Tenderdm Posted March 20, 2015 Share Posted March 20, 2015 (edited) After I played the new PVP today, I find it rather disappointing. The game is very laggy, it is hard to hit the target event during melee. Also it is next to impossible to stop someone if they copter back to their base after captured the Cephalon. I think the problem happened because: 1, The game is using peer-to-peer server (this has been proven in many fast paced fps that it cause huge delay) 2, The movement of the frames is way too fast (even faster then most of the fps nowadays) The two things come to together make the matter dramatically worse. I understand the first problem will probably can't be fixed soon (if ever), so I suggest make the movement during PVP slower, this way it way compensate the connection delay between host and client. Edited March 20, 2015 by Tenderdm Link to comment Share on other sites More sharing options...
(PSN)WiiConquered Posted March 20, 2015 Share Posted March 20, 2015 Slower as in running speed? Or copter/directional melee speed? Link to comment Share on other sites More sharing options...
Gremlin Posted March 20, 2015 Share Posted March 20, 2015 Copter and directional melee needs to be slower, but other than that it seems fine to me. It works well with the TTK with most weapons. Link to comment Share on other sites More sharing options...
Rakshal Posted March 20, 2015 Share Posted March 20, 2015 DE, don't do this. :/ Link to comment Share on other sites More sharing options...
DrBorris Posted March 20, 2015 Share Posted March 20, 2015 Hmm, I vote for making frames faster and more parkour stuff... EUROPA 2.0 SHALL RISE! Seriously DE, just let us have good ole Europa Conclave for a bit until PvP 2.0 gets ironed out. Link to comment Share on other sites More sharing options...
Ryjeon Posted March 20, 2015 Share Posted March 20, 2015 Sigh, as an expert copter/wall-vaulter I have to agree. If PvP is ever going to be accessible to the average player then these tools need to be toned down. Especially in a capture the flag scenario a mobility expert will be mostly pretty much untouchable. There might be workarounds to shut them down. But there will just be too much rage from non-copter users. On the other hand would slowing everyone down just turn the game from Smash Bros. Melee to Smash Bros. Brawl? If we're that much slower would it feel like the same game? I'm thinking there has to be a compromise. The tools need to still be an available part of the mobility repetoire, but they need to be toned down so you don't easily become so un-hittable and unstoppable. Link to comment Share on other sites More sharing options...
Tenderdm Posted March 20, 2015 Author Share Posted March 20, 2015 What I suggest is making everything slower, especially the copter. I've also got the feeling that it may change the feeling of the whole game, but I think it worth the try because I personally think that Warframe game play is getting way too fast, even in PVE, that you can't even plan any tactic at all. Link to comment Share on other sites More sharing options...
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