Monolake Posted December 4, 2014 Share Posted December 4, 2014 (edited) HUGE damage and and DPS Great ammo economy allows you to put 2 more firerate mods for whooping 47000 burst/40000 sustained DPS. (or even 41800 with faction mod) This is about TWICE as much as Boltor Prime sustained ~7000 damage per ammo, so you wont run out. Brakk got dethroned too - it has ~27000 sustained (nevermind the higher burst as it empties all ammo in a second) Most other top secondaries from syndicates are "only" ~16-17k dps http://goo.gl/yf9ORu This powercreep and lack of balance is absurd. Edited December 4, 2014 by Monolake Link to comment Share on other sites More sharing options...
Saint_of_Grey Posted December 4, 2014 Share Posted December 4, 2014 (edited) That works for about seven seconds, then you run out of ammo. Edited December 4, 2014 by Saint_of_Grey Link to comment Share on other sites More sharing options...
fortris Posted December 4, 2014 Share Posted December 4, 2014 pls stop making threads like this or DE will nerf it x_x DONT KILL MY NEW BABY, I HAD 5 FORMAS ON IT WHEN IT DID 30 MAGNET NOW IT DOES 210 Link to comment Share on other sites More sharing options...
TheSIlent1 Posted December 4, 2014 Share Posted December 4, 2014 (edited) How? what? but? why? could it be? the end of the end? imagine it with Rhino's Roar and a few other abilities. Edited December 4, 2014 by TheSIlent1 Link to comment Share on other sites More sharing options...
HollowExistence Posted December 4, 2014 Share Posted December 4, 2014 So we are shouting power creep now? Meh... I like the new guns. Link to comment Share on other sites More sharing options...
xNegikunx Posted December 4, 2014 Share Posted December 4, 2014 (edited) 25m range, there is more than just dps numbers. It's a strong gun but if I'm running a short ranged primary then I'm not taking this with me, better off with my Telos Akbolto or Vaykor Marelok. Edited December 4, 2014 by xNegikunx Link to comment Share on other sites More sharing options...
Phoenix86 Posted December 4, 2014 Share Posted December 4, 2014 i'd remove Gunslinger for a dmg/status mod also #magneticdmgonlyvscorpus Link to comment Share on other sites More sharing options...
Arcane_Intelligence Posted December 4, 2014 Share Posted December 4, 2014 How? what? but? why? could it be? the end of the end? imagine it with Rhino's Roar and a few other abilities. Rhino´s Roar, Nova´s Molecular Prime, Banshee´s Sonar and finally give it to Mesa... Imagine the numbers... Link to comment Share on other sites More sharing options...
Gr33hn Posted December 4, 2014 Share Posted December 4, 2014 This powercreep is absurd. Absurd, indeed. Link to comment Share on other sites More sharing options...
jrolf Posted December 4, 2014 Share Posted December 4, 2014 Having a 1/10 chance to crit doesn't mean you'll be getting that damage always. Link to comment Share on other sites More sharing options...
Makya Posted December 4, 2014 Share Posted December 4, 2014 While it beats their sustained it doesn't manage to beat their burst DPS, this sounds like how it SHOULD be for a weapon that has a rather shot effective range. Remember, at the range it's competing more with the Brakk and Akbronkos than anything else which utter dominated it's DPS in comparison rather easily. Link to comment Share on other sites More sharing options...
Kracken Posted December 4, 2014 Share Posted December 4, 2014 pls stop making threads like this or DE will nerf it x_x DONT KILL MY NEW BABY, I HAD 5 FORMAS ON IT WHEN IT DID 30 MAGNET NOW IT DOES 210 nerf is needed - the dmg that it should have is not 210 but 80 if we count that the initial stat where doubled Link to comment Share on other sites More sharing options...
shut Posted December 4, 2014 Share Posted December 4, 2014 (edited) Fun fact: it also has a hard cap on its range. This thread was made about the Flux Rifle when it was king, numerous times. This thread was also made about the Synapse when it was king, numerous times. There is more to the weapon than on-paper DPS. Edited December 4, 2014 by SortaRandom Link to comment Share on other sites More sharing options...
UndeadGhostWarrior Posted December 4, 2014 Share Posted December 4, 2014 take the critical chance off , u wont hit a crit every shot Link to comment Share on other sites More sharing options...
Makya Posted December 4, 2014 Share Posted December 4, 2014 nerf is needed - the dmg that it should have is not 210 but 80 if we count that the initial stat where doubled If the damage is nerfed, can the range then be doubled to try to compete with other secondaries? Link to comment Share on other sites More sharing options...
Monolake Posted December 4, 2014 Author Share Posted December 4, 2014 (edited) That works for about seven seconds, then you run out of ammo. Absolutely wrong, look at stats: 7000+ per ammo, about same as Brakk and you dont run out of ammo with Brakk. Most rifles have much less - Boltor P does ~2000 per ammo Edited December 4, 2014 by Monolake Link to comment Share on other sites More sharing options...
HolidayPi3 Posted December 4, 2014 Share Posted December 4, 2014 (edited) I probably hold the vastly unpopular opinion that weapons that have range caps *coughshotgunscough* should have MUCH higher DPS than weapons that don't, primarily because of the risk that's involved in using these weapons. I mean, what's the point in using a range limited weapon if it has the same damage as a weapon that isn't hindered by its range? By the time you hit enemies that will stand up to 20k DPS, you really don't want to be up close to them. For those that do have the gall to stand toe to toe... Weapons like these exist for them. High risk, high reward. If it can't be used at a safe distance, it better be powerful. This isn't to say that the new Synoid doesn't need a bit of tweaking, but I agree with the general concept of it. If you're gonna limit a gun's range, it better dang well be the king of its range. Edited December 4, 2014 by HolidayPi3 Link to comment Share on other sites More sharing options...
Monolake Posted December 4, 2014 Author Share Posted December 4, 2014 (edited) Fun fact: it also has a hard cap on its range. This thread was made about the Flux Rifle when it was king, numerous times. This thread was also made about the Synapse when it was king, numerous times. There is more to the weapon than on-paper DPS. Compare to other limited range weapons: Brakk, Synapse, Phage, all the shotguns or the regular Gammacor. Sinoid Gammacor is more than TWICE better than everything not named Brakk. normal Gammacor for example 17543.58 sustained dps - over twice worse Edited December 4, 2014 by Monolake Link to comment Share on other sites More sharing options...
_Fracture8 Posted December 4, 2014 Share Posted December 4, 2014 (edited) I cannot believe that people are defending this... I just can't... Think about the benefit of the game for ONCE and stop fawning over your 5 figure digits. That DPS is pure and simply broken in every form and way Edited December 4, 2014 by KilelrDrone492 Link to comment Share on other sites More sharing options...
(PSN)ShadowNekrosys Posted December 4, 2014 Share Posted December 4, 2014 Stay 60 min in a Surv 4 and it won't be broken. Needs balance for pvp, but why can't we enjoy its power in coop game? Link to comment Share on other sites More sharing options...
_Fracture8 Posted December 4, 2014 Share Posted December 4, 2014 Stay 60 min in a Surv 4 and it won't be broken. Needs balance for pvp, but why can't we enjoy its power in coop game? What?! So we have to wait 60 minutes in T4 then it won't be broken? Worst post I've seen all day By that time 99% of other weapons would have no damage potential either. That other 1% is the broken Boltor Prime which still needs fixing Link to comment Share on other sites More sharing options...
Gr33hn Posted December 4, 2014 Share Posted December 4, 2014 Stay 60 min in a Surv 4 and it won't be broken. Needs balance for pvp, but why can't we enjoy its power in coop game? Awesome argument. so I guess we should use 60 min T4 survival as a measuring stick to balance every other weapon in the game as well then. Lets all enjoy the power in coop. Link to comment Share on other sites More sharing options...
(PSN)ShadowNekrosys Posted December 4, 2014 Share Posted December 4, 2014 No, we have to use it when we need it. And boltor prime is not really good for a long t4 surv. There are weapons more usefull in that situation. Why all weapon must be balanced on medium to low enemies? I mostly play end game difficulty, why can't i have a very strong gun? Link to comment Share on other sites More sharing options...
(PSN)ShadowNekrosys Posted December 4, 2014 Share Posted December 4, 2014 U can give them even 80000 DPS and they will still die at the very first inconvenience. Link to comment Share on other sites More sharing options...
_Fracture8 Posted December 4, 2014 Share Posted December 4, 2014 U can give them even 80000 DPS and they will still die at the very first inconvenience. That inconvenience being what exactly? The only downside I see is range and perhaps ammo economy. That damage over-compensates those by an exceptional margin. Link to comment Share on other sites More sharing options...
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