Braken Posted December 6, 2014 Share Posted December 6, 2014 This is something I have believed in ever since I started playing, and with these new missions that have a maximum conclave rating, it's even more of an issue. Considering the sheer amount of time and credits involved in maxing mods, (ESPECIALLY the rank 10 ones...) it feels as if you are actually punished for ranking mods up. Sure, they get stronger, but their cost increases (thus making it more punishing to forma things, since you won't be able to equip mods as early as you could), thier conclave ranking increases, and the cost to level them up further exponentially increases. The system as it is now requires players to farm for several copys of mods, and to level them up to all the different ranks just to have a bit of flexibility (not to mention the EXTRA set of dupes you need for sentinel weapons...). However, this is insane cost-wise, time-wise, and rng-wise. There needs to be a way to adjust the ranks of our mods temporarily (NOT permanently. I remember one DEv said they might put in a way to un-rank mods, but permanently, and for a price... Seriously?), so we can get some flexibility in our builds without grinding our lives away. (P.S. On a semi-related note, there shouldn't be a restriction on Sentinels using the same mods in their weapons as the Tenno. All this does is FURTHER increase grinding. Also, Rank 10 mods need to go, or the way the cost of upgrading mods increases needs to serioulsy be adjusted. Every new Rank 10 mod makes me cringe, since even the common ones take forever to rank up, and cost a fortune.) Link to comment Share on other sites More sharing options...
Rydian Posted December 6, 2014 Share Posted December 6, 2014 Yeah, I keep multiple ranks of most mods I use around to simplify ranking up new gear, but it's prohibitively expensive to do it for all those things I use on the frames and multiple kinds of weapons. Link to comment Share on other sites More sharing options...
ZenBlade01 Posted December 6, 2014 Share Posted December 6, 2014 Agreed, once you have invested in fusing a mod to a certain rank, it should be adjustable from 0 to that invested rank. Should be adjustable per Warframe build as well. Link to comment Share on other sites More sharing options...
xRufus7x Posted December 6, 2014 Share Posted December 6, 2014 The devs have mentioned that they want to allow players to underclock mods in previous devstreams, so you can adjust your mod levels on the fly. Link to comment Share on other sites More sharing options...
Restartmind111 Posted December 6, 2014 Share Posted December 6, 2014 I agree with this idea, i mean, why not to implement it? It'd be of so much versatility and utility, DE must think it again and try this out, it'd be awesome if they do it. Link to comment Share on other sites More sharing options...
.Czern Posted December 6, 2014 Share Posted December 6, 2014 I give you my upvote. Link to comment Share on other sites More sharing options...
Braken Posted December 7, 2014 Author Share Posted December 7, 2014 The devs have mentioned that they want to allow players to underclock mods in previous devstreams, so you can adjust your mod levels on the fly. I hope that gets implimented as soon as possible. Link to comment Share on other sites More sharing options...
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