Renegade343 Posted October 16, 2014 Share Posted October 16, 2014 Hello all, This thread will be about tweaking the Synapse (as well as giving it an unique mechanic) so that it can be unique from its cousin, the Amprex, as well as being more powerful. The content is below: The Synapse, like the Amprex, is a continuous firing weapon that deals Electricity damage, that has some similar stats (save for reload speed, fire rate, status chance and damage). However, the Amprex does excel over the Synapse due to its electrical arcing mechanic that deals damage to adjacent enemies, as well as having a good status chance over the Synapse while having the same critical chance and damage (meaning DOT status effects would appear more frequently with the Amprex). While the Synapse may have higher damage per shot, the Amprex has higher damage per second due to its doubled fire rate for more than half the damage of the Synapse. Meanwhile, the anti-Amprex (so to speak) Glaxion, which is also a Corpus research weapon, has a high status chance for a continuous weapon, meaning the Synapse would not be really be as powerful if the tweak were to make it status chance based. Thus, the statistical tweak for the Synapse is thus: Critical chance: Decreased to 37.5% Status chance: Increased to 27.5% Innate Punch Through of 0.4m. The reason for this tweak is because for elemental continuous firing weapons, there is not a weapon that has good stats in every department (i.e.: An all-purpose weapon), and since the Synapse does seem to have metal parts to it, it can be inferred that there exhibits some symbiosis with the base gun and the Infested biomass, which reflects its all-round stats (although with a slight bias towards critical damage focus). Even with this statistical tweak, the Synapse would still be not that different compared with the Amprex, so a new mechanic will be introduced to the Synapse: When the Synapse kills an enemy, two to four enemy chunks will fly out (in an arc) of the killed enemy, and will land around the killed enemy in a 3.5m radius around said killed enemy. The chunks (will look bloody and semi-Infested), when they land, will act as contact land mines. When enemies step on those chunks, they will receive status effects from it, and the status effect inflicted will depend on the weapon. For the damage type that is the highest, the enemy will receive two of its status effects when it steps on a chunk. An example is below: Synapse has 100 Electricity, 200 Blast and 300 Corrosive. Synapse is used to kill an enemy, and the chunks fly out. When an enemy steps on one of the chunks, said enemy will receive two Corrosive status effects, one Electricity status effect and one Blast status effect. The chunks will stay on the ground for four seconds, and will be prematurely gone after one use (i.e.: When one enemy steps on a chunk, the chunk will activate, then disappear). There is no limit to the amount of chunks created (although if it would strain processing powers, a limit of 30 chunks can appear at one time, and the oldest one will be erased when a new chunk is created). This would make the Synapse also function as a trap and debilitating support weapon, which fits the role of most Infested enemies. The reason for this addition is because the word 'Synapse' is related with the nervous system, and based on its high damage per shot, it would overload the enemy's neural systems (and maybe the body) and make it explode (due to Infested elements in the shots). With this tweak and mechanic addition, this would allow the Synapse to perform better and uniquely from the Amprex and the Glaxion, filling its own niche. Please take the time to read this thread, and provide any constructive feedback and criticism. Renegade343 Link to comment Share on other sites More sharing options...
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