Spears Posted January 29, 2015 Share Posted January 29, 2015 They would be cheap, and easy to acquire (random drops from your average enemies, the more powerful abilities spawning from higher-tier enemies) The basic idea would be to equip it as a gear (similar to stat restores), and are consumed immediately upon use. They would be powers taken from already existing warframes (I.E. Volt's speed, Nekros' desecrate) They would have a 1 minute craft time, and require different resources depending on what type of power they are. You can only equip one consumable power at a time (to avoid spam and bugging). The animation would be your current frame's first skill animation in place of the consumable power's animation. Link to comment Share on other sites More sharing options...
Terumitsu Posted January 29, 2015 Share Posted January 29, 2015 As in, would these be new powers or the only way to get our 'usual' powers? Link to comment Share on other sites More sharing options...
Spears Posted January 29, 2015 Author Share Posted January 29, 2015 As in, would these be new powers or the only way to get our 'usual' powers? New powers that your frame can't normally use. (Volt's shield on a vauban for example) Link to comment Share on other sites More sharing options...
(XBOX)Grihaly Posted January 29, 2015 Share Posted January 29, 2015 No. Link to comment Share on other sites More sharing options...
Nayroy Posted January 29, 2015 Share Posted January 29, 2015 So it would be like a game that has magic and one of the spell books lets you cast a spell from another spell book? Link to comment Share on other sites More sharing options...
Spears Posted January 29, 2015 Author Share Posted January 29, 2015 So it would be like a game that has magic and one of the spell books lets you cast a spell from another spell book? Something like that, yes. Link to comment Share on other sites More sharing options...
Ned_Wiki Posted January 29, 2015 Share Posted January 29, 2015 That sounds sick as hell. I love spellbook type things that everyone can utilize. Link to comment Share on other sites More sharing options...
Demon_Mask Posted January 29, 2015 Share Posted January 29, 2015 Nah, don't like it. Link to comment Share on other sites More sharing options...
Terumitsu Posted January 29, 2015 Share Posted January 29, 2015 I wouldn't be adverse to this, then, actually. Having a pocket Vortex or maybe a Volt's Shield or the like would be pretty useful, all said. Would they just be the base ability, though, or would they scale off of the current Warframe's mods and Level or not? Link to comment Share on other sites More sharing options...
Spears Posted January 29, 2015 Author Share Posted January 29, 2015 I wouldn't be adverse to this, then, actually. Having a pocket Vortex or maybe a Volt's Shield or the like would be pretty useful, all said. Would they just be the base ability, though, or would they scale off of the current Warframe's mods and Level or not? The last question is up to DE, but I WOULD like them to scale off your mods. Link to comment Share on other sites More sharing options...
Llyssa Posted January 29, 2015 Share Posted January 29, 2015 So after years of campaigning, they remove the abilities from the drop tables, and now here's someone posting an idea "Hey, let's put abilities in the drop table." Link to comment Share on other sites More sharing options...
Spears Posted January 29, 2015 Author Share Posted January 29, 2015 So after years of campaigning, they remove the abilities from the drop tables, and now here's someone posting an idea "Hey, let's put abilities in the drop table." Wait.. this happened before? Link to comment Share on other sites More sharing options...
Terumitsu Posted January 29, 2015 Share Posted January 29, 2015 (edited) So after years of campaigning, they remove the abilities from the drop tables, and now here's someone posting an idea "Hey, let's put abilities in the drop table." I think you miss the point here but that might just be that you're a bit terrified of getting only Tailwind for days. I remember those times well... FOR. DAYS. Edit: Abilities used to be Mod Cards that were ranked up and slotted like normal mods. Things got changed relatively recently, though, to where powers are inherent. They were not consumable like this idea, is, which I think is a notable difference. Edited January 29, 2015 by Terumitsu Link to comment Share on other sites More sharing options...
Xiusa Posted January 29, 2015 Share Posted January 29, 2015 It wouldn't really make sense for Frost to launch out a fireball nor would I see why I would want to do that. It robs Warframes of their uniqueness and doesn't contribute to anything in a healthy manner Link to comment Share on other sites More sharing options...
ComfyOlivia Posted January 29, 2015 Share Posted January 29, 2015 No. Nah, don't like it. You could at least try to explain :P Flat out "No's" aren't very helpful. Personally, I don't think one-time cast abilities are a good idea. Frames are meant to be unique. Some frames serve similar functions to other frames. This lessens this uniqueness. Letting any frame use any other frame's abilities would further diminish that uniqueness. The only way to really make them not affect the frame's unique qualities would be to make them not common. By that point, these 1-Time castings would no longer be helpful or viable. A frame's abilities are normally situational. You go through the trouble to get a Castable Snow Globe (void missions/raids/high level drops). You throw it down in a defense, and it's gone after 30 seconds. You either have a couple more now (due to their rarity, the only reason you'd have more than a handful is stockpiling), or you have none. Along with the fact that this item (that you probably farmed for for more than 40 times its' own duration) is now gone after all your hard work, the drop tables are even more dilute, and with the short attention span of most people, it's likely that you have neglected your role in the match. Each frame has a role, purpose, and uniqueness. Steering from those purposes is a good way to fail a mission. A Vauban is there for CC, not tanking and DPS. Of course, bringing weapons can make him also do a decent amount of damage, but this thread is about temporary abilities, not weapon renting. Link to comment Share on other sites More sharing options...
MechaKnight Posted January 29, 2015 Share Posted January 29, 2015 (edited) In closed beta, there were grenades but those got scrapped because they depreciated damage dealing warframes. Then, some point down the line someone got the insane idea of giving some warframes super grenade abilities. There is always some extreme of too much or too little somewhere. What I mean to say is, having pocket abilities like this could outright depreciate some warframes to the point where veterans are only expected to bring "the best" warframes, plus these little pocket abilities. Probably in an overpowered stack of 200. Edited January 29, 2015 by MechaKnight Link to comment Share on other sites More sharing options...
BloodCarnival Posted January 29, 2015 Share Posted January 29, 2015 New powers that your frame can't normally use. (Volt's shield on a vauban for example) That's it? :T Link to comment Share on other sites More sharing options...
ShardsSuperior Posted January 29, 2015 Share Posted January 29, 2015 I don't know... I feel like it'd be okay if it were only usuable with a cooldown (2-3 minutes). I'm concerned if they were spammable like normal that they would destroy time composition between frames when one frame can pack entire cells' worth of combos on itself. For instance... Mesa with Riftwalk. Or Vauban with Snowglobe. Link to comment Share on other sites More sharing options...
faustias Posted January 29, 2015 Share Posted January 29, 2015 oh hey look. Four Nova Primes casting Iron Skin, Blessing, Desecrate, and Radial Javelin. Warframe universe will be a better place now. the idea is ridiculous and people will just find the most efficient warframe to hold all the needed powers, even if they are pocket sized effects (like half strength and duration or lesser efficiency than original) It's a "no". Might as well remove all warframes since there will be just ONE warframe who will use ALL abilities. I can see it now: >U90 >Omni, the Everything, 300/300, 150 Armor, 150 Energy>Market package of this is full set of Ability blueprints, like what OP is talking about, for 979p Link to comment Share on other sites More sharing options...
Llyssa Posted January 29, 2015 Share Posted January 29, 2015 (edited) The funniest/worst one I can imagine is banish. Imagine someone carrying that into a limbo-free mission. EDIT: Disposable cataclysm would be pretty awful too. Edited January 29, 2015 by Llyssa Link to comment Share on other sites More sharing options...
Mudkiz Posted January 29, 2015 Share Posted January 29, 2015 i had originally suggested that that be the use for all those duplicate ability mods we had back before they changed them into cores but noone liked my idea cuz they said it was op and it was but this is a pve game so what does it matter Link to comment Share on other sites More sharing options...
xtelemonx Posted January 29, 2015 Share Posted January 29, 2015 no Link to comment Share on other sites More sharing options...
SleepingSentry Posted January 29, 2015 Share Posted January 29, 2015 (edited) I'd rather just have new abilities for everyone. Pick 4 but only 4 out of a dozen or so for each frame. It's like people asking for more prime weapons and reskinned upgrades. I just don't get it. Edited January 29, 2015 by SleepingSentry Link to comment Share on other sites More sharing options...
321agemo Posted January 29, 2015 Share Posted January 29, 2015 You know, we kind of have this already: they're called tenno spectres Link to comment Share on other sites More sharing options...
Tymerc Posted January 29, 2015 Share Posted January 29, 2015 I would do it simply for the sake of using Ember's abilities on my Frost Prime, and Frost's abilities on my Ember Prime. owo Link to comment Share on other sites More sharing options...
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