Innocent_Flower Posted December 30, 2014 Share Posted December 30, 2014 Putting the Corpus rangers into the corpus ships is something that would add more spice to the currently expanding corpus arsenal. (the penta gets timed and highly visual grenades though, so they don't stomp tenno) Copying the sprag/tel mechanics into Helion variants (Jetpack sniper, Jetpack melee) would be awesome. Having sprag/tel apear as alternate grineer stalkers (I'm sure the grineer use other elite hunting teams than just the g3) would be pretty boss. (Hek has the G3, kela has the sprag duo, ruk has... I'll get to that in a moment) Single hyenas could pop in now and then as rare heavy units or alternate hunters (H3 as opposed to G3? bring it on! but seriously the corpus and alad V aren't on the same page so i'm not really sure why the corpus rely on his zanuka when they hate the guy) The dregs would make interesting heavy units, but the Dargyns and ogma/gox could really be boss or mini-boss level enemies. If you were to add onto that AI Floaty-Hek has where he retreats and reapears during the mission, these enemies could contend for miniboss/assassin roles. Don't port the archwing osprey though. those are just placeholders for something original (i hope) As for the lynx/Jackal... Well, I suppose you'd need to figure out animating such large quadropeds on uneven terrain. But when it happens; I'd delight to see one providing challenge at a chokepoint or as an objective guardian. maybe they could even push the tenno to take other paths,use improvised teamwork or encourage stealth. Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted December 30, 2014 Share Posted December 30, 2014 +1 OP Link to comment Share on other sites More sharing options...
Paradoxbomb Posted December 30, 2014 Share Posted December 30, 2014 Replace the mining machines in asteroid sabotage missions with Ogmas. Then make it so that there is a percent chance that the Ogma will become active, leading to a miniboss fight (assuming the room is large enough for it to become airborne). Link to comment Share on other sites More sharing options...
-InV-igo95862 Posted December 30, 2014 Share Posted December 30, 2014 One concern though, how will melee players kill them? Link to comment Share on other sites More sharing options...
Paradoxbomb Posted December 30, 2014 Share Posted December 30, 2014 One concern though, how will melee players kill them? Aerial attacks? Well, they do have a drill for melee combat anyway, perhaps in the event that the player tries to hide under it, it'll attempt to move in to melee you, giving you a chance to attack it. Link to comment Share on other sites More sharing options...
fatpig84 Posted December 30, 2014 Share Posted December 30, 2014 I seriously doubt a huge ship will try to melee a human. It will just pound em with it's cannon instead. But jetpacking corpus with pentas and quantas are so worth it. Link to comment Share on other sites More sharing options...
Acos Posted December 30, 2014 Share Posted December 30, 2014 If you live by the sword you better be awesome enough to ninja flip several meters into the air and stab a space ship. Link to comment Share on other sites More sharing options...
Epicagemo Posted December 30, 2014 Share Posted December 30, 2014 One concern though, how will melee players kill them? Same way you melee all archwing mobs. EEEEEEEEE :D Link to comment Share on other sites More sharing options...
KittyDarkling Posted December 30, 2014 Share Posted December 30, 2014 Replace the mining machines in asteroid sabotage missions with Ogmas. Then make it so that there is a percent chance that the Ogma will become active, leading to a miniboss fight (assuming the room is large enough for it to become airborne). This plz ^ Link to comment Share on other sites More sharing options...
Niryco Posted December 30, 2014 Share Posted December 30, 2014 We should have this. Link to comment Share on other sites More sharing options...
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