Shrak-aeon Posted October 30, 2014 Share Posted October 30, 2014 I believe that it is safe to say, that most of us have experienced what the newly buffed Grineer units can do. Be it on early to midgame, leveling frames, etc. The Grineer units have become something truly horrifying and I can't help but think, it may have been too much. They deal so much damage and add to that their nigh pin-point aim and the fact that almost every single Grineer Weapon is a hitscanner, these guys get out of control VERY rapidly. Not only are the obvious heavy units a serious threat, but even some of the slightly less common members of the small-fry league have become more or less a plague on missions. (I am looking at you Seeker and Ballista.) And hell, even the actual lancers and troopers themselves have had their damage flown to the very polluted skies of Ceres, Earth, etc. Even their durability seems to have gone up, while somewhat understandable, it is rather strange to see units in the void of the same level die with about a single shot of a Brakk (until they begin to scale up in level), while I've seen even a lancer eat two shots from about the same distance. The rate at which their weapons proc slash and puncture while accompanied with their rather ridiculous damage is nothing short of mortifying, defense and mobile defense can be forgotten entirely unless you have a guaranteed way of melting through the swarms of grineer with a steady, almost endless stream of damage at your disposal. (Very unlikely as they -WILL- get you first.) To name some of the true problems, though most likely not all of them: Ordinary Missions. - The Ballista: Have you seen what these girls can do now? Sheesh! The first mission I ran on Ceres after the patch kicked in, was with my Rhino. I agree that there was not much left of my Iron Skin, since I had ran through a couple of rooms beforehand. When I enter a rather large room, all I hear is a distinct firing sound, and suddenly the rest of my Iron Skin is down in a single shot and taking almost all of my shields. I died from the next hit. (Yes, you can call me a bad player as much as you want, it won't change the fact that these units have begun to deal simply stupid amounts of damage. I've tried other frames, and dodging won't make a difference, these women will almost always have a guaranteed hit on you, no matter how much you try to avoid it. Of course, such damage can't really be complained about due to the Ballista being a sniper, but we're talking about a sniper with -no- set-up time and it can shoot straight from the hip. Perhaps have the typical solution of the Ballista having a trailing laser sight that tries to lock onto you and if it has managed to stay locked onto a tenno for long enough, it is a guaranteed hit? - The Seeker: Well now! My favourite of the bunch in the club of cloned men who are pumped full of steroids. You'd think that the Seeker would do more damage with the rollers he deploys, but no. Instead the rollers are exactly the same, and the Seeker leans back, relaxes and almost one-shots every frame besides rhino that he can aim at. (Seriously! Make the rollers do damage! That's what the unit is supposed to do, cause hectic situations by being in hiding and sending an angry mob of pissed-off balls at you instead of murdering you with almost a single attack!) - Lancer and Trooper: The "closer to a WMD than a typical grunt." These guys come in immense numbers as you've all seen, and so does their damage after the buff. With a ridiculous puncture and slash damage proc-rate, accompanied with their now nigh-overwhelming damage and with the eyes of a damn hawk, these guys make sure that any day against them, is VERY UNPLEASANT AND FILLED WITH PAIN!. - The Heavies: You know; Heavy Gunner and Bros. The guys who now can sometimes eat a fully modded and forma'd Brakk clip from almost melee range and still laugh at you and claiming that it tickles. So far I've only seen the heavy gunner reach to insane amounts of damage with just about a second and a half of shooting at you. Bombards have gained a buff but their damage hasn't been raised too much from my experience with these missile-fanatics. Not sure about the Napalm, as I have not yet ran missions with them appearing. - The New Guy... Ehm... Drahk Handler: Despite him being new, you can't really complain too much, and it is known for a fact that the ludicrous bugs that their disarming attacks contain will be looked at, but none-the-less! They still deserve a place on this list due to these said bugs. The damage they deal is something I have not yet experienced, most have died before they have been unable to fully attack me and the Drahks pose a fair breeze of challenge in some situations. - The Commanders: I believe that the whopping three second stun is something we've all felt, and died for. I've seen someone describe it as giving the Grineer an "I win!" button and after many painful experiences, I have to say that these claims are sadly correct. Archwing: - The Hellion Dargyn: Yep, it had to be included, though once more we cannot truly complain too much since the Archwing -IS- still a -VERY- new gamemode. But you can already see people complaining about these guys on the forums, and I cannot really blame them. The Hellion Dargyn is propably the closest thing we have to living nightmares as gamers. These guys have immense damage, knockback (up? down?... It's space... Not sure which is the best to use here...) and their missiles are just... horrifyingly agile. ---------- The problem here, is simple enough. The Grineer just do too much damage, scaling over even the Void. Perhaps more utility than damage (And perhaps some cutting on the current steel-wall durability of the heavies) would be better for the Grineer. The faction is centered around the simple tactic of quantity vs quality (until you meet some of the heavies that is), but now they literally have added quality to the massive legions of Grineer troops. The most worrying part being the fact that the Grineer have such good aim combined with their hitscan weapons literally cannot be dodged, almost ever. From my own experience, Warframe has always given you the possibility of running missions solo, yet with added difficulty. However, the damage of the current Grineer can make even teamplay extremely painful. I know that DE has to work with bugfixes for Archwing, constant balance issues, etc. Every company in the gaming industry does and one cannot demand too much. But please, this is a rather strong issue that should be looked into. Have a pleasant day/evening reader! Cheers! Link to comment Share on other sites More sharing options...
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