck> <CreditAmountCompare>2</CreditAmountCompare> <CreditAmountValue>0</CreditAmountValue> <OtherRewardsCheck>false</OtherRewardsCheck> <OtherRewardsFilter>Dual Daggers;Manticore;Dagger Axe;Brokk Hammer;</OtherRewardsFilter> <OtherCheckBox>false</OtherCheckBox> <OtherValue /> </Filter> </ArrayOfFilter> </value> </setting> Will the "Custom" filter allow me to catch "Vauban" BP and any "Blueprint" that didnt match the other (wpn, helmet, skin) filters? Edited May 18, 2013 by Tazmanyak Link to comment Share on other sites More sharing options...
eXod1um Posted May 18, 2013 Share Posted May 18, 2013 (edited) Does it show the new Vauban alert missions? Using it a few days now and its awesome ;) Edited May 18, 2013 by eXod1um Link to comment Share on other sites More sharing options...
V101 Posted May 18, 2013 Share Posted May 18, 2013 was gonna ask about that, need alert for vauban parts :D Link to comment Share on other sites More sharing options...
ZanderWild Posted May 18, 2013 Share Posted May 18, 2013 As stated a few posts back, he can't add vauban alerts until at least one of them happens. Until then you can add a filter with 'vauban' in the other box. That should make it alert you if one comes up. Link to comment Share on other sites More sharing options...
Okiesmokie Posted May 18, 2013 Author Share Posted May 18, 2013 Modified all the sound paths, will keep you up to date with results ;) Edit: Ok, now it seems sounds are played correctly. Thanks for pointing the cause of the issue ;) Btw, if you can "fix" it ... dont know you, but i do prefer using relative paths when possible ;) now, place for a question, here are my filters settings: <setting name="Filters" serializeAs="Xml"> <value> <ArrayOfFilter xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <Filter> <Name>Weapon</Name> <Priority>0</Priority> <AlertSound>D:\Warframe\Warframe Alerts\Sounds\Generic\genericWeapon.wav</AlertSound> <CreditAmountCheck>false</CreditAmountCheck> <CreditAmountCompare>2</CreditAmountCompare> <CreditAmountValue>0</CreditAmountValue> <OtherRewardsCheck>false</OtherRewardsCheck> <OtherRewardsFilter>Glaive;Paris;Plasma Sword;Pangolin;Jaw;Heat Sword;Heat Dagger;Dark Dagger;Ceramic Dagger;Dark Sword;</OtherRewardsFilter> <OtherCheckBox>false</OtherCheckBox> <OtherValue /> </Filter> <Filter> <Name>Custom</Name> <Priority>-1</Priority> <AlertSound>D:\Warframe\Warframe Alerts\Sounds\Generic\genericAlert.wav</AlertSound> <CreditAmountCheck>false</CreditAmountCheck> <CreditAmountCompare>2</CreditAmountCompare> <CreditAmountValue>0</CreditAmountValue> <OtherRewardsCheck>false</OtherRewardsCheck> <OtherRewardsFilter /> <OtherCheckBox>true</OtherCheckBox> <OtherValue>Vauban;Blueprint</OtherValue> </Filter> <Filter> <Name>Helmet</Name> <Priority>0</Priority> <AlertSound>D:\Warframe\Warframe Alerts\Sounds\Generic\genericHelmet.wav</AlertSound> <CreditAmountCheck>false</CreditAmountCheck> <CreditAmountCompare>2</CreditAmountCompare> <CreditAmountValue>0</CreditAmountValue> <OtherRewardsCheck>false</OtherRewardsCheck> <OtherRewardsFilter>Banshee Helmet;Saryn Helmet;Volt Helmet;Trinity Helmet;Rhino Helmet;Ash Helmet;Mag Helmet;Loki Helmet;Nyx Helmet;Frost Helmet;Excalibur Helmet;Ember Helmet;</OtherRewardsFilter> <OtherCheckBox>false</OtherCheckBox> <OtherValue /> </Filter> <Filter> <Name>Large Credits</Name> <Priority>-2</Priority> <AlertSound>D:\Warframe\Warframe Alerts\Sounds\Generic\genericCreditsLarge.wav</AlertSound> <CreditAmountCheck>true</CreditAmountCheck> <CreditAmountCompare>2</CreditAmountCompare> <CreditAmountValue>6999</CreditAmountValue> <OtherRewardsCheck>false</OtherRewardsCheck> <OtherRewardsFilter /> <OtherCheckBox>false</OtherCheckBox> <OtherValue /> </Filter> <Filter> <Name>Small Credits</Name> <Priority>-4</Priority> <AlertSound>D:\Warframe\Warframe Alerts\Sounds\Generic\genericCreditsSmall.wav</AlertSound> <CreditAmountCheck>true</CreditAmountCheck> <CreditAmountCompare>2</CreditAmountCompare> <CreditAmountValue>2999</CreditAmountValue> <OtherRewardsCheck>false</OtherRewardsCheck> <OtherRewardsFilter /> <OtherCheckBox>false</OtherCheckBox> <OtherValue /> </Filter> <Filter> <Name>Medium Credits</Name> <Priority>-3</Priority> <AlertSound>D:\Warframe\Warframe Alerts\Sounds\Generic\genericCreditsMedium.wav</AlertSound> <CreditAmountCheck>true</CreditAmountCheck> <CreditAmountCompare>2</CreditAmountCompare> <CreditAmountValue>4999</CreditAmountValue> <OtherRewardsCheck>false</OtherRewardsCheck> <OtherRewardsFilter /> <OtherCheckBox>false</OtherCheckBox> <OtherValue /> </Filter> <Filter> <Name>Orokin Reactor</Name> <Priority>3</Priority> <AlertSound>D:\Warframe\Warframe Alerts\Sounds\Tubers\orokinReactor.wav</AlertSound> <CreditAmountCheck>false</CreditAmountCheck> <CreditAmountCompare>2</CreditAmountCompare> <CreditAmountValue>0</CreditAmountValue> <OtherRewardsCheck>false</OtherRewardsCheck> <OtherRewardsFilter>Orokin Reactor;</OtherRewardsFilter> <OtherCheckBox>false</OtherCheckBox> <OtherValue /> </Filter> <Filter> <Name>Orokin Catalyst</Name> <Priority>3</Priority> <AlertSound>D:\Warframe\Warframe Alerts\Sounds\Tubers\orokinCatalyst.wav</AlertSound> <CreditAmountCheck>false</CreditAmountCheck> <CreditAmountCompare>2</CreditAmountCompare> <CreditAmountValue>0</CreditAmountValue> <OtherRewardsCheck>false</OtherRewardsCheck> <OtherRewardsFilter>Orokin Catalyst;</OtherRewardsFilter> <OtherCheckBox>false</OtherCheckBox> <OtherValue /> </Filter> <Filter> <Name>Artifact</Name> <Priority>0</Priority> <AlertSound>D:\Warframe\Warframe Alerts\Sounds\Generic\genericArtifact.wav</AlertSound> <CreditAmountCheck>false</CreditAmountCheck> <CreditAmountCompare>2</CreditAmountCompare> <CreditAmountValue>0</CreditAmountValue> <OtherRewardsCheck>false</OtherRewardsCheck> <OtherRewardsFilter>Enemy Radar;</OtherRewardsFilter> <OtherCheckBox>false</OtherCheckBox> <OtherValue /> </Filter> <Filter> <Name>Skin</Name> <Priority>0</Priority> <AlertSound>D:\Warframe\Warframe Alerts\Sounds\Generic\genericSkin.wav</AlertSound> <CreditAmountCheck>false</CreditAmountCheck> <CreditAmountCompare>2</CreditAmountCompare> <CreditAmountValue>0</CreditAmountValue> <OtherRewardsCheck>false</OtherRewardsCheck> <OtherRewardsFilter>Dual Daggers;Manticore;Dagger Axe;Brokk Hammer;</OtherRewardsFilter> <OtherCheckBox>false</OtherCheckBox> <OtherValue /> </Filter> </ArrayOfFilter> </value> </setting> Will the "Custom" filter allow me to catch "Vauban" BP and any "Blueprint" that didnt match the other (wpn, helmet, skin) filters? Yes that should work Does it show the new Vauban alert missions? Using it a few days now and its awesome ;) was gonna ask about that, need alert for vauban parts :D C'mon guys, I literally addressed this on this page. If you look two posts up you can see it x_x; Link to comment Share on other sites More sharing options...
Clessiah Posted May 19, 2013 Share Posted May 19, 2013 C'mon guys, I literally addressed this on this page. If you look two posts up you can see it x_x; You need to insert that between every line on your first post and put it in the thread title (before the real title). Link to comment Share on other sites More sharing options...
Tazmanyak Posted May 19, 2013 Share Posted May 19, 2013 They dont want to read, they are just too lazy for that. they just want an answer. people are like that ... it's troubling. Link to comment Share on other sites More sharing options...
Deadly-Bagel Posted May 19, 2013 Share Posted May 19, 2013 Wow, I needed to put my topic in here =s 25 pages in a month. I wrote my own but some suggestions for yours. If you haven't already I recommend adding support for Text-To-Speech and have it read out the reward. This is actually stupidly easy to do in .NET with System.Speech.Synthesis though it seems volume can be a bit of an issue. The Mixer feature of Vista and later takes care of it pretty easily though, just need to advise users. Next, it looks like yours is completely reliant on you updating the rewards. I used a CheckedListBox so that if a new item is encountered it is automatically added to the list. Simple and efficient. However I'm curious, how did you implement the auto-update? Easy thing to do or a right pain? Link to comment Share on other sites More sharing options...
Kotoso Posted May 19, 2013 Share Posted May 19, 2013 Was the option to receive pop ups from the system tray removed? This program has never made a sound when an alert happens. Link to comment Share on other sites More sharing options...
KvotheTheArcane1 Posted May 20, 2013 Share Posted May 20, 2013 Maybe it's just me, but if my computer screen goes to sleep, the program stops beeping when an alert that matches my requirements pops up. (i.e dark sword a few days ago, large sums of credits earlier today) Link to comment Share on other sites More sharing options...
ISeiketsuI Posted May 20, 2013 Share Posted May 20, 2013 I keep getting an error messege when i try to save filters, with launch on windows startup enabled, if i disable it i can save the filters, and i add the program to windows startup folder but when i reboot pc the filters are blank. the program is added to exceptions on antivirus. System.UnauthorizedAccessException: Tentativa de executar uma operação não autorizada. em Microsoft.Win32.RegistryKey.Win32Error(Int32 errorCode, String str) em Microsoft.Win32.RegistryKey.SetValue(String name, Object value, RegistryValueKind valueKind) em Microsoft.Win32.RegistryKey.SetValue(String name, Object value) em WarframeAlerts.ConfigForm.SaveSettings() em WarframeAlerts.ConfigForm.saveButton_Click(Object sender, EventArgs e) em System.Windows.Forms.Control.OnClick(EventArgs e) em System.Windows.Forms.Button.OnClick(EventArgs e) em System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) em System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) em System.Windows.Forms.Control.WndProc(Message& m) em System.Windows.Forms.ButtonBase.WndProc(Message& m) em System.Windows.Forms.Button.WndProc(Message& m) em System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) em System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) em System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)************** Assemblagens carregadas **************mscorlib Versão da assemblagem: 4.0.0.0 Versão Win32: 4.0.30319.1 (RTMRel.030319-0100) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll----------------------------------------WarframeAlerts Versão da assemblagem: 1.4.5.1 Versão Win32: 1.4.5.1 CodeBase: file:///C:/Program%20Files/WarframeAlerts_v1.4.5.1/WarframeAlerts.exe----------------------------------------System.Windows.Forms Versão da assemblagem: 4.0.0.0 Versão Win32: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll----------------------------------------System.Drawing Versão da assemblagem: 4.0.0.0 Versão Win32: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll----------------------------------------System Versão da assemblagem: 4.0.0.0 Versão Win32: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll----------------------------------------System.Configuration Versão da assemblagem: 4.0.0.0 Versão Win32: 4.0.30319.1 (RTMRel.030319-0100) CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll----------------------------------------System.Xml Versão da assemblagem: 4.0.0.0 Versão Win32: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll----------------------------------------System.Runtime.Serialization Versão da assemblagem: 4.0.0.0 Versão Win32: 4.0.30319.1 (RTMRel.030319-0100) CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll----------------------------------------System.Core Versão da assemblagem: 4.0.0.0 Versão Win32: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll----------------------------------------System.ServiceModel Versão da assemblagem: 4.0.0.0 Versão Win32: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.ServiceModel/v4.0_4.0.0.0__b77a5c561934e089/System.ServiceModel.dll----------------------------------------SMDiagnostics Versão da assemblagem: 4.0.0.0 Versão Win32: 4.0.30319.1 (RTMRel.030319-0100) CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/SMDiagnostics/v4.0_4.0.0.0__b77a5c561934e089/SMDiagnostics.dll----------------------------------------System.Runtime.DurableInstancing Versão da assemblagem: 4.0.0.0 Versão Win32: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.DurableInstancing/v4.0_4.0.0.0__31bf3856ad364e35/System.Runtime.DurableInstancing.dll----------------------------------------mscorlib.resources Versão da assemblagem: 4.0.0.0 Versão Win32: 4.0.30319.1 (RTMRel.030319-0100) CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_pt_b77a5c561934e089/mscorlib.resources.dll----------------------------------------System.resources Versão da assemblagem: 4.0.0.0 Versão Win32: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.resources/v4.0_4.0.0.0_pt_b77a5c561934e089/System.resources.dll----------------------------------------System.xml.resources Versão da assemblagem: 4.0.0.0 Versão Win32: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.resources/v4.0_4.0.0.0_pt_b77a5c561934e089/System.Xml.resources.dll----------------------------------------System.Windows.Forms.resources Versão da assemblagem: 4.0.0.0 Versão Win32: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_pt_b77a5c561934e089/System.Windows.Forms.resources.dll----------------------------------------************** Depuração JIT **************Para activar a depuração just-in-time (JIT), o ficheiro .config para estaaplicação ou computador (machine.config) tem de ter ovalor jitDebugging definido na secção system.windows.forms.A aplicação também tem de ser compilada com a depuraçãoactivada.Por exemplo:<configuration> <system.windows.forms jitDebugging="true" /></configuration>Quando a depuração JIT está activada, qualquer excepção não processadaserá enviada para o depurador JIT registado no computadorem vez de ser processada por esta caixa de diálogo. Link to comment Share on other sites More sharing options...
DRThree Posted May 20, 2013 Share Posted May 20, 2013 Well got my first Vauban part a System Blueprint. Alert was at approx. 7 AM EST location Valac (Europa) 60 min Reward was Vauban Systems (Blueprint) Hope that helps. Link to comment Share on other sites More sharing options...
Kobalt Posted May 20, 2013 Share Posted May 20, 2013 For the record, this app woke me up for Vauban systems! I assumed the program tokenized the twitter threads, so I checked the other box and entered the word Vauban. Worked like a charm! Thanks to whoever made this btw! Link to comment Share on other sites More sharing options...
Valiant Posted May 20, 2013 Share Posted May 20, 2013 (edited) Seeing how the mods are locking old topics I think this should be stickied/pinned for importance, along with the other alert program. Yes I know I'm posting the same comment in both topics lol. Edited May 20, 2013 by Naith Link to comment Share on other sites More sharing options...
Fonola Posted May 20, 2013 Share Posted May 20, 2013 Well got my first Vauban part a System Blueprint. Alert was at approx. 7 AM EST location Valac (Europa) 60 min Reward was Vauban Systems (Blueprint) Hope that helps. I did the same but without the initial caps on Vauban (vauban), it did not worked for me. Can the programmer of this leet aplication could make a fix since we know how the new alerts for vauban will look alike ? Link to comment Share on other sites More sharing options...
NinjaMelaza Posted May 20, 2013 Share Posted May 20, 2013 Damn Vooban, Im was sleeping. Link to comment Share on other sites More sharing options...
DRThree Posted May 20, 2013 Share Posted May 20, 2013 Well got my first Vauban part a System Blueprint. Alert was at approx. 7 AM EST location Valac (Europa) 60 min Reward was Vauban Systems (Blueprint) Hope that helps. My alert worked just added Vauban to the Other and saved. Worked for this one. Hope that helps others. Link to comment Share on other sites More sharing options...
Marcio360P Posted May 21, 2013 Share Posted May 21, 2013 Could you please give the program a loop option making the sound play until you stop it?Thanks. Link to comment Share on other sites More sharing options...
Clessiah Posted May 21, 2013 Share Posted May 21, 2013 Could you please give the program a loop option making the sound play until you stop it?Thanks. Convert your favorite 10 hours .mp3 into .wav and have the program play that instead. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now