Neocyberman Posted September 14, 2014 Share Posted September 14, 2014 Dear DE, I hear, from you, that you have great community presence and given the nature of some features incomplete state you try to stay on top of feedback. So I need to ask a question. Why play Dark Sector PvP? Ignoring the severely unpolished nature of the gameplay of Dark Sector and how frustrating PvP can be without any balance changes DSPVP has a severe problem. One that, and I must say aside from the lack of unique UI elements, map design and mod balance, makes DSPVP not worth playing I must say before I post these examples I am not complaining about the high rate of taxes. But there are underlying system elements that make such a thing possible and profitable. The first issue is payment or rather the lack thereof. The second is as well as what information is withheld from the player who has to pick a side to fight on. Rewards So Warframe is a game that has loads of grind. You grind to level up, you grind to get weapon blueprints, you grind for your mods so that you can fight enemies in levels where you grind to complete the map. People choose the most efficient path there is often ignoring missions where output of mods, credits and exp are less than others. In a game where these things have been constants for some time Dark Sector PvP is a part of the game that is necessary in order to keep areas of the map open and keep the grind going for themselves and others. Unfortunately because clans both invading But why? Surely if the aim is to attract players to act as mercenaries and aid your side, then offering people cash to play for them is a win as long as you attract enough people. But that isn't what happens. What happens is no one pays and no one is reimbursed for their time playing this mode, despite it being incomplete. Now you might say, this is a tactic that saves cash but surely one clan can just give out cash and clearly end the other clan's attempt to claim the node through greater population. But this is not what happens. What happens is that if neither clan pays a single credit both sides win. This happens every single time. And there is no reason for clans that are in the business of earning rails to pay those who work to keep them up. Tax History The second issue plaguing DSPVP aside from issues with gameplay is the lack of information concerning factors that influence the players decision to support a side. As it is there is no information about previous taxation The result of both these factors is that clans have no obligation to offer people rewards as it cuts into their resources. They also have no obligation to inform players of their tax policy or history controlling the node. Without a record of these things fully or even partially available to the player ingame this happens: Suggestions I suggest a base reward clan's must comply to. Otherwise mods given out at the end of a mission based on performance independent of drain to the participating clan's resources. Warframe is a game about grind. For many players the availability of Dark Sectors as a farm spot is absolutely vital to the ability to progress through the game. DSPVP adds a level of user interaction with the state of the game in the form of clan sponsored combat that results in a change of control over the node with the added possibility of changes to tax and reward policy. As it is very simple features that would support this are missing. With no minimum required payment clans can simply keep their riches and constantly wage conflict after conflict and there is no point to choosing a clan to support. With no record of taxes new players have no information to base their decision of a side on and clans with high taxes can impose high taxes. This is both frustrating and above all an issue that deprive the community of resources to continue play. Please consider taking a second pass on this mode or at the very least add non-clan resource based rewards and a tax history. Link to comment Share on other sites More sharing options...
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