deadpixels Posted April 30, 2013 Share Posted April 30, 2013 So with Ash's smokescreen, when you become invisible you become completely invisible. You as the player cannot even see your own Warframe, which in a third-person game can make things a little tricky. (Particularly hitting enemies with melee attacks for the guaranteed crit, or trying to do parkour stuff.) It'd be much better if it were similar to Loki's, where you still see a sort of outline of your character. Link to comment Share on other sites More sharing options...
RawGritz Posted April 30, 2013 Share Posted April 30, 2013 So with Ash's smokescreen, when you become invisible you become completely invisible. You as the player cannot even see your own Warframe, which in a third-person game can make things a little tricky. (Particularly hitting enemies with melee attacks for the guaranteed crit, or trying to do parkour stuff.) It'd be much better if it were similar to Loki's, where you still see a sort of outline of your character. Naw I thought so at first too. But I love seeing enemies magically split in two. It's cool for other player too. That ancient is just about to smack the energy out of your mouth and then suddenly. SLICE... he's split in two by an invisible Ash. It's awesome. Ash is his own animal. Don't make him like Loki. Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted April 30, 2013 Share Posted April 30, 2013 (edited) +1 i was always confused by this Ash is such a @(*()$ ninja that he even hides FROM HIMSELF!!! i suggest some kind of smoky imaterial effect much like the smoke on his arm im picturing something like from some anime vampire flicks, where the vampire turns into a foggy ethereal form and then forms solid/attacks out from the smoke Edited April 30, 2013 by CY13ERPUNK Link to comment Share on other sites More sharing options...
Sorez Posted April 30, 2013 Share Posted April 30, 2013 Anything to make him slightly visible for us to know where we are, sure! Link to comment Share on other sites More sharing options...
Felandi Posted April 30, 2013 Share Posted April 30, 2013 Slight visibility would ideal for the use of the skill, as currently you have no idea what position your character is truly in. Making it had to chain charge attacks, or know if you just got knocked down. It is both an amazing and slightly impairing skill, if you have a proper melee weapon to use with it. Amazing for crits, limiting for not having any idea of your current animation state. Link to comment Share on other sites More sharing options...
Rakuall Posted April 30, 2013 Share Posted April 30, 2013 If you play enough, you get a feel for where your frame is, regardless of visibility. I could probably run 90% of a level without a character model. It would be hard (and less fun visually), but it's doable. Link to comment Share on other sites More sharing options...
deadpixels Posted April 30, 2013 Author Share Posted April 30, 2013 (edited) Naw I thought so at first too. But I love seeing enemies magically split in two. It's cool for other player too. That ancient is just about to smack the energy out of your mouth and then suddenly. SLICE... he's split in two by an invisible Ash. It's awesome. Ash is his own animal. Don't make him like Loki. I doubt it would be super difficult to make Ash slightly visible on the player's screen, but still completely invisible to your teammates. Edited April 30, 2013 by deadpixels Link to comment Share on other sites More sharing options...
---ExcaliburPrime--- Posted April 30, 2013 Share Posted April 30, 2013 How about slight smokey out line? Link to comment Share on other sites More sharing options...
Ronyn Posted April 30, 2013 Share Posted April 30, 2013 (edited) I thought they were going to get around to adding his cloaked effect eventually. The slight smokey effect is the right idea. keeping him completely invisible to the player makes it needlessly difficult to get into proper range for stealth attacks without bumping into the enemy. Edited April 30, 2013 by Ronyn Link to comment Share on other sites More sharing options...
kazen Posted May 1, 2013 Share Posted May 1, 2013 can we shoot through Ash when he's invisible? if you can't, that's a good reason to give it a visual outline for other players. Link to comment Share on other sites More sharing options...
ThePresident777 Posted May 1, 2013 Share Posted May 1, 2013 I wish this game had a FPS option. My F#)K#K#)!!!!!!!@ character keeps hiding enemies from me! Link to comment Share on other sites More sharing options...
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