TerrorofDeaths Posted February 16, 2015 Share Posted February 16, 2015 well i think carrier vakuum mod has very low range to vacuum things so can Dev increase it bit because it happend that one mod fall in pit in void and i was not able to get it Link to comment Share on other sites More sharing options...
GinKenshin Posted February 16, 2015 Share Posted February 16, 2015 that's highly a reason to increase it's range, why didn't you suggest that mods that fall into a pit get moved to the same place it was..just like our warframes Link to comment Share on other sites More sharing options...
Surtur Posted February 16, 2015 Share Posted February 16, 2015 Link to comment Share on other sites More sharing options...
Tsukinoki Posted February 16, 2015 Share Posted February 16, 2015 The mods falling into pits and not respawning is actually a bug.What you should do is take a screenshot (and I believe that using F6 to take the screenshot will include meta-data for DE) and then submitting a bug report ticket so that they can fix the tiles that its occuring on. Link to comment Share on other sites More sharing options...
Gilmaesh Posted February 16, 2015 Share Posted February 16, 2015 that's highly a reason to increase it's range, why didn't you suggest that mods that fall into a pit get moved to the same place it was..just like our warframes Link to comment Share on other sites More sharing options...
Lightsmith Posted February 16, 2015 Share Posted February 16, 2015 Personally Carrier is already the most used companion, (just my assumption) but with it being dominant I don't see it as a priority to improve it even more. Link to comment Share on other sites More sharing options...
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