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Halloween Alert Mission Turns On Depth Of Field


DocLaconic
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Still, that DoF + fog+ grainy effect combo is killing many eyes...

And when you can't even see both walls of the same tunnel at same time because it's so dense, you really wonder WHY it would waste so much GPU power to do it... just reduce the render distance to 5 meters and have a good laugh watching us fall over & again trying to figure out where we are...

Edited by Fanzschnabs
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