noveltyhero Posted October 6, 2014 Share Posted October 6, 2014 (edited) Hey guys, Another thread discussing certain aspects of the game from me here today, but before I begin please acknowledge that this is based on personal opinion. So let's begin, what is the triangle of balance? The triangle of balance refers to a logical sense of balancing. Maybe I can explain this a bit better using a picture: Remember old school RPGs focused around Mage vs Knight vs Archer/Ranger? The way it worked was: Mage>Knight because they can debuff him and keep him at a distance as the knight needs to be up close Archer>Mage because they don't need to be upclose and can volley them from a safe distance Knight>Archer because they can protect themselves from the physical projectiles, thus moving into close combat rather quick Anywho, in Warframe it should be like this: Grineer>Infested because of primary slash damage and usually large ammo pool as well as fast projectiles Infested>Corpus because they have slow projectiles and can move in quickly on them, also plasma isn't as effective as 500 rounds fired at them per second XD Corpus>Grineer because of the hard hitting rounds that can render the Grineer's armor obsolete Now, why am I bringing this topic up? Because I fear that with more and more additions we are moving away from this safe triangle which can be good but more often than not it isn't. The basics of balancing remain the same regardless of how many factions and/or damage types you add in. Basically I fear that some things may be getting balanced without consideration of other things which may or may not be affected. Such as the Toxic Aura, it was added without consideration for how players could counter that without "GTFO" :/ What do you guys think? EDIT: To clarify: My base point is that things should not be balanced without looking at the bigger picture first, be it enemy, frame, weapon whatever... Edited October 6, 2014 by noveltyhero Link to comment Share on other sites More sharing options...
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