0verkill Posted September 20, 2014 Share Posted September 20, 2014 Logically, as well as draining shields, it should prevent any power usage due to energy drain (like it does for players). Which would make it rather useful vs the Stalker, bosses etc. Doesn't seem to be any explanation as to why it would affect tenno more severely than everything else in the universe! Link to comment Share on other sites More sharing options...
CelsiusPrime Posted September 20, 2014 Share Posted September 20, 2014 because warframes are soooo good they don't need help killing things. sarcasm aside, it would be nice to be on similar playing fields with the enemies, cause nothing is more annoying than shooting a corpus tech and watching him deploy a shield drone right before you get to his health. Link to comment Share on other sites More sharing options...
cyril1204 Posted September 20, 2014 Share Posted September 20, 2014 Only tennos use energy, other factions can't generate energy which is why they can't be drained Link to comment Share on other sites More sharing options...
0verkill Posted September 20, 2014 Author Share Posted September 20, 2014 I always thought that the Stalker was a tenno. Link to comment Share on other sites More sharing options...
GrapplerBot Posted September 20, 2014 Share Posted September 20, 2014 Only tennos use energy, other factions can't generate energy which is why they can't be drained Enemies have abilities though. You can just disable the abilities. Pretty sure Radial Disarm is already capable of this. Grineer/Corpus soldiers throw grenades. Corpus Techs deploy shield drones. Grineer Seekers deploy latchers. Infested Ancients/Grineer Scorpions grapple you. Grineer Heavies have a shockwave ground blast. Corpus Shockwave MOAs do their stomp. Just have magnetic procs disable the abilities for a set amount of time. Link to comment Share on other sites More sharing options...
0verkill Posted September 20, 2014 Author Share Posted September 20, 2014 My guess is that DE considered that the magnetic status effect would be overpowered if it worked on enemies the same way that it does on players. Link to comment Share on other sites More sharing options...
Casardis Posted September 20, 2014 Share Posted September 20, 2014 (edited) Enemies have abilities though. You can just disable the abilities. Pretty sure Radial Disarm is already capable of this. Just have magnetic procs disable the abilities for a set amount of time. Don't forget about all the Aura powers they have (Ancients and Eximus). They could make Magnetic proc disable their powers momentarily. This could be a good strategy since Magnetic is pretty much only useful against Corpus. Bringing Magnetic against the Infested isn't the wisest idea, but with a nice team who wants to try different approaches, especially if they have trouble against the Ancients in higher level, a Magnetic weapon from one of the squad members might actually be of help. So I agree with OP here. My guess is that DE considered that the magnetic status effect would be overpowered if it worked on enemies the same way that it does on players. So far no procs are really overpowered to be honest in my opinion. If they balance procs and make them more powerful, even if they stay situational (which is okay if they do!), they might have better reasons to balance overall damage. I mean the most overpowered thing in the game right now are technically the damage mods (Serration, Hornet Strike...). Edited September 20, 2014 by Casardis Link to comment Share on other sites More sharing options...
CheeseHasLeafs Posted September 20, 2014 Share Posted September 20, 2014 If it worked the same way on enemies Vauban's Bounce would be OP. Link to comment Share on other sites More sharing options...
Thundervision Posted September 20, 2014 Share Posted September 20, 2014 I'd prefer this effect: Magnetic proc causes reduced accuracy not only for MOAs, but for all gunner-enemies too. That would be fair. Link to comment Share on other sites More sharing options...
VentiGlondi Posted September 20, 2014 Share Posted September 20, 2014 I'd prefer this effect: Magnetic proc causes reduced accuracy not only for MOAs, but for all gunner-enemies too. That would be fair. You've got radiation for that. Link to comment Share on other sites More sharing options...
Thundervision Posted September 20, 2014 Share Posted September 20, 2014 Yeah, but that effect's almost unnoticeable as they start shooting each other :| Link to comment Share on other sites More sharing options...
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