Semshol Posted September 3, 2014 Share Posted September 3, 2014 (edited) A sniper rifle is a weapon that trades magazine capacity and fire rate for a "one shot-one kill" deal. This does not happen in Warframe. The Vectis completely loses out to bows and the advantage of hit-scan being better for head-shots doesn't do much to help its case. For weapons that are in the same class..there really shouldn't be such a gap. So here, this is what is needed to fix the Vectis, I have forma'd and potato'd one, so this is being said after a comparison to Paris Prime similarly forma'd and potato'd. Vectis: - Increase base crit rate to 35% base - Innate punch-through of 2m I mean seriously, an arrow fired by a string can punch-through AND ragdoll...but a sniper round can only go through one body? Don't make sense right? With just those two fixes, the Vectis will become viable and snipers will finally have their day. In fact JUST the punch-through fix alone would be enough. I am unable to test other snipers because the performance of Vectis just shut me down. Edit: The other snipers have innate, I have mentioned this multiple times in the thread. So why is only the Vectis left out? If not to equalize snipers and bows...at least standardize the snipers with innate punch-through of SOME kind. Edited September 4, 2014 by Semshol Link to comment Share on other sites More sharing options...
-FrostByte- Posted September 3, 2014 Share Posted September 3, 2014 (edited) 2m inate punchthrough????? 35% base? OP. you want the vectis to become a .50 cal weapon? isn't it already strong alone? Maybe a small buff with the rest of the snipers sure. BUT NOT MUCH it already hits hard Edited September 3, 2014 by n0lyfe Link to comment Share on other sites More sharing options...
Eric1738 Posted September 3, 2014 Share Posted September 3, 2014 (edited) bows outclass snipers since the HUGE buff to bows. then bows received another big buff from red crit. i guess doing some calculation is hard to the guy balancing weapons. Edited September 3, 2014 by Eric1738 Link to comment Share on other sites More sharing options...
Ninjamander Posted September 3, 2014 Share Posted September 3, 2014 I disagree, the vectis need a damage buff, not a crit build. I agree that it need innate punch-through. The Vectis need to hit like a truck or something! The vulkar in the other hand would need a crit buff, I see that weapon more fitting to be a crit build. Link to comment Share on other sites More sharing options...
Ninjamander Posted September 3, 2014 Share Posted September 3, 2014 2m inate punchthrough????? 35% base? OP. you want the vectis to become a .50 cal weapon? Honestly, it should hit like one lol Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted September 3, 2014 Share Posted September 3, 2014 3 changes would make Snipers god tier and finally worth using 1. Innate punch through with max range 2. Damage increases for each enemy it passes through 3. Infrared scope when ADS, similar to the codex scanner, except enemies stay visible People not have a reason to use snipers. Link to comment Share on other sites More sharing options...
Semshol Posted September 3, 2014 Author Share Posted September 3, 2014 2m inate punchthrough????? 35% base? OP. you want the vectis to become a .50 cal weapon? It's a GIGANTIC rifle, firing ONE round...it ought to feel at least like a rail-gun. Link to comment Share on other sites More sharing options...
Semshol Posted September 3, 2014 Author Share Posted September 3, 2014 3 changes would make Snipers god tier and finally worth using 1. Innate punch through with max range 2. Damage increases for each enemy it passes through 3. Infrared scope when ADS, similar to the codex scanner, except enemies stay visible People not have a reason to use snipers. I agree with innate, but not damage increase, that's an over buff. 2m is enough punch-through. A scope that detects enemies would be HOT! Link to comment Share on other sites More sharing options...
Ninjamander Posted September 3, 2014 Share Posted September 3, 2014 3. Infrared scope when ADS, similar to the codex scanner, except enemies stay visible YES!!! Link to comment Share on other sites More sharing options...
Semshol Posted September 3, 2014 Author Share Posted September 3, 2014 I disagree, the vectis need a damage buff, not a crit build. I agree that it need innate punch-through. The Vectis need to hit like a truck or something! The vulkar in the other hand would need a crit buff, I see that weapon more fitting to be a crit build. Vectis is suited to crit, because a damage buff won't translate well with its 1 round magazine. Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted September 3, 2014 Share Posted September 3, 2014 A scope that detects enemies would be HOT! Link to comment Share on other sites More sharing options...
_Fracture8 Posted September 3, 2014 Share Posted September 3, 2014 Headshots need to do 3x the damage. THAT would make snipers a beast! Link to comment Share on other sites More sharing options...
Semshol Posted September 3, 2014 Author Share Posted September 3, 2014 (edited) Headshots need to do 3x the damage. THAT would make snipers a beast! Not viable enough because of Vectis having only one round. It's base crit needs a boost. 3x normal damage on a headshot also won't help you. Plus no innate punchthrough = fail already compared to the bows. Edited September 3, 2014 by Semshol Link to comment Share on other sites More sharing options...
MrJxt Posted September 3, 2014 Share Posted September 3, 2014 Vectis doesnt have the whole 1 shot 1 kill feeling like bows do. /opinion Link to comment Share on other sites More sharing options...
ScorchedIce Posted September 3, 2014 Share Posted September 3, 2014 Meanwhile i'm taking my Vectis to endgame stuff and not giving a damn because it wrecks. Link to comment Share on other sites More sharing options...
-FrostByte- Posted September 3, 2014 Share Posted September 3, 2014 (edited) I'm tellin' you that vectis is fine Edited September 3, 2014 by n0lyfe Link to comment Share on other sites More sharing options...
Semshol Posted September 3, 2014 Author Share Posted September 3, 2014 (edited) Meanwhile i'm taking my Vectis to endgame stuff and not giving a damn because it wrecks. You can bring it to end-game. That's not a problem. Heck I bring mine in...but a bow-guy outwrecks you..and that just feels wrong. Bows and Snipers are in the same class, therefore they should at least be on par, but unfortunately, they are not. The only trade-off between the two should not be massive. It should just be charge time and travel time, versus reload and non-red crits and hit-scan. That should be the difference. Right now, the gap is huge. Edited September 3, 2014 by Semshol Link to comment Share on other sites More sharing options...
TrinityPrime Posted September 3, 2014 Share Posted September 3, 2014 Infrared Scope, wall penetrating bullets, and a high powered sniper rifle. One of my favorite combos in Mass Effect 3. How about if they just pool all the damage into the puncture stat? Link to comment Share on other sites More sharing options...
Semshol Posted September 3, 2014 Author Share Posted September 3, 2014 Infrared Scope, wall penetrating bullets, and a high powered sniper rifle. One of my favorite combos in Mass Effect 3. How about if they just pool all the damage into the puncture stat? Impact is great against Shields which you are up against 24/7 in the void, same reason mag wrecks, so the damage type is fine. The problem is punch-through and crit rate for damage reasons. Which snipers are sorely lacking in comparison to the almighty red-critting bows. Link to comment Share on other sites More sharing options...
thececilmaster Posted September 3, 2014 Share Posted September 3, 2014 One of the main problems not typically addressed regarding snipers in Warframe is that they don't have a niche to fill. Right now, both bows and Snipers are being used in a game where you're always exposed, always needing to be on the move (except for Defense or their ilk), and always dealing with swarms of enemies. Snipers are best used when you can be careful with your shot, and not have to worry a great deal about the fact that you're probably going to be mobbed any second, since all the enemies know exactly where you are. Proposed solution: Allow for sniper-nest type areas within Defense-style missions, so you can actually snipe. Oh, and we also need a damage buff, infrared, and punch-through. Those are needed too. Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted September 3, 2014 Share Posted September 3, 2014 I agree with innate, but not damage increase, that's an over buff. The damage increase is what would make them worth using. In a game with enemies rushing you down in small corridors and in large numbers, use a sniper like a typical sniper makes them less viable than a boltor/prime. Making the punch through do increased damage greatly increases the weapon's usefulness and DPS while simultaneously rewarding you for positioning and aiming that snipers are designed for. Link to comment Share on other sites More sharing options...
RobWasHere Posted September 3, 2014 Share Posted September 3, 2014 It's a GIGANTIC rifle, firing ONE round...it ought to feel at least like a rail-gun. You have Lanka for that... Link to comment Share on other sites More sharing options...
Semshol Posted September 3, 2014 Author Share Posted September 3, 2014 You have Lanka for that... Lanka is crippled by charge time and lower crit rate compared to bows. If something has a charge time and is in the same class as a bow, it should damn well have the same crit rate. + Lanka needs to reload, bows do not. Point advantage, Bows again. Link to comment Share on other sites More sharing options...
BloodSage09 Posted September 3, 2014 Share Posted September 3, 2014 you want the vectis to become a .50 cal weapon? YES Link to comment Share on other sites More sharing options...
GeneralArmchair Posted September 3, 2014 Share Posted September 3, 2014 The problem with sniper rifles is their damage is extraordinarily inconsistent. If you score that multi-shot crit, then you're likely to overkill the target. However if you fail to crit or fail your multi-shot role, then you barely scratch the target and usually doubled your time to kill at the very least. For automatic weapons, a sub 100% multi-shot chance is an effective straight upgrade to their DPS. However for a sniper, it will be hit and miss by nature. IMO, all sniper weapons should have an innate 10% multi-shot chance to raise their maximized multi-shot chance with split chamber to 100% (removing dud shots). Additionally, I think sniper weapons should get guaranteed crits or red crits when hitting an enemy's weakpoint (perhaps removing their ability to score crits on bodyshots as a drawback). The sniper weapons should be rewarded with consistent and extraordinary damage numbers if you succeed at hitting weakpoints. A sniper should be a valued asset for killing heavy gunners on endless survial/defense missions once you've crossed the threshold where it is impractical to kill them with most weapons. Link to comment Share on other sites More sharing options...
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