Petersheikah Posted October 30, 2014 Share Posted October 30, 2014 I recently saw a video (the autor is Quiette Shy) where the player ecountered a hunter team of the enemy Syndacate. While it was clearly challenging and hard to kilk them, I felt a bit bad seeing that they were just regular enemies. Then I had an idea. What if the Hunters were the players? Let me explain: I, player A, am in the New Loka Syndacate. I open my Syndacate Menu and I see a random player B with low reputation with the New Loka. I click on the mission and I appear to kill him, just like the Stalker. If I've succesfully killed Player B, I'll receive a nice amount of Reputation (something like 500-1000 points, maybe?) and the "Mission Complete" screen pops out. If I got killed, then I fail the mission and maybe get a negative bonus. Obviously the more players are in the session, the more the hunter is strong, 'cause it's super easy to get rekt by Rhino, Nova, Valkyr with Boltor Prime/Soma or other OP gear. And there could be Conclave Level restrictions too. That'd be cool imo, and could mix a bit PvP and PvE, that are completely different things atm. What do you guys think? Link to comment Share on other sites More sharing options...
Zareek Posted October 30, 2014 Share Posted October 30, 2014 Pvp in warframe the most unbalanced thing on the internet. So I wouldn't like that. I would however like to see some unique enemies being replaced with those existing ones. Link to comment Share on other sites More sharing options...
Somedude1000 Posted October 30, 2014 Share Posted October 30, 2014 Forcing PvP on players? YAre you asking for a scolding boy? Link to comment Share on other sites More sharing options...
(XBOX)Grihaly Posted October 30, 2014 Share Posted October 30, 2014 Would be awesome, but with things like my Dread, the fight would be over in pull of the draw-string. There would have to be restrictions or something, I don't know how, but otherwise, it would just be PvP in PvE. Link to comment Share on other sites More sharing options...
SanguineSol Posted October 30, 2014 Share Posted October 30, 2014 sounds like dark souls invasions ..... that would be some crazy stuff Link to comment Share on other sites More sharing options...
(PSN)Strifedecer Posted October 30, 2014 Share Posted October 30, 2014 I approve of this. Not in its raw form, I approve of a similar system. The Syndicates and their reputation should je in the hands of the players. Link to comment Share on other sites More sharing options...
DJ_Vauban Posted October 30, 2014 Share Posted October 30, 2014 Would be fun if DE created unique enemies that were controlled by players to hunt down others. Link to comment Share on other sites More sharing options...
Petersheikah Posted October 30, 2014 Author Share Posted October 30, 2014 Forcing PvP on players? YAre you asking for a scolding boy?I'm not "Forcing" anything. I only think that it could be cool if we could have different interactions with players, at the moment we share with the other players only the Alert Missions, and the Syndacates are based just on one person, not on a group like in the regular missions.Obviously the PvP should be balanced first Link to comment Share on other sites More sharing options...
Alighierian Posted October 30, 2014 Share Posted October 30, 2014 (edited) "TENNO! QUICK! HIDE! THERE IS A RED VEIL HIDSQUAD COMING!" "Tenno? TENNO!" 'Damnit, couldn't you say that a bit faster? I died already from the insta-penta to the face! And then they teabagged me!' yeaaaaa no. Not a good idea. It's so horribly imbalanced in terms of PvP (since the weapons are mostly balanced for PvE). Not to mention a 'hunter' would probably take his best stuff possible. A player who is being hunted might just be sporting his stuff he needs to level. the only way to balance it would be to force a preset upon the hunter (frame X, with those mods, weapons G, K and Z, with those and those mods), but even then it would be unbalanced, just like how unbalanced stalker / G3 encounters are. Edited October 30, 2014 by Alighierian Link to comment Share on other sites More sharing options...
Petersheikah Posted October 30, 2014 Author Share Posted October 30, 2014 "TENNO! QUICK! HIDE! THERE IS A RED VEIL HIDSQUAD COMING!" "Tenno? TENNO!" 'Damnit, couldn't you say that a bit faster? I died already from the insta-penta to the face! And then they teabagged me!' yeaaaaa no. Not a good idea. It's so horribly imbalanced in terms of PvP (since the weapons are mostly balanced for PvE). Not to mention a 'hunter' would probably take his best stuff possible. A player who is being hunted might just be sporting his stuff he needs to level. I said that there could be Conclave Level Restrictions, also, the Hunted Player has 3 Allies with him.What if the Conclave Damage Reduction was only applied on the Hunter's weapons, while the hunted player plays with his regular stats? Link to comment Share on other sites More sharing options...
(XBOX)Grihaly Posted October 30, 2014 Share Posted October 30, 2014 What if, I'm just going to use examples here, I work for Arbiters of Hexis, and a RV hit man comes after me, but then, an Arbiter comes in to fight the RV hit man, to support me, and then boom. Crazy things happen. Link to comment Share on other sites More sharing options...
Veemaxt Posted October 30, 2014 Share Posted October 30, 2014 (edited) I saw the vid too, Was just a bunch of Ancients all glowing red :) Thought that was a bit cheap too :) I also think it would be cool if you could accept mercanary missions from your syndicate directly,, which puts you on a hunt team :) Edited October 30, 2014 by Veemaxt Link to comment Share on other sites More sharing options...
NovusNova Posted October 30, 2014 Share Posted October 30, 2014 I said that there could be Conclave Level Restrictions, also, the Hunted Player has 3 Allies with him. What if the Conclave Damage Reduction was only applied on the Hunter's weapons, while the hunted player plays with his regular stats? Just saying not everyone always run in squads of 4. Also I would prefer to have unique enemies rather than having players being able to pop in and kill you. Link to comment Share on other sites More sharing options...
Somedude1000 Posted October 30, 2014 Share Posted October 30, 2014 (edited) I'm not "Forcing" anything. I only think that it could be cool if we could have different interactions with players, at the moment we share with the other players only the Alert Missions, and the Syndacates are based just on one person, not on a group like in the regular missions. Obviously the PvP should be balanced first Hmm. I may have misunderstood your statement. Regardless, trying to throw in PvPE for a PvE ortion of the game is not something I would agree with Edited October 30, 2014 by Somedude1000 Link to comment Share on other sites More sharing options...
Freezing-Dragon Posted October 30, 2014 Share Posted October 30, 2014 Would be fun if DE created unique enemies that were controlled by players to hunt down others. I would certainly agree. Link to comment Share on other sites More sharing options...
Dromeos-Prime Posted October 30, 2014 Share Posted October 30, 2014 Forced PVP... Yeah no thanks, If it were AI controlled tenno specters that looked like players... Maybe. Link to comment Share on other sites More sharing options...
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