Renegade343 Posted October 28, 2014 Share Posted October 28, 2014 Charge time and fire rate is inversely proportional (i.e.: Charge time * Fire rate = A constant). Just saying that this is a pretty nice formula used by DE(L) (I mean, who does not love 1/x?). Link to comment Share on other sites More sharing options...
Imaru Posted October 28, 2014 Share Posted October 28, 2014 So a higher fire rate means a longer charge time? Because that sounds like a bug or a miscalculation. Link to comment Share on other sites More sharing options...
Renegade343 Posted October 28, 2014 Author Share Posted October 28, 2014 So a higher fire rate means a longer charge time? Because that sounds like a bug or a miscalculation. Higher fire rate = Shorter charge time. To illustrate the concept, draw a 1/x graph, then have x = Fire rate and y = Charge time. Link to comment Share on other sites More sharing options...
tveeggad Posted October 28, 2014 Share Posted October 28, 2014 What's up with you and all your math stuff I never understand?! It's 6am here, and I require explanations. Link to comment Share on other sites More sharing options...
Imaru Posted October 28, 2014 Share Posted October 28, 2014 Higher fire rate = Shorter charge time. To illustrate the concept, draw a 1/x graph, then have x = Fire rate and y = Charge time. Alright. You probably want to put that in the OP as you worded it kinda confusingly (wait that's a word?). Also I blame my ineptitude at maths on it being nearly one in the morning. Link to comment Share on other sites More sharing options...
Senketsu_ Posted October 28, 2014 Share Posted October 28, 2014 I figured this out the first time I got a bow. Also reload speed makes it faster to load your next arrow. Link to comment Share on other sites More sharing options...
LunarEdge7 Posted October 28, 2014 Share Posted October 28, 2014 I figured this out the first time I got a bow. Also reload speed makes it faster to load your next arrow. Same here, it felt like common sense.. Link to comment Share on other sites More sharing options...
Renegade343 Posted October 28, 2014 Author Share Posted October 28, 2014 I figured this out the first time I got a bow. Also reload speed makes it faster to load your next arrow. Same here, it felt like common sense.. Not really, because I ended up trying to create another formula for calculating charge speed with fire rate mods for fifteen minutes before taking the easy way and noticing that they are inversely proportional. Link to comment Share on other sites More sharing options...
LukeAura Posted October 28, 2014 Share Posted October 28, 2014 Fascinating! Perhaps you should dub yourself the limbo of the forums. Link to comment Share on other sites More sharing options...
notlamprey Posted October 28, 2014 Share Posted October 28, 2014 It's always pleasing when a simple solution does the job. Link to comment Share on other sites More sharing options...
JefPlays Posted October 28, 2014 Share Posted October 28, 2014 Congratulations on your grasp of basic mathematics Link to comment Share on other sites More sharing options...
SHIR0B0N Posted October 29, 2014 Share Posted October 29, 2014 (edited) Congratulations on your grasp of basic mathematics Although it's perhaps "easy" for you and I, I'm fairly sure there are still a good amount of people who can't draw the graph for 1/x. Or know that there's a horizontal asymptote on 0. Without using Google ofc. I'm still amazed by the number of people who can't do a 1st degree mathematical function in my environment. Edited October 29, 2014 by SHIR0B0N Link to comment Share on other sites More sharing options...
Renegade343 Posted October 29, 2014 Author Share Posted October 29, 2014 Although it's perhaps "easy" for you and I, I'm fairly sure there are still a good amount of people who can't draw the graph for 1/x. Or know that there's a horizontal asymptote on 0. Without using Google ofc. I'm still amazed by the number of people who can't do a 1st degree mathematical function in my environment. Thing is, the first thought I have was to create a whole new formula to calculate charge speed from fire rate mod values. And as for being able to grasp 'basic' mathematics, I would like to say that I am doing (and sometimes applying) discrete mathematics in real life. For fun. Link to comment Share on other sites More sharing options...
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