Aure7 Posted March 26, 2015 Share Posted March 26, 2015 (edited) And maybe with increasing rates, with a fair bit of balance. That would mean that the further you go, the more you get for each 5 waves or minutes. First easy 5 waves might be worth 3k credits, the second 4k (7 in total) and in high waves where there's real challenge players could be awarded a ton more credits for each wave or minute so players would be encouraged to stay and get a better credits per hour ratio if they are skilled and geared enough than repeating the same 5 waves on ceres dark sector. or as someone suggested, enable this to some extent to all endless missions. Not just with credits, but with anything. ...or whatever, based on my experiences community seems to only enjoy booring, repetitive, easy and grindy missions instead of having some fun in their lives. But maybe this will get through. Edited March 26, 2015 by Aure7 Link to comment Share on other sites More sharing options...
pokeyoface Posted March 26, 2015 Share Posted March 26, 2015 I'd like this...alot...GIMMEH! Link to comment Share on other sites More sharing options...
MA347612890GT4078579132R Posted March 26, 2015 Share Posted March 26, 2015 Or. Or better idea. How about credits scale on all endless game modes? Link to comment Share on other sites More sharing options...
Jeloxale Posted March 26, 2015 Share Posted March 26, 2015 (edited) skilled and geared enough then repeatingThan*Good idea. Edited March 26, 2015 by Jeloxale Link to comment Share on other sites More sharing options...
Hixlysss Posted March 26, 2015 Share Posted March 26, 2015 Or. Or better idea. How about credits scale on all endless game modes? I'd probably just suggest defense missions rather than survival, to provide a bit more distinction between survival and defense. Link to comment Share on other sites More sharing options...
Tyreuzs Posted March 26, 2015 Share Posted March 26, 2015 OMG I love you! Please add this DE! It gives challenge to the game and an option to farm credits which is fun! :D Link to comment Share on other sites More sharing options...
Sannidor Posted March 26, 2015 Share Posted March 26, 2015 Why do you want to make hell hotter? I'm not a masochist climbing grindwalls for living -__- Link to comment Share on other sites More sharing options...
MA347612890GT4078579132R Posted March 26, 2015 Share Posted March 26, 2015 I'd probably just suggest defense missions rather than survival, to provide a bit more distinction between survival and defense. What, because survival and defense as it is are exactly the same? They already are different enough. A change like this should be applied to all endless or none. Link to comment Share on other sites More sharing options...
Archistopheles Posted March 26, 2015 Share Posted March 26, 2015 (edited) Since I can predict the future, this is what would happen: The change goes through, credits now scale with endless missions. However, in order to get the amount we get now, you'll have to run 15 waves/minutes. It will only end up benefitting those who run 20+ minutes, and even then, not by much. People will argue back and forth that DE is taking away the easy ways to get credits, and others will counter that those people need to "git gud" in order to make money. So sayeth the Sage. Edited March 26, 2015 by Archistopheles Link to comment Share on other sites More sharing options...
xethier Posted March 26, 2015 Share Posted March 26, 2015 ^^ what he said. Link to comment Share on other sites More sharing options...
MA347612890GT4078579132R Posted March 26, 2015 Share Posted March 26, 2015 Since I can predict the future, this is what would happen: The change goes through, credits now scale with endless missions. However, in order to get the amount we get now, you'll have to run 15 waves/minutes. It will only end up benefitting those who run 20+ minutes, and even then, not by much. People will argue back and forth that DE is taking away the easy ways to get credits, and others will counter that those people need to "git gud" in order to make money. So sayeth the Sage. DE already did take away the good way to get credits. T3's used to be worth 70K. I played damn often back then (literally all my free time) and I never had enough because I was constantly spending money fusing mods all to max. But then people had to complain they had too much money and nothing to spend it on, when they had things to spend it on but didn't. So DE nerfed void credits. Link to comment Share on other sites More sharing options...
xethier Posted March 26, 2015 Share Posted March 26, 2015 i'm going to assume the current situation with credits is incentive to buy credit boosters. Link to comment Share on other sites More sharing options...
TheBrsrkr Posted March 26, 2015 Share Posted March 26, 2015 Or. Or better idea. How about credits scale on all endless game modes? Basically this. Also relevant: https://forums.warframe.com/index.php?/topic/415197-credits/ Link to comment Share on other sites More sharing options...
Sziklamester Posted March 29, 2015 Share Posted March 29, 2015 Seems they revert the dark sector change. I got the usual credit reward. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now