ElHefe Posted September 16, 2014 Share Posted September 16, 2014 (edited) Background: Tenno don't talk ... They yell, scream and roar but these are either use of Qi, battle cries or just plain grunts Consequently many players have not only accepted the "strong and silent" archetype but they would balk at the mere suggestion of changing it This is understandable ... Staying silent lets the player use their imagination In addition to which many of those who feel the strongest about this are amongst the most veteran players who have the benefit of perspective However, everyone LOVED it when Frost and Hydroid fist bumped in the Ice Bucket Challenge vid ... Concept: Use body language as cues for what's being said between players Like emotes on texts or messaging, there could be a repertoire of "sentences" represented by body pose, hand gestures, arm movements, head motion Purpose: To interject some levity into the game, bring character to the warframes and give some immersion This is intended to complement existing game voicechat and game texting, not supplant them For practical purposes, there would have to be a limited number of "emotes", estimate 5 to 10 Examples: 1. Saying "yes" -- subtle nod 2. Saying "Hells yes!" -- vigorous head shaking 3. Saying "No" -- subtle head shake 4. Saying "Hell to the no" -- sweeping movement with forearm 5. Saying "Take point" -- finger/arm extension Animations would vary between warframes, each being a unique variant that fits the overall theme of the character For instance, Volt could have lighting spray from his head while emphatically shaking his head No!! while Excalibur just remains impassive with a slow and forcibly deliberate wind up of the head a bit to one side and then a faster twist in the opposite direction Implementation: Keyboard/mouse users could have specials keys assigned and make it VERY SIMPLE such as 1 = yes, 2 = Hells yes!, etc Controller users could have a special button menu and do a quick pull down (rather like pause in game pulls up a menu) or hit a hot key and cycle through it until reaches the desired response Questions: 1. Would you want to see a "signaling" feature such as this introduced? 2. Does this mechanic add to the feeling of having a real character or not? 3. What are the drawbacks of this mechanic? 4. Comment upon the implementation. What would work better? 5. Are there any specific animations you would want to see if such a system was put into place? Acknowledgment: Credit goes to (PS4)Lowk721 for the inspiration of this concept I look forward to your imput and am ready for both the good and the bad ... Edited for clarity Edited September 17, 2014 by ElHefe Link to comment Share on other sites More sharing options...
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