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Sci_Ant's Comprehensive Chroma Armor Build Guide [In-Depth With Calculations And Results]


Sci_Ant
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UPDATED : 28th June, 2015

VERSION 12

 

Hello Tenno ! Chroma is such an amazing and complex beast and I've spent many hours wondering how to mod him, as I'm sure many of you have.

 

Since his best powers (Elemental Ward and Vex Armor) have such complex interactions with each other and with defensive mods (Vitality, Redirection, Steel Fiber etc.), I decided to do an in-depth numerical analysis of a large number of permutations using different mods and elemental combos.

 

First off a little overview :

 

1. This guide assumes that you know the basics of how Chroma's abilities work. If not then please read the following page >  http://warframe.wikia.com/wiki/Chroma/Abilities

2. There are several cases that have been studied, taking into consideration effects only from Elemental Ward and Vex Armor.

3. Each case takes into consideration only elements that affect armor and effective health (Electric, Cold, Heat) Yep, no Toxin.

4. Each case involves the activation of both Vex Armor and Elemental Ward (best way to do this is press 3 then press 2 and the animations will flow seamlessly and you can start shooting immediately).

5. All effective health values are considered only for the period that these 2 powers are active.

6. All related values have been color coded as follows : Shield/Electric, Armor/Cold, Health/Heat/Damage, Effective Health/Results. (Cold is actually obtained by using black, white or grey in the game, but is orange here to connect it to Armor.)

7. Formulae for all the calculations have been taken from the following pages :
    > http://warframe.wikia.com/wiki/Armor
    > http://warframe.wikia.com/wiki/Warframe_Attributes#Armor
    > http://warframe.wikia.com/wiki/Chroma_(Warframe)

 

8. Acronyms :

TF = Transient Fortitude
BR = Blind Rage
FE = Fleeting Expertise
NM = Narrow Minded
PC = Primed Continuity
Const. = Constitution
r = rank
Dmg = Damage
HP = Hit Points

 

9. Cases 1, 2, 3 and 4 are based on this basic framework, the empty slots being where the mods in question are placed :

OU5fVij.jpg

 

IMPORTANT FACTS TO KNOW:

> Damage reduction on Chroma does not affect Shields.

> Armor only affects Health directly.

> Even with max Scorn value on Vex Armor your shields will still take the same amount of damage they were taking earlier.

> Thus rendering a Maxed Redirection or Vigor only a utility to reach the maximum value of Scorn (Armor Increase) directly without having to regen shields after 300 loss.

> It takes a loss of 400 Shields to reach the max Scorn value or max Fury value.

> Overshields losses DO NOT contribute to Vex Armor Scorn increase.

 

> Elemental Ward's buff's for Chroma and allies are % increases and not fixed number increases. This has been tested by user Bouldershoulder and his post outlining the fact with screenshots is here > https://forums.warframe.com/index.php?/topic/431756-sci-ants-comprehensive-chroma-armor-build-guide-v2-in-depth-with-calculations-and-results/page-2#entry4793886

 

> Vex Armor is a direct increase to TOTAL ARMOR and STACKS MULTIPLICATIVELY with Steel Fiber and Cold Elemental Ward (as stated on wiki, and tested from different sources)

 

Thread with all the Simulacrum testing done by me > https://forums.warframe.com/index.php?/topic/476059-sci-ants-chroma-armor-build-guide-correctional-addendum-important/

 

> Quick Thinking efficiency is affected by the total Armor on Chroma and adds very large amounts of effective health to him if used along with a maxed Primed Flow. The tests to prove this claim and the effective health values with different cases can be found here > https://forums.warframe.com/index.php?/topic/479726-quick-thinking-is-affected-by-armor-proof-implications-on-chroma-sci-ants-chroma-guide-addendum/

 

> Total Armor on Chroma is the same regardless of which ability is activated first between Elemental Ward and Vex Armor. It is actually better to activate Vex Armor first then activate Elemental Ward since the animation plays out more smoothly and both can be activated fast.

 

> The damage reduction from Chroma's powers stacks multiplicatively with Trinity's damage reduction from Blessing and the final damage reduction can be calculated by the following formula >

 

Final Damage Reduction = 1 - [(1 - DRchroma/100) * (1 - DRtrin/100)]

For example if Damage Reduction from Chroma's powers and armor is 95 % and Damage Reduction from Trinity's Blessing is 80 % then the Final Damage Reduction =1 - [(1 - 95/100) * (1 - 80/100)] = 1 - (0.05 * 0.2) = 1 - 0.01 = .99 or 99 %

 

Thanks to Bouldershoulder and Darzk for providing the above formula.

 

ALL FORMULAE USED :

1. Damage Received = Attack Damage ÷ (1 + Net Armor/300)

2. Damage Received % = Dmg Rec/Attack Dmg x 100 = 100 / (1 + Net Armor/300)

3. Damage Reduction % = 100 - Dmg Rec %

 

4. The 3 above combined can be simply stated as > 

Damage Reduction % = 100 − (100 / (1 + Armor / 300))

 

5. Effective Health = Shields + (Health * (1 + Net Armor/300)) 

 

6. Fury % = 100% + (1.75 x Power strength %)

 

7. Effective health for Quick Thinking = Damage Reduction factor * Quick Thinking Efficiency * Energy Pool

 

8. Elemental Ward buffs for CHROMA and ALLIES are according to the following formula:

 

Added Attribute = Base Value of Attribute * Elemental Ward Buff % * Power Strength %

 

Therefore, for CHROMA ONLY (Base HP and Shields = 100, Base armor = 350) the buffs are calculated as follows:

 

For Electric/Shields = 100 * (100% /100) * (power strength% /100) = Power Strength % 

For Heat/Health = 100 * (200% /100) * (power strength% /100) = 2 * Power Strength %

For Cold/Armor = 350 * (150% /100) * (power strength% / 100) = 5.25 * Power Strength %

 

9. Total Armor on Chroma = Vex Armor increase * (Base Armor + Armor Increase from Steel Fiber + Armor Increase from COLD Elemental Ward) 

                                          = (Vex Armor multiplier * Power Strength) * [base Armor + (Base Armor * Steel fiber %) + (Base Armor * 150 % * Power Strength %)]

                                          = (3.5 * Pwr Str %) * [350 + (350 * Steel fiber%) + (350 * 1.5 * Power Strength%)]

                                          = (3.5 * Pwr Str %) * [350 (1 + SF% + (1.5* Pwr Str %))]

 

where % implies that the value is what you see in the game UI divided by 100.

 

Therefore, when 400 shields are instantly lost > 

 

Simplest formula for Chroma Armor (when both COLD Elemental Ward and Vex Armor are active) = (3.5 * Pwr Str %) * [350 (1 + SF% + (1.5* Pwr Str %))]

 

Simplest formula for Chroma Armor (when NON COLD i.e., HEAT, ELECTRIC or TOXIN Elemental Ward and Vex Armor are active) = (3.5 * Pwr Str %) * [350 (1 + SF%)]

 

And therefore, when 300 shields are instantly lost (due to no shield increase from Mods or NON ELECTRIC Elemental Ward) > 

 

Simplest formula for Chroma Armor (when both COLD Elemental Ward and Vex Armor are active) = 75% of (3.5 * Pwr Str %) * [350 (1 + SF% + (1.5* Pwr Str %))]

= (2.625 * Pwr Str %) * [350 (1 + SF% + (1.5* Pwr Str %))]

 

Simplest formula for Chroma Armor (when NON COLD or ELECTRIC i.e., HEAT or TOXIN Elemental Ward and Vex Armor are active) = 75 % of (3.5 * Pwr Str %) * [350 (1 + SF%)]

(2.625 * Pwr Str %) * [350 (1 + SF%)]

 

NOTE : 2.625 is 75 % of 3.5, since in some cases only 300 and not 400 shields can be lost giving only 75 % Scorn from Vex Armor, while requiring a recharge and loss of shields to a minimum of 100 only then giving 100 % Scorn from Vex Armor.

 

IN SIMPLER TERMS :

ARMOR for COLD @ 400 shields loss (100% Scorn) = (3.5 * Pwr Str %) * [350 + (350 * Steel fiber%) + (350 * 1.5 * Power Strength%)]

= (3.5 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))]

 

ARMOR for ELECTRIC, HEAT, TOXIN @ 400 shields loss (100% Scorn) = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)]

 

ARMOR for COLD @ 300 shields loss (75% Scorn) = (2.625 * Pwr Str %) * [350 + (350 * Steel fiber%) + (350 * 1.5 * Power Strength%)]

= (2.625 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))]

 

ARMOR for HEAT, TOXIN @ 300 shields loss (75% Scorn) = (2.625 * Pwr Str %) * [350 (1 + Steel Fiber %)]

 

NOW, ON WITH THE GUIDE!

 

CASE 0 = 100 % Power Strength

CASE 1, 2, 3 and 4 = 200 % Power Strength

CASE 5, Alt Versions = MAXED (284%) Power Strength

-------------------------------------------------------------------------------------------------------------------------------------------------
CASE 0 (Base Reference for Calculations)

No Mods at all

 

Warframe Details :

Armor = 350
Shield = 300
Health = 300

 

Power Strength : 100 % (No Power Strength mods)
Power Duration : 100 % (No Power Duration mods)

 

Power Details :

>> POWER 2 (Elemental Ward) :

Duration = 25 sec
--------------------------------------------------------
Electric :
+ 100 Shields (300 + 100 = 400 total)
10 x dmg to single target in succession
--------------------------------------------------------
Cold :
+ 525 Armor (350 + 525 = 875 total)
3 x dmg returned to all ranged targets that attack
--------------------------------------------------------
Heat :

+ 200 Health (300 + 200 = 500 total)
100 Heat DPS in 5 m range

---------------------------------------------------------------------------------------------------------------

>> POWER 3 (Vex Armor) :

Duration = 25 sec

Scorn (Armor) = + 350 % or 3.5 x at max (at loss of 400 shields)
Fury (Dmg) = + 275% or 2.75 x at max (at loss of 100 health)

 

NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :

 

CALCULATIONS:

1. POWER 2 + 3 active for ELECTRIC element :

On loss of 400 Shields (0 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 3.5 (350 (1 + 0)) = 3.5 * 350 = 1225 Armor

Dmg Reduction % =>100 - 100 / (1 + (1225/300)) =>100 - (100 / 5.0833) => 100 - 19.672 % = 80.328 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300))  = 0 + (300 x 5.0833) = 1524.99 HP (HIT POINTS)

RELATED FORMULA:

Damage Reduction % = 100 − (100 / (1 + Armor / 300))

------------------------------------------------------------------------------------------------------------------------------------------------------

2. POWER 2 + 3 active for COLD element :

On loss of 300 Shields (0 remaining)

> Total Armor = (2.625 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))] = 2.625 [350 (1 + 0 + 1.5)] = 2.625 (875) = 2296.875 Armor

 

Dmg Reduction % =>100 - 100 / (1 + (2296.875/300)) =>100 - (100 / 8.65625) => 100 - 11.552 % = 88.448 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300))  = 0 + (300 x 8.65625) = 2596.875 HP

RELATED NOTE:

[Only first time loss of shields is accounted for, not loss of shields regenerated later]
[Hence, Scorn reaches only 75 % of it's potential]

----------------------------------------------------------------------------------------------------------------

On loss of 100 Shields (200 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))] = 3.5 [350 (1 + 0 + 1.5)] = 3.5 (875) =  3062.5 Armor

Dmg Reduction % =>100 - 100 / (1 + (3062.5/300)) =>100 - (100 / 11.2083) => 100 - 8.922 % = 91.078 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (300 x 11.2083) = 3562.5 HP

RELATED NOTE:

[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again]
[Hence, Scorn reaches it's full potential]

----------------------------------------------------------------------------------------------------------------------------
3. POWER 2 + 3 active for HEAT element :

On loss of 300 Shields (0 remaining)

> Total Armor = (2.625 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 2.625 (350) = 918.75 Armor

Dmg Reduction % =>100 - 100 / (1 + (918.75/300)) =>100 - (100 / 4.0625) => 100 - 24.615 % = 75.3846 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 0 + (500 x 4.0625) = 2031.25 HP

RELATED NOTE:

[Only first time loss of shields is accounted for, not loss of shields regenerated later]
[Hence, Scorn reaches only 75 % of it's potential]

----------------------------------------------------------------------------------------------------------------

On loss of 100 Shields (200 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 3.5 (350) = 1225 Armor
Dmg Reduction % =>100 - 100 / (1 + (1225/300)) =>100 - (100 / 5.0833) => 100 - 19.672 % = 80.328 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (500 x 5.0833) = 2741.67 HP

RELATED NOTE:

[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again]
[Hence, Scorn reaches it's full potential]

-------------------------------------------------------------------------------------------------------------------------------------------------------

CASE 1

Maxed Steel Fiber + Maxed Redirection

 

Warframe Details :

Armor = 735
Shield = 740
Health = 300

 

Power Strength : 200 % (Max TF + r4 BR)
Power Duration : 166.5 % (Max NM + Max PC - Max FE - Max TF)

 

Power Details :

>> POWER 2 (Elemental Ward) :

Duration = 41.625 sec
--------------------------------------------------------
Electric :
+ 200 Shields (940 total)
20 x dmg to single target in succession
--------------------------------------------------------
Cold :
+ 1050 Armor (1785 total)
6 x dmg returned to all ranged targets that attack
--------------------------------------------------------
Heat :

+ 400 Health (700 total)
200 Heat DPS in 5 m range

---------------------------------------------------------------------------------------------------------------

>> POWER 3 (Vex Armor) :

Duration = 41.625 sec

Scorn (Armor) = + 700 % or 7 x at max (at loss of 400 shields)
Fury (Dmg) = + 450% or 4.5 x at max (at loss of 100 health)

 

NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :

 

CALCULATIONS:

1. POWER 2 + 3 active for ELECTRIC element :

On loss of 400 Shields (540 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 7 * (350 (1 + 1.1)) = 7 (735) = 5145 Armor
Dmg Reduction % =>100 - 100 / (1 + (5145/300)) =>100 - (100 / 18.15) => 100 - 5.5096 % = 94.49 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300))  = 540 + (300 x 18.15) = 5985 HP (HIT POINTS)

RELATED FORMULA:

Damage Reduction % = 100 − (100 / (1 + Armor / 300))

------------------------------------------------------------------------------------------------------------------------------------------------------
2. POWER 2 + 3 active for COLD element :

On loss of 400 Shields (340 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))] = 7 (350 (1 + 1.1 + 3)) = 7 (1785) = 12495 Armor

Dmg Reduction % =>100 - 100 / (1 + (12495/300)) =>100 - (100 / 42.65) => 100 - 2.3446 % = 97.655 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300))  = 340 + (300 x 42.65) = 13135 HP
------------------------------------------------------------------------------------------------------------------------------------------------------

3. POWER 2 + 3 active for HEAT element :

On loss of 400 Shields (340 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 7 (350 (1 + 1.1)) = 7 (735) = 5145 Armor
Dmg Reduction % =>100 - 100 / (1 + (5145/300)) =>100 - (100 / 18.15) => 100 - 5.5096 % = 94.49 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300))  = 340 + (700 x 18.15) = 13045 HP

-------------------------------------------------------------------------------------------------------------------------------------------------------
CASE 2
Maxed Steel Fiber + Maxed Vitality

 

Warframe Details :

Armor = 735

Shield = 300
Health = 740

 

Power Strength : 200 % (Max TF + r4 BR)
Power Duration : 166.5 % (Max NM + Max PC - Max FE - Max TF)

 

Power Details :

>> POWER 2 (Elemental Ward) :
Duration = 41.625 sec
--------------------------------------------------------
Electric :
+ 200 Shields (500 total)

20 x dmg to single target in succession
--------------------------------------------------------
Cold :
+ 1050 Armor (1785 total)
6 x dmg returned to all ranged targets that attack
--------------------------------------------------------

Heat :

+ 400 Health (1140 total)

200 Heat DPS in 5 m range

---------------------------------------------------------------------------------------------------------------

>> POWER 3 (Vex Armor) :
Duration = 41.625 sec

Scorn (Armor) = + 700 % or 7 x at max (at loss of 400 shields)
Fury (Dmg) = + 450% or 4.5 x at max (at loss of 100 health)

 

NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :

 

CALCULATIONS:

1. POWER 2 + 3 active for ELECTRIC element :

On loss of 400 Shields (100 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 7 * (350 (1 + 1.1)) = 7 (735) = 5145 Armor
Dmg Reduction % =>100 - 100 / (1 + (5145/300)) =>100 - (100 / 18.15) => 100 - 5.5096 % = 94.49 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 100 + (740 x 18.15) = 13531 HP (HIT POINTS)

RELATED FORMULA:

Damage Reduction % = 100 − (100 / (1 + Armor / 300))

------------------------------------------------------------------------------------------------------------------------------------------------------
2. POWER 2 + 3 active for COLD element :

On loss of 300 Shields (0 remaining)

> Total Armor = (2.625 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))] = 5.25 [350 (1 + 1.1 + 3)] = 5.25 (1785) = 9371.25 Armor

Dmg Reduction % =>100 - 100 / (1 + (9371.25/300)) =>100 - (100 / 32.2375) => 100 - 3.1019 % = 96.898 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 0 + (740 x 32.2375) = 23855.75 HP

RELATED NOTE:

[Only first time loss of shields is accounted for, not loss of shields regenerated later]
[Hence, Scorn reaches only 75 % of it's potential]

----------------------------------------------------------------------------------------------------------------

On loss of 400 Shields (340 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))] = 7 (350 (1 + 1.1 + 3)) = 7 (1785) = 12495 Armor

Dmg Reduction % =>100 - 100 / (1 + (12495/300)) =>100 - (100 / 42.65) => 100 - 2.3446 % = 97.655 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (740 x 42.65) = 31761 HP

RELATED NOTE:

[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again]
[Hence, Scorn reaches it's full potential]

----------------------------------------------------------------------------------------------------------------------------
3. POWER 2 + 3 active for HEAT element :

On loss of 300 Shields (0 remaining)

> Total Armor = (2.625 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 5.25 * (350 (1 + 1.1)) = 5.25 (735) = 3858.75 Armor
Dmg Reduction % =>100 - 100 / (1 + (3858.75/300)) =>100 - (100 / 13.8625) => 100 - 7.2137 % = 92.786 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 0 + (1140 x 13.8625) = 15803.25 HP

RELATED NOTE:

[Only first time loss of shields is accounted for, not loss of shields regenerated later]
[Hence, Scorn reaches only 75 % of it's potential]

----------------------------------------------------------------------------------------------------------------

On loss of 100 Shields (200 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 7 * (350 (1 + 1.1)) = 7 (735) = 5145 Armor
Dmg Reduction % =>100 - 100 / (1 + (5145/300)) =>100 - (100 / 18.15) => 100 - 5.5096 % = 94.49 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (1140 x 18.15) = 20891 HP

RELATED NOTE:

[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again]
[Hence, Scorn reaches it's full potential]

--------------------------------------------------------------------------------------------------------------------------------------------------------
CASE 3
Maxed Redirection + Maxed Vitality

 

Warframe Details :

Armor = 350
Shield = 740
Health = 740

 

Power Strength : 200 % (Max TF + r4 BR)
Power Duration : 166.5 % (Max NM + Max PC - Max FE - Max TF)

 

Power Details :

>> POWER 2 (Elemental Ward) :
Duration = 41.625 sec
--------------------------------------------------------
Electric :
+ 200 Shields (940 total)

20 x dmg to single target in succession
--------------------------------------------------------
Cold :
+ 1050 Armor (1400 total)
6 x dmg returned to all ranged targets that attack
--------------------------------------------------------

Heat :

+ 400 Health (1140 total)
200 Heat DPS in 5 m range

---------------------------------------------------------------------------------------------------------------

>> POWER 3 (Vex Armor) :
Duration = 41.625 sec

Scorn (Armor) = + 700 % or 7 x at max (at loss of 400 shields)
Fury (Dmg) = + 450% or 4.5 x at max (at loss of 100 health)

 

NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :

 

CALCULATIONS:

1. POWER 2 + 3 active for ELECTRIC element :

On loss of 400 Shields (540 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 7 (350) = 2450 Armor

Dmg Reduction % =>100 - 100 / (1 + (2450/300)) =>100 - (100 / 9.1667) => 100 - 10.909 % = 89.09 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 540 + (740 x 9.1667) = 7323.33 HP (HIT POINTS)

RELATED FORMULA:

Damage Reduction % = 100 − (100 / (1 + Armor / 300))

------------------------------------------------------------------------------------------------------------------------------------------------------
2. POWER 2 + 3 active for COLD element :

On loss of 400 Shields (340 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))] = 7 (350 (1 + 3)) = 7 (1400) = 9800 Armor

Dmg Reduction % =>100 - 100 / (1 + (9800/300)) =>100 - (100 / 33.6667) => 100 - 2.970 % = 97.029 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 340 + (740 x 33.6667) = 25253.33 HP

------------------------------------------------------------------------------------------------------------------------------------------------------
3. POWER 2 + 3 active for HEAT element :

On loss of 400 Shields (340 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 7 (350) = 2450 Armor

Dmg Reduction % =>100 - 100 / (1 + (2450/300)) =>100 - (100 / 9.1667) => 100 - 10.909 % = 89.09 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 340 + (1140 x 9.1667) = 10790 HP

--------------------------------------------------------------------------------------------------------------------------------------------------------
CASE 4
Maxed Vitality + Maxed Vigor 

 

Warframe Details :

Armor = 350
Shield = 420
Health = 860

 

Power Strength : 200 % (Max TF + r4 BR)
Power Duration : 166.5 % (Max NM + Max PC - Max FE - Max TF)

 

Power Details :

>> POWER 2 (Elemental Ward) :
Duration = 41.625 sec
--------------------------------------------------------
Electric :
+ 200 Shields (620 total)

20 x dmg to single target in succession
--------------------------------------------------------
Cold :
+ 1050 Armor (1400 total)
6 x dmg returned to all ranged targets that attack
--------------------------------------------------------

Heat :

+ 400 Health (1260 total)
200 Heat DPS in 5 m range

---------------------------------------------------------------------------------------------------------------

>> POWER 3 (Vex Armor) :
Duration = 41.625 sec

Scorn (Armor) = + 700 % or 7 x at max (at loss of 400 shields)
Fury (Dmg) = + 450% or 4.5 x at max (at loss of 100 health)

 

NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :

 

CALCULATIONS:

1. POWER 2 + 3 active for ELECTRIC element :

On loss of 400 Shields (220 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 7 (350) = 2450 Armor

Dmg Reduction % =>100 - 100 / (1 + (2450/300)) =>100 - (100 / 9.1667) => 100 - 10.909 % = 89.09 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 220 + (860 x 9.1667) = 8103.33 HP (HIT POINTS)

RELATED FORMULA:

Damage Reduction % = 100 − (100 / (1 + Armor / 300))

------------------------------------------------------------------------------------------------------------------------------------------------------

2. POWER 2 + 3 active for COLD element :

On loss of 400 Shields (20 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))] = 7 (350 (1 + 3)) = 7 (1400) = 9800 Armor

Dmg Reduction % =>100 - 100 / (1 + (9800/300)) => (100 / 33.6667) =>100 - 100 - 2.970 % = 97.029 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 20 + (860 x 33.6667) = 28973.33 HP

------------------------------------------------------------------------------------------------------------------------------------------------------
3. POWER 2 + 3 active for HEAT element :

On loss of 400 Shields (20 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 7 (350) = 2450 Armor

Dmg Reduction % =>100 - 100 / (1 + (2450/300)) => (100 / 9.1667) =>100 - 100 - 10.909 % = 89.09 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 20 + (1260 x 9.1667) = 11570 HP

--------------------------------------------------------------------------------------------------------------------------------------------------------
CASE 5
No Steel Fiber/Vitality/Redirection - MAXED Strength + MAXED Duration + MAXED Efficiency Mods

 

Warframe Details :

Armor = 350
Shield = 300
Health = 300

 

Power Strength : 284 % (Max TF + Max BR + Max Intensify)
Power Duration : 194.5 % (Max NM + Max PC + Max Const.- Max FE - Max TF)

 

Power Details :

>> POWER 2 (Elemental Ward) :
Duration = 48.625 sec
--------------------------------------------------------

Electric :
+ 284 Shields (584 total)

28.4 x dmg to single target in succession
--------------------------------------------------------

Cold :
+ 1491 Armor (1841 total)
8.52 x dmg returned to all ranged targets that attack
--------------------------------------------------------
Heat :

+ 568 Health (868 total)
284 Heat DPS in 5 m range
---------------------------------------------------------------------------------------------------------------

>> POWER 3 (Vex Armor) :
Duration = 48.625 sec

Scorn (Armor) =+ 994 % or 9.94 x at max (at loss of 400 shields)
Fury (Dmg) = + 597% or 5.97 x at max (at loss of 100 health)

 

NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :

 

CALCULATIONS:

1. POWER 2 + 3 active for ELECTRIC element :

On loss of 400 Shields (184 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 9.94 (350) = 3479 Armor
Dmg Reduction % =>100 - 100 / (1 + (3479/300)) =>100 - (100 / 12.5967) => 100 - 7.9386 % = 92.061 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 184 + (300 x 12.5967) = 3963 HP (HIT POINTS)

RELATED FORMULA:

Damage Reduction % = 100 − (100 / (1 + Armor / 300))

------------------------------------------------------------------------------------------------------------------------------------------------------
2. POWER 2 + 3 active for COLD element :

On loss of 300 Shields (0 remaining)

> Total Armor = (2.625 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))] = 7.455 (350 (1 + 4.26)) = 13724.655 Armor

Dmg Reduction % =>100 - 100 / (1 + (13724.655/300)) =>100 - (100 / 46.74885) => 100 - 2.1391 % = 97.861 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 0 + (300 x 46.74885) = 14024.655 HP

RELATED NOTE:

[Only first time loss of shields is accounted for, not loss of shields regenerated later]
[Hence, Scorn reaches only 75 % of it's potential]

----------------------------------------------------------------------------------------------------------------

On loss of 100 Shields (200 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))] = 9.94 (350 (1 + 4.26)) = 18299.54 Armor

Dmg Reduction % =>100 - 100 / (1 + (18299.54/300)) =>100 - (100 / 61.9985) => 100 - 1.6129 % = 98.387 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (300 x 61.9985) = 18799.54 HP

RELATED NOTE:

[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again]
[Hence, Scorn reaches it's full potential]

----------------------------------------------------------------------------------------------------------------------------
3. POWER 2 + 3 active for HEAT element :

On loss of 300 Shields (0 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 7.455 (350) = 2609.25 Armor
Dmg Reduction % =>100 - 100 / (1 + (2609.25/300)) =>100 - (100 / 9.6975) => 100 - 10.3119 % = 89.688 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 0 + (868 x 9.6975) = 8417.43 HP

RELATED NOTE:

[Only first time loss of shields is accounted for, not loss of shields regenerated later]
[Hence, Scorn reaches only 75 % of it's potential]

----------------------------------------------------------------------------------------------------------------

On loss of 100 Shields (200 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 9.94 (350) = 3479 Armor
Dmg Reduction % =>100 - 100 / (1 + (3479/300)) =>100 - (100 / 12.5967) => 100 - 7.9386 % = 92.061 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (868 x 12.5967) = 11133.91 HP

RELATED NOTE:

[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again]
[Hence, Scorn reaches it's full potential]


--------------------------------------------------------------------------------------------------------------------------------------------------------

CASE 5 - Alternate Version 1
No Vitality/Redirection - MAXED Strength + MAXED Duration + Maxed Steel Fiber (replacing Streamline)

 

Warframe Details :

Armor = 735

Shield = 300
Health = 300

 

Power Strength : 284 % (Max TF + Max BR + Max Intensify)
Power Duration : 194.5 % (Max NM + Max PC + Max Const. - Max FE - Max TF)

 

Power Details :

>> POWER 2 (Elemental Ward) :
Duration = 48.625 sec
--------------------------------------------------------

Electric :
+ 284 Shields (584 total)

28.4 x dmg to single target in succession
--------------------------------------------------------

Cold :
+ 1491 Armor (2226 total)
8.52 x dmg returned to all ranged targets that attack
--------------------------------------------------------
Heat :

+ 568 Health (868 total)
284 Heat DPS in 5 m range
---------------------------------------------------------------------------------------------------------------

>> POWER 3 (Vex Armor) :
Duration = 48.625 sec

Scorn (Armor) =+ 994 % or 9.94 x at max (at loss of 400 shields)
Fury (Dmg) = + 597% or 5.97 x at max (at loss of 100 health)

 

NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :

 

CALCULATIONS:

1. POWER 2 + 3 active for ELECTRIC element :

On loss of 400 Shields (184 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 9.94 (350 (1 + 1.1)) = 7305.9 Armor
Dmg Reduction % =>100 - 100 / (1 + (7305.9/300)) =>100 - (100 / 25.353) => 100 - 3.9443 % = 96.056 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 184 + (300 x 25.353) = 7789.9 HP (HIT POINTS)

RELATED FORMULA:

Damage Reduction % = 100 − (100 / (1 + Armor / 300))

------------------------------------------------------------------------------------------------------------------------------------------------------
2. POWER 2 + 3 active for COLD element :

On loss of 300 Shields (0 remaining)

> Total Armor = (2.625 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))] = 7.455 (350 (1 + 1.1 + 4.26)) = 7.455 (2226) = 16594.83 Armor

Dmg Reduction % =>100 - 100 / (1 + (16594.83/300)) =>100 - (100 / 56.3161) => 100 - 1.7756 % = 98.224 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 0 + (300 x 56.3161) = 16894.83 HP

RELATED NOTE:

[Only first time loss of shields is accounted for, not loss of shields regenerated later]
[Hence, Scorn reaches only 75 % of it's potential]

----------------------------------------------------------------------------------------------------------------

On loss of 100 Shields (200 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))] = 9.94 (350 (1 + 1.1 + 4.26)) = 9.94 (2226) = 22126.44 Armor

Dmg Reduction % =>100 - 100 / (1 + (22126.44/300)) =>100 - (100 / 74.7548) => 100 - 1.3377 % = 98.662 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (300 x 74.7548) = 22626.44 HP

RELATED NOTE:

[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again]
[Hence, Scorn reaches it's full potential]

----------------------------------------------------------------------------------------------------------------------------
3. POWER 2 + 3 active for HEAT element :

On loss of 300 Shields (0 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 7.455 (350 (1 + 1.1)) = 5479.425 Armor
Dmg Reduction % =>100 - 100 / (1 + (5479.425/300)) =>100 - (100 / 19.26475) => 100 - 5.1908 % = 94.809 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 0 + (868 x 19.26475) = 16721.803 HP

RELATED NOTE:

[Only first time loss of shields is accounted for, not loss of shields regenerated later]
[Hence, Scorn reaches only 75 % of it's potential]

----------------------------------------------------------------------------------------------------------------

On loss of 100 Shields (200 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 9.94 (350 (1 + 1.1)) = 7305.9 Armor
Dmg Reduction % =>100 - 100 / (1 + (7305.9/300)) =>100 - (100 / 25.353) => 100 - 3.9443 % = 96.056 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (868 x 25.353) = 22206.404 HP

RELATED NOTE:

[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again]
[Hence, Scorn reaches it's full potential]


--------------------------------------------------------------------------------------------------------------------------------------------------------

CASE 5 - Alternate Version 2
No Steel Fiber/Redirection - MAXED Strength + MAXED Duration + Maxed Vitality (replacing Streamline)

 

Warframe Details :

Armor = 350
Shield = 300
Health = 740

 

Power Strength : 284 % (Max TF + Max BR + Max Intensify)
Power Duration : 194.5 % (Max NM + Max PC + Max Const. - Max FE - Max TF)

 

Power Details :

>> POWER 2 (Elemental Ward) :
Duration = 48.625 sec
--------------------------------------------------------

Electric :
+ 284 Shields (584 total)

28.4 x dmg to single target in succession
--------------------------------------------------------

Cold :
+ 1491 Armor (1841 total)
8.52 x dmg returned to all ranged targets that attack
--------------------------------------------------------
Heat :

+ 568 Health (1308 total)
284 Heat DPS in 5 m range
---------------------------------------------------------------------------------------------------------------

>> POWER 3 (Vex Armor) :
Duration = 48.625 sec

Scorn (Armor) =+ 994 % or 9.94 x at max (at loss of 400 shields)
Fury (Dmg) = + 597% or 5.97 x at max (at loss of 100 health)

 

NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :

 

CALCULATIONS:

1. POWER 2 + 3 active for ELECTRIC element :

On loss of 400 Shields (184 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 9.94 (350) = 3479 Armor
Dmg Reduction % =>100 - 100 / (1 + (3479/300)) =>100 - (100 / 12.5967) => 100 - 7.9386 % = 92.061 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 184 + (740 x 12.5967) = 9505.53 (HIT POINTS)

------------------------------------------------------------------------------------------------------------------------------------------------------
2. POWER 2 + 3 active for COLD element :

On loss of 300 Shields (0 remaining)

> Total Armor = (2.625 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))] = 7.455 (350 (1 + 4.26)) = 13724.655 Armor

Dmg Reduction % =>100 - 100 / (1 + (13724.655/300)) =>100 - (100 / 46.74885) => 100 - 2.1391 % = 97.861 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 0 + (740 x 46.74885) = 34594.149 HP

>RELATED NOTE:

[Only first time loss of shields is accounted for, not loss of shields regenerated later]
[Hence, Scorn reaches only 75 % of it's potential]

----------------------------------------------------------------------------------------------------------------

On loss of 100 Shields (200 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))] = 9.94 (350 (1 + 4.26)) = 18299.54 Armor

Dmg Reduction % =>100 - 100 / (1 + (18299.54/300)) => (100 / 61.9985) =>100 - 100 - 1.6129 % = 98.387 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (740 x 61.9985) = 46078.865 HP

RELATED NOTE:

[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again]
[Hence, Scorn reaches it's full potential]

----------------------------------------------------------------------------------------------------------------------------
3. POWER 2 + 3 active for HEAT element :

On loss of 300 Shields (0 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 7.455 (350) = 2609.25 Armor
Dmg Reduction % =>100 - 100 / (1 + (2609.25/300)) =>100 - (100 / 9.6975) => 100 - 10.3119 % = 89.688 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 0 + (1308 x 9.6975) = 12684.33 HP

RELATED NOTE:

[Only first time loss of shields is accounted for, not loss of shields regenerated later]
[Hence, Scorn reaches only 75 % of it's potential]

----------------------------------------------------------------------------------------------------------------

On loss of 100 Shields (200 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 9.94 (350) = 3479 Armor
Dmg Reduction % =>100 - 100 / (1 + (3479/300)) =>100 - (100 / 12.5967) => 100 - 7.9386 % = 92.061 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (1308 x 12.5967) = 16676.44 HP

RELATED NOTE:

[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again]
[Hence, Scorn reaches it's full potential]


-------------------------------------------------------------------------------------------------------------------------------------------------------

CASE 5 - Alternate Version 3
No Redirection - MAXED Strength + HIGH Duration + Maxed Steel FiberMaxed Vitality (replacing Streamline and Constitution)

 

Warframe Details :

Armor = 735

Shield = 300
Health = 740

 

Power Strength : 284 % (Max TF + Max BR + Max Intensify)
Power Duration : 166.5 % (Max NM + Max PC - Max FE - Max TF)

 

Power Details :

>> POWER 2 (Elemental Ward) :
Duration = 41.625 sec
--------------------------------------------------------

Electric :
+ 284 Shields (584 total)

28.4 x dmg to single target in succession
--------------------------------------------------------

Cold :
+ 1491 Armor (2226 total)
8.52 x dmg returned to all ranged targets that attack
--------------------------------------------------------
Heat :

+ 568 Health (1308 total)
284 Heat DPS in 5 m range
---------------------------------------------------------------------------------------------------------------

>> POWER 3 (Vex Armor) :
Duration = 41.625 sec

Scorn (Armor) =+ 994 % or 9.94 x at max (at loss of 400 shields)
Fury (Dmg) = + 597% or 5.97 x at max (at loss of 100 health)

 

NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :

 

CALCULATIONS:

1. POWER 2 + 3 active for ELECTRIC element :

On loss of 400 Shields (184 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 9.94 (350 (1 + 1.1)) = 7305.9 Armor
Dmg Reduction % =>100 - 100 / (1 + (7305.9/300)) =>100 - (100 / 25.353) => 100 - 3.9443 % = 96.056 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (740 x 61.9985) = 46078.865 HP

---------------------------------------------------------------------------------------------------------------------

> Total Armor = (2.625 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))] = 7.455 (350 (1 + 1.1 + 4.26)) = 7.455 (2226) = 16594.83 Armor

Dmg Reduction % =>100 - 100 / (1 + (16594.83/300)) =>100 - (100 / 56.3161) => 100 - 1.7756 % = 98.224 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 0 + (740 x 56.3161) = 41673.914 HP

RELATED NOTE:

[Only first time loss of shields is accounted for, not loss of shields regenerated later]
[Hence, Scorn reaches only 75 % of it's potential]

----------------------------------------------------------------------------------------------------------------

On loss of 100 Shields (200 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))] = 9.94 (350 (1 + 1.1 + 4.26)) = 9.94 (2226) = 22126.44 Armor

Dmg Reduction % =>100 - 100 / (1 + (22126.44/300)) =>100 - (100 / 74.7548) => 100 - 1.3377 % = 98.662 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (740 x 74.7548) = 55518.552 HP

RELATED NOTE:

[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again]
[Hence, Scorn reaches it's full potential]

----------------------------------------------------------------------------------------------------------------------------
3. POWER 2 + 3 active for HEAT element :

On loss of 300 Shields (0 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 7.455 (350 (1 + 1.1)) = 5479.425 Armor
Dmg Reduction % =>100 - 100 / (1 + (5479.425/300)) =>100 - (100 / 19.26475) => 100 - 5.1908 % = 94.809 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 0 + (1308 x 19.26475) = 25198.293 HP

RELATED NOTE:

[Only first time loss of shields is accounted for, not loss of shields regenerated later]
[Hence, Scorn reaches only 75 % of it's potential]

----------------------------------------------------------------------------------------------------------------

On loss of 100 Shields (200 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 9.94 (350 (1 + 1.1)) = 7305.9 Armor
Dmg Reduction % =>100 - 100 / (1 + (7305.9/300)) =>100 - (100 / 25.353) => 100 - 3.9443 % = 96.056 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (1308 x 25.353) = 33361.724 HP

RELATED NOTE:

[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again]
[Hence, Scorn reaches it's full potential]


--------------------------------------------------------------------------------------------------------------------------------------------------------

CASE 5 - Alternate Version 4

No Steel Fiber/Redirection - MAXED Strength + HIGH Duration + Maxed Vitality + Maxed Vigor (replacing Streamline and Constitution)

 

Warframe Details :

Armor = 350
Shield = 420
Health = 860

 

Power Strength : 284 % (Max TF + Max BR + Max Intensify)
Power Duration : 166.5 % (Max NM + Max PC - Max FE - Max TF)

 

Power Details :

>> POWER 2 (Elemental Ward) :
Duration = 41.625 sec
--------------------------------------------------------

Electric :
+ 284 Shields (420 + 284 = 704 total)
28.4 x dmg to single target in succession
--------------------------------------------------------
Cold :
+ 1491 Armor (350 + 1491 = 1841 total)
8.52 x dmg returned to all ranged targets that attack
--------------------------------------------------------
Heat :

+ 568 Health (860 + 568 = 1428 total)
284 Heat DPS in 5 m range
---------------------------------------------------------------------------------------------------------------

 

>> POWER 3 (Vex Armor) :
Duration = 41.625 sec

Scorn (Armor) =+ 994 % or 9.94 x at max (at loss of 400 shields)
Fury (Dmg) = + 597% or 5.97 x at max (at loss of 100 health)

 

NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :

 

CALCULATIONS:

1. POWER 2 + 3 active for ELECTRIC element :

On loss of 400 Shields (304 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 9.94 (350) = 3479 Armor
Dmg Reduction % =>100 - 100 / (1 + (3479/300)) =>100 - (100 / 12.5967) => 100 - 7.9386 % = 92.061 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 304 + (860 x 12.5967) = 11137.133 HP (HIT POINTS)

------------------------------------------------------------------------------------------------------------------------------------------------------
2. POWER 2 + 3 active for COLD element :

On loss of 400 Shields (20 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))] = 9.94 (350 (1 + 4.26)) = 18299.54 Armor

Dmg Reduction % =>100 - 100 / (1 + (18299.54/300)) =>100 - (100 / 61.9985) => 100 - 1.6129 % = 98.387 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 20 + (860 x 61.9985) = 53338.68 HP

----------------------------------------------------------------------------------------------------------------------------
3. POWER 2 + 3 active for HEAT element :

On loss of 400 Shields (20 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 9.94 (350) = 3479 Armor
Dmg Reduction % =>100 - 100 / (1 + (3479/300)) =>100 - (100 / 12.5967) => 100 - 7.9386 % = 92.061 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 20 + (1428 x 12.5967) = 18008.04 HP

--------------------------------------------------------------------------------------------------------------------------------------------------------

CASE 5 - Alternate Version 5

MAXED Strength + MEDIUM Duration + Maxed Steel FiberMaxed Vitality + Maxed Vigor (replacing Streamline, Constitution and Primed Cont.)

 

Warframe Details :

Armor = 735

Shield = 420
Health = 860

 

Power Strength : 284 % (Max TF + Max BR + Max Intensify)
Power Duration : 111.5 % (Max NM - Max FE - Max TF)

 

Power Details :

>> POWER 2 (Elemental Ward) :
Duration = 27.875 sec
--------------------------------------------------------

Electric :
+ 284 Shields (420 + 284 = 704 total)

28.4 x dmg to single target in succession
--------------------------------------------------------

Cold :
+ 1491 Armor (2226 total)
8.52 x dmg returned to all ranged targets that attack
--------------------------------------------------------
Heat :

+ 568 Health (860 + 568 = 1428 total)
284 Heat DPS in 5 m range
---------------------------------------------------------------------------------------------------------------

>> POWER 3 (Vex Armor) :
Duration = 27.875 sec

Scorn (Armor) =+ 994 % or 9.94 x at max (at loss of 400 shields)
Fury (Dmg) = + 597% or 5.97 x at max (at loss of 100 health)

 

NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :

 

CALCULATIONS:

1. POWER 2 + 3 active for ELECTRIC element :

On loss of 400 Shields (304 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 9.94 (350 (1 + 1.1)) = 7305.9 Armor
Dmg Reduction % =>100 - 100 / (1 + (7305.9/300)) =>100 - (100 / 25.353) => 100 - 3.9443 % = 96.056 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 304 + (860 x 25.353) = 22107.58 HP (HIT POINTS)

------------------------------------------------------------------------------------------------------------------------------------------------------
2. POWER 2 + 3 active for COLD element :

On loss of 400 Shields (20 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))] = 9.94 (350 (1 + 1.1 + 4.26)) = 9.94 (2226) = 22126.44 Armor

Dmg Reduction % =>100 - 100 / (1 + (22126.44/300)) =>100 - (100 / 74.7548) => 100 - 1.3377 % = 98.662 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 20 + (860 x 74.7548) = 64309.128 HP

----------------------------------------------------------------------------------------------------------------------------
3. POWER 2 + 3 active for HEAT element :

On loss of 400 Shields (20 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 9.94 (350 (1 + 1.1)) = 7305.9 Armor
Dmg Reduction % =>100 - 100 / (1 + (7305.9/300)) =>100 - (100 / 25.353) => 100 - 3.9443 % = 96.056 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 20 + (1428 x 25.353) = 36224.084 HP

--------------------------------------------------------------------------------------------------------------------------------------------------------

BONUS CASES

With Quick Thinking Primed Flow

 

>> https://forums.warframe.com/index.php?/topic/479726-quick-thinking-is-affected-by-armor-proof-implications-on-chroma-sci-ants-chroma-guide-addendum/

 

--------------------------------------------------------------------------------------------------------------------------------------------------------

CONCLUSIONS (aka tl;dr) :

 

1. Best combo in terms of Effective Health

BALANCED BUILD (from CASE 2)

COLD + Max Steel Fiber + Max Vitality + 200 % Power Strength (or more)
> Effective Health = 23855.75 HP up to 31761 HP (96.898 % up to 97.655 % Dmg Reduction)

 

MAXED BUILD (from CASE 5 - Alternate Version 5)

COLD + Max Steel Fiber Max Vitality Maxed Vigor + 284 % Power Strength
> Effective Health = 64309.128 HP (98.662 % Dmg Reduction)

 

NOTE : Atleast 100 Shields need to regenerate from 0 and be lost again (after being lost from 300 to 0 the first time) to reach the maximum effective health as shown.

--------------------------------------------------------------------------------------------------------------------------------------

2. Best combo in terms of Armor / Damage Reduction >

BALANCED BUILD (from CASE 2)

COLD + Max Steel Fiber + Max Vitality + 200 % Power Strength (or more)
> Armor attained  = 9371.25 up to 12495 Armor (23855.75 up to 31761 HP) ( 96.898 % up to 97.655 %)

 

MAXED BUILD (from CASE 5 - Alternate Version 3)

COLD + Max Steel Fiber + Max Vitality + 284 % Power Strength
> Armor attained  = 16594.83 up to 22126.44 Armor (41673.914 HP up to 55518.552 HP) (98.224 % up to 98.662 % Dmg Reduction)

 

NOTE : Atleast 100 Shields need to regenerate from 0 and be lost again (after being lost from 300 to 0 the first time) to reach the maximum effective health as shown.

--------------------------------------------------------------------------------------------------------------------------------------

3. Best combo without Steel Fiber and both Shields and Health boosted to a minimum of 400 for each >

BALANCED BUILD (from CASE 4)

COLD + Maxed Vitality + Maxed Vigor + 200 % Power Strength (or more)
> Effective Health = 28973.33 HP (97.029 % Dmg Reduction)

 

MAXED BUILD (from CASE 5 - Alternate Version 4)

COLD + Maxed Vitality + Maxed Vigor + 284 % Power Strength

> Effective Health = 53338.68 HP (98.387 % Dmg Reduction)

--------------------------------------------------------------------------------------------------------------------------------------

4. Best combo using ELECTRIC >

BALANCED BUILD (from CASE 2)

ELECTRIC + Max Steel Fiber + Max Vitality + 200 % Power Strength (or more)
> Effective Health = 13531 HP (94.49 % Dmg Reduction)

 

MAXED BUILD (from CASE 5 - Alternate Version 5)

ELECTRIC + Max Steel Fiber + Max VitalityMaxed Vigor + 284 % Power Strength
> Effective Health = 22107.58 HP (96.056 % Dmg Reduction)

 

QUICK THINKING BUILD (from BONUS CASE 1 - Alternate Version)

ELECTRIC + Max Steel Fiber + 155 % Power Strength
> Effective Health = 26190.838 HP (93.0027 % Dmg Reduction)

--------------------------------------------------------------------------------------------------------------------------------------

5. Best combo using HEAT >

BALANCED BUILD (from CASE 2)

HEAT + Max Steel Fiber + Max Vitality + 200 % Power Strength (or more)
> Effective Health = 15803.25 HP up to 20891 HP (92.786 % up to 94.49 % Dmg Reduction)

 

MAXED BUILD (from CASE 5 - Alternate Version 5)

HEAT + Max Steel Fiber + Max Vitality Maxed Vigor + 284 % Power Strength
> Effective Health = 36224.084 HP (96.056 % Dmg Reduction)

 

QUICK THINKING BUILD (from BONUS CASE 1 - Alternate Version)

HEAT + Max Steel Fiber + 155 % Power Strength
> Effective Health = 30766.123 HP (93.0027 % Dmg Reduction)

--------------------------------------------------------------------------------------------------------------------------------------

6. Best combo using Quick Thinking and Primed Flow >

BALANCED BUILD (from Bonus Case 1)

COLD + Quick Thinking + Primed Flow + 200% Power Strength

> Effective Health = 46634.4 HP up to 61569.6 HP (96.078 % up to 97.029 % Dmg Reduction)

 

MAXED BUILD (from Bonus Case 2)

COLD + Quick Thinking + Primed Flow + 284% Power Strength

> Effective Health = 85494.29 HP up to 113582.795 HP (97.861 % up to 98.387 % Dmg Reduction)

 

NOTE : Atleast 100 Shields need to regenerate from 0 and be lost again (after being lost from 300 to 0 the first time) to reach the maximum effective health as shown.

-------------------------------------------------------------------------------------------------------------------------------

 

 

FINAL RESULTS -

 

Order of importance for elements for tanking builds :

COLD > HEAT > ELECTRIC

 

Order of importance for mods :

Steel Fiber / Vitality > Vigor > Redirection

 

IMPORTANT NOTES:

 

1. When using COLD adding Vitality and Vigor gives slightly less Effective Health (around 2000 EHP less) than using Vitality and Steel Fiber, but gives 420 shields that can be lost to give instant max Scorn buff without having to worry about using a Sentinel with Guardian Mod to regenerate 300 shields instantly on loss. The difference is marginal, so you can choose to go for slightly more EHP with Steel Fiber or more independence from companion/reliability regarding Scorn buff with Vigor.

 

IMPORTANT NOTE: The catch is that when Vex Armor is off you will have 71 % dmg reduction with Steel Fiber on and 53.8% dmg reduction without it. 

 

2. When using HEAT, ELECTRIC or TOXIN use Steel Fiber for DOUBLE the Effective Health than without.

 

3. Power Strength is a direct boost to any of these Elements and COLD Ward scales off it the best due to stacking armor multipliers.

 

4. When using COLD adding Vitality gives more Effective Health than when using HEAT, ELECTRIC or TOXIN. Meaning that Vitality scales better with COLD.

 

5. Chroma with COLD is good against ranged enemies, with HEAT being better against Infested. ELECTRIC has the lowest Effective Health in any Case, but is good for CC and damage. TOXIN will have similar Effective Health as ELECTRIC, with the disadvantage of not having instant Scorn buff but is useful for blocking builds and against Corpus.

 

6. Using Rage with any of these builds gives back energy from the loss of health, which can be continuously regenerated using a Winds of Purity Furis, channeling melee with Life Strike or via a Rejuvenation Aura. Rage works best with large health pools so it will work best with HEAT and Vitality together.

 

7. With regard to Quick Thinking and Primed Flow:

 

a. When using Quick Thinking and Primed Flow the EHP is effectively DOUBLED while using COLD, increases by a small amount when using ELECTRIC and decreases by a small amount while using HEAT, when compared to a build with the same POWER STRENGTH but using Vitality and Steel Fiber instead of QT and Primed Flow.

 

b. When using COLD it is more effective to use more Power Strength to get more EHP from Quick Thinking and Primed Flow than to use Steel Fiber.

 

c. When using ELECTRIC or HEAT it is more effective to use Steel Fiber to get more EHP from Quick Thinking and Primed Flow.

 

d. Arcane Guardian does not increase the EHP by a considerable amount.

 

Personally I'm going to use the build in Bonus Case 1 while using Cold and Bonus Case 1 - Alternate Version while using Electric and Heat that can be seen as follows:

 

Bonus Case 1

ePBwQ8T.jpg

 

Bonus Case 1 - Alternate Version

2go3e1j.jpg

 

--------------------------------------------------------------------------------------------------------------------------------------------------------

THANKS FOR READING AND I HOPE IT HELPED!

 

Oh man that took the whole damn night! (and so many more nights since, lol) :P

 

yygp0Vb.png

NOPE! :P

 

SPECIAL THANKS TO : Darzk, Bouldershoulder, LazyKnight and 9nines for their help and contribution!

 

My other guides >

Ash's Rising Storm Augment - A Study

[Guide] Parkour 2.0 Tips And Tricks / Tutorial Videos Collection

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PLEASE IGNORE POST. FOR ARCHIVING PURPOSES ONLY >>

 

OLD VERSION OF GUIDE - INCORRECT INFO

 

UPDATED : 5th April, 2015

VERSION 8 (Final for now)

 

Hello Tenno ! Chroma is such an amazing and complex beast and I've spent many hours wondering how to mod him, as I'm sure many of you have.

 

Since his best powers (Elemental Ward and Vex Armor) have such complex interactions with each other and with defensive mods (Vitality, Redirection, Steel Fiber etc.), I decided to do an in-depth numerical analysis of a large number of permutations using different mods and elemental combos.

 

Here I present to you "Sci_Ant's Comprehensive Chroma Armor Build Guide" !! WOOT WOOT :D

 

First off a little overview :

 

1. This guide assumes that you know the basics of how Chroma's abilities work. If not then please read the following page >  http://warframe.wikia.com/wiki/Chroma/Abilities

2. There are several cases that have been studied, taking into consideration effects only from Elemental Ward and Vex Armor.

3. Each case takes into consideration only elements that affect armor and effective health (Electric, Cold, Heat) Yep, no Toxin.

4. Each case involves the activation of both Vex Armor and Elemental Ward (best way to do this is press 3 then press 2 and the animations will flow seamlessly and you can start shooting immediately).

5. All effective health values are considered only for the period that these 2 powers are active.

6. All related values have been color coded as follows : Shield/Electric, Armor/Cold, Health/Heat/Damage, Effective Health/Results. (Cold is actually obtained by using black, white or grey in the game, but is orange here to connect it to Armor.)

 

7. Formulae for all the calculations have been taken from the following pages :
    > http://warframe.wikia.com/wiki/Armor
    > http://warframe.wikia.com/wiki/Warframe_Attributes#Armor
    > http://warframe.wikia.com/wiki/Chroma_(Warframe)

 

8. Acronyms :

TF = Transient Fortitude
BR = Blind Rage
FE = Fleeting Expertise
NM = Narrow Minded
PC = Primed Continuity
Const. = Constitution
r = rank
Dmg = Damage
HP = Hit Points

 

9. All build cases are, unless stated otherwise, based on this basic framework, the empty slots being where the mods in question are placed :

 

UPVZvX6.jpg

 

IMPORTANT FACTS TO KNOW:

> Damage reduction on Chroma does not affect Shields (Personally tested this and confirmed from various places).

> Armor only affects Health directly.

> Even with max Scorn value on Vex Armor your shields will still take the same amount of damage they were taking earlier.

> Thus rendering a Maxed Redirection only a utility to reach the maximum value of Scorn (Armor Increase) directly.

> It takes a loss of 400 Shields to reach the max Scorn value or max Fury value.

> Overshields losses DO NOT contribute to Vex Armor Scorn increase.

 

> Elemental Ward's buff's for Chroma and allies are % increases and not fixed number increases. This has been tested by user Bouldershoulder and his post outlining the fact with screenshots is here > https://forums.warframe.com/index.php?/topic/431756-sci-ants-comprehensive-chroma-armor-build-guide-v2-in-depth-with-calculations-and-results/page-2#entry4793886

 

> Vex Armor is a direct increase to BASE ARMOR separate from total armor and DOES NOT STACK MULTIPLICATIVELY but only ADDITIVELY with steel fiber Steel Fiber which acts separately on the Base Armor. (as stated on wiki, and tested from different sources)

 

ALL FORMULAE USED :

1. Damage Received = Attack Damage ÷ (1 + Net Armor/300)

2. Damage Received % = Dmg Rec/Attack Dmg x 100 = 100 / (1 + Net Armor/300)

3. Damage Reduction % = 100 - Dmg Rec %

 

4. The 3 above combined can be simply stated as > 

Damage Reduction % = 100 − (100 / (1 + Armor / 300))

5. Effective Health = Shields + (Health * (1 + Net Armor/300)) 

 

6. Fury % = 100 + (1.75 x Power strength %) 

 

5. Elemental Ward buffs for CHROMA and ALLIES are according to the following formula:

 

Added Attribute = Base Value of Attribute * Elemental Ward Buff % * Power Strength %

 

Therefore, for CHROMA ONLY (Base HP and Shields = 100, Base armor = 350) the buffs are calculated as follows:

 

For Electric/Shields = 100 * (100% /100) * (power strength% /100) = Power Strength % 

For Heat/Health = 100 * (200% /100) * (power strength% /100) = 2 * Power Strength %

For Cold/Armor = 350 * (150% /100) * (power strength% / 100) = 5.25 * Power Strength %

 

6. Total Armor on Chroma = Armor Increase from Steel Fiber + Armor Increase from COLD Elemental Ward + Armor Increase from Vex Armor 

                                          = (Base Armor * Steel fiber % / 100) + (Base Armor * 150 %/100 * Power Strength %/100) + (Base Armor * 3.5 * Power Strength%/100)

                                          = (350 *Steel fiber%/100) + (350 * 1.5 * Power Strength%/100) + (350 * 3.5 * Power Strength%/100)

                                          = 350 [(SF%/100) + (1.5 * Pwr Str%/100) + (3.5 * Pwr Str%/100) ]

                                          = 3.5 [sF% + 1.5*Pwr Str% + 3.5* Pwr Str%]

 

Therefore, when 400 shields are instantly lost > 

 

Simplest formula for Chroma Armor (when both COLD Elemental Ward and Vex Armor are active) = 3.5 * [steel Fiber % + (1.5 * Power Strength %) + (3.5 * Power Strength %)]

 

Simplest formula for Chroma Armor (when NON COLD i.e., HEAT, ELECTRIC or TOXIN Elemental Ward and Vex Armor are active) = 3.5 * [steel Fiber % + (3.5  *Power Strength %)]

 

And therefore, when 300 shields are instantly lost (due to no shield increase from Mods or NON ELECTRIC Elemental Ward) > 

 

Simplest formula for Chroma Armor (when both COLD Elemental Ward and Vex Armor are active) = 3.5 * [steel Fiber % + (1.5 * Power Strength %) + (2.625 * Power Strength %)]

 

Simplest formula for Chroma Armor (when NON COLD or ELECTRIC i.e., HEAT or TOXIN Elemental Ward and Vex Armor are active) = 3.5 * [steel Fiber % + (2.625  *Power Strength %)]

 

NOTE : 2.625 is 75 % of 3.5, since in some cases only 300 and not 400 shields can be lost giving only 75 % Scorn from Vex Armor, while requiring a recharge and loss of shields to a minimum of 100 only then giving 100 % Scorn from Vex Armor.

 

IN SIMPLER TERMS :

ARMOR for COLD @ 400 shields loss (100% Scorn) = 3.5 * [steel Fiber % + (1.5 * Power Strength %) + (3.5 * Power Strength %)]

= 3.5 * [steel Fiber % + (5 * Power Strength %)]

 

ARMOR for ELECTRIC, HEAT, TOXIN @ 400 shields loss (100% Scorn) = 3.5 * [steel Fiber % + (3.5 *Power Strength %)]

 

ARMOR for COLD @ 300 shields loss (75% Scorn) = 3.5 * [steel Fiber % + (1.5 * Power Strength %) + (2.625 * Power Strength %)]

= 3.5 * [steel Fiber % + (4.125 * Power Strength %]

 

ARMOR for HEAT, TOXIN @ 300 shields loss (75% Scorn) = 3.5 * [steel Fiber % + (2.625 *Power Strength %)]

 

 

NOW, ON WITH THE GUIDE!

 

CASE 0 = 100 % Power Strength

CASE 1, 2, 3 and 4 = 200 % Power Strength

CASE 5 = 248 % Power Strength

CASE 6, Alt Versions = MAXED (284%) Power Strength

-------------------------------------------------------------------------------------------------------------------------------------------------
CASE 0 (Base Reference for Calculations)

No Mods at all

 

Warframe Details :

Armor = 350
Shield = 300
Health = 300

 

Power Strength : 100 % (No Power Strength mods)
Power Duration : 100 % (No Power Duration mods)

 

Power Details :

>> POWER 2 (Elemental Ward) :

Duration = 25 sec
--------------------------------------------------------
Electric :
+ 100 Shields (300 + 100 = 400 total)
10 x dmg to single target in succession
--------------------------------------------------------
Cold :
+ 525 Armor (350 + 525 = 875 total)
3 x dmg returned to all ranged targets that attack
--------------------------------------------------------
Heat :

+ 200 Health (300 + 200 = 500 total)
100 Heat DPS in 5 m range

---------------------------------------------------------------------------------------------------------------

>> POWER 3 (Vex Armor) :

Duration = 25 sec

Scorn (Armor) = + 350 % or 3.5 x at max (at loss of 400 shields)
Fury (Dmg) = + 275% or 2.75 x at max (at loss of 100 health)

 

NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :

 

CALCULATIONS:

1. POWER 2 + 3 active for ELECTRIC element :

On loss of 400 Shields (0 remaining)

> Total Armor = 3.5 * [steel Fiber % + (3.5 *Power Strength %)] = 3.5 (0 + 3.5 * 100) = 3.5 * 350 = 1225 Armor
Dmg Reduction % =>100 / (1 + (1225/300)) => (100 / 5.0833) => 100 - 19.672 % = 80.328 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300))  = 0 + (300 x 5.0833) = 1524.99 HP (HIT POINTS)

RELATED FORMULA:

Damage Reduction % = 100 − (100 / (1 + Armor / 300))

------------------------------------------------------------------------------------------------------------------------------------------------------
2. POWER 2 + 3 active for COLD element :

On loss of 300 Shields (0 remaining)

> Total Armor = 3.5 * [steel Fiber % + (1.5 * Power Strength %) + (2.625 * Power Strength %)] = 3.5 * [steel Fiber % + (4.125 * Power Strength %] = 3.5 (412.5) = 1443.75 Armor

Dmg Reduction % =>100 / (1 + (1443.75/300)) => (100 / 5.8125) => 100 - 17.204 % = 82.795 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300))  = 0 + (300 x 5.8125) = 1743.75 HP

RELATED NOTE:

[Only first time loss of shields is accounted for, not loss of shields regenerated later]
[Hence, Scorn reaches only 75 % of it's potential]

----------------------------------------------------------------------------------------------------------------

On loss of 100 Shields (200 remaining)

> Total Armor = 3.5 * [steel Fiber % + (5 * Power Strength %)] = 3.5 (500) = 1750 Armor

Dmg Reduction % =>100 / (1 + (1750/300)) => (100 / 6.833) => 100 - 14.634 % = 85.366 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (300 x 6.833) = 2249.99 HP

RELATED NOTE:

[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again]
[Hence, Scorn reaches it's full potential]

----------------------------------------------------------------------------------------------------------------------------
3. POWER 2 + 3 active for HEAT element :

On loss of 300 Shields (0 remaining)

> Total Armor = 3.5 * [steel Fiber % + (2.625 *Power Strength %)] = 3.5 (262.5) = 918.75 Armor

Dmg Reduction % =>100 / (1 + (918.75/300)) => (100 / 4.0625) => 100 - 24.615 % = 75.3846 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 0 + (500 x 4.0625) = 2031.25 HP

RELATED NOTE:

[Only first time loss of shields is accounted for, not loss of shields regenerated later]
[Hence, Scorn reaches only 75 % of it's potential]

----------------------------------------------------------------------------------------------------------------

On loss of 100 Shields (200 remaining)

> Total Armor = 3.5 * [steel Fiber % + (3.5 *Power Strength %)] = 3.5 (350) = 1225 Armor
Dmg Reduction % =>100 / (1 + (1225/300)) => (100 / 5.0833) => 100 - 19.672 % = 80.328 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (500 x 5.0833) = 2541.65 HP

RELATED NOTE:

[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again]
[Hence, Scorn reaches it's full potential]

-------------------------------------------------------------------------------------------------------------------------------------------------------

CASE 1

Maxed Steel Fiber + Maxed Redirection

 

Warframe Details :

Armor = 735
Shield = 740
Health = 300

 

Power Strength : 200 % (Max TF + r4 BR)
Power Duration : 148.5 % (r8 NM + Max PC - Max FE - Max TF)

 

Power Details :

>> POWER 2 (Elemental Ward) :

Duration = 37.125 sec
--------------------------------------------------------
Electric :
+ 200 Shields (940 total)
20 x dmg to single target in succession
--------------------------------------------------------
Cold :
+ 1050 Armor (1785 total)
6 x dmg returned to all ranged targets that attack
--------------------------------------------------------
Heat :

+ 400 Health (700 total)
200 Heat DPS in 5 m range

---------------------------------------------------------------------------------------------------------------

>> POWER 3 (Vex Armor) :

Duration = 37.125 sec

Scorn (Armor) = + 700 % or 7 x at max (at loss of 400 shields)
Fury (Dmg) = + 450% or 4.5 x at max (at loss of 100 health)

 

NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :

 

CALCULATIONS:

1. POWER 2 + 3 active for ELECTRIC element :

On loss of 400 Shields (540 remaining)

> Total Armor = 3.5 * [steel Fiber % + (3.5 *Power Strength %)] = 3.5 (110 + 700) = 3.5 (810) = 2835 Armor
Dmg Reduction % =>100 / (1 + (2835/300)) => (100 / 10.45) => 100 - 9.569 % = 90.431 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300))  = 540 + (300 x 10.45) = 3705 HP (HIT POINTS)

RELATED FORMULA:

Damage Reduction % = 100 − (100 / (1 + Armor / 300))

------------------------------------------------------------------------------------------------------------------------------------------------------
2. POWER 2 + 3 active for COLD element :

On loss of 400 Shields (340 remaining)

> Total Armor = 3.5 * [steel Fiber % + (5 * Power Strength %)] = 3.5 (110 + 5 * 200) = 3.5 (1110) = 3885 Armor

Dmg Reduction % =>100 / (1 + (3885/300)) => (100 / 13.95) => 100 - 7.1685 % = 92.832 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300))  = 340 + (300 x 13.95) = 4525 HP
------------------------------------------------------------------------------------------------------------------------------------------------------

3. POWER 2 + 3 active for HEAT element :

On loss of 400 Shields (340 remaining)

> Total Armor = 3.5 * [steel Fiber % + (3.5 *Power Strength %)] = 3.5 (110 + 700) = 3.5 (810) = 2835 Armor
Dmg Reduction % =>100 / (1 + (2835/300)) => (100 / 10.45) => 100 - 9.569 % = 90.431 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300))  = 340 + (700 x 10.45) = 7655 HP

-------------------------------------------------------------------------------------------------------------------------------------------------------
CASE 2
Maxed Steel Fiber + Maxed Vitality

 

Warframe Details :

Armor = 735

Shield = 300
Health = 740

 

Power Strength : 200 % (Max TF + r4 BR)
Power Duration : 148.5 % (r8 NM + Max PC - Max FE - Max TF)

 

Power Details :

>> POWER 2 (Elemental Ward) :
Duration = 37.125 sec
--------------------------------------------------------
Electric :
+ 200 Shields (500 total)

20 x dmg to single target in succession
--------------------------------------------------------
Cold :
+ 1050 Armor (1785 total)
6 x dmg returned to all ranged targets that attack
--------------------------------------------------------

Heat :

+ 400 Health (1140 total)

200 Heat DPS in 5 m range

---------------------------------------------------------------------------------------------------------------

>> POWER 3 (Vex Armor) :
Duration = 37.125 sec

Scorn (Armor) = + 700 % or 7 x at max (at loss of 400 shields)
Fury (Dmg) = + 450% or 4.5 x at max (at loss of 100 health)

 

NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :

 

CALCULATIONS:

1. POWER 2 + 3 active for ELECTRIC element :

 

On loss of 400 Shields (100 remaining)

> Total Armor = 3.5 * [steel Fiber % + (3.5 *Power Strength %)] = 3.5 (110 + 700) = 3.5 (810) = 2835 Armor
Dmg Reduction % =>100 / (1 + (2835/300)) => (100 / 10.45) => 100 - 9.569 % = 90.431 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 100 + (740 x 10.45) = 7833 HP (HIT POINTS)

RELATED FORMULA:

Damage Reduction % = 100 − (100 / (1 + Armor / 300))

------------------------------------------------------------------------------------------------------------------------------------------------------
2. POWER 2 + 3 active for COLD element :

On loss of 300 Shields (0 remaining)

> Total Armor = 3.5 * [steel Fiber % + (1.5 * Power Strength %) + (2.625 * Power Strength %)] = 3.5 * [steel Fiber % + (4.125 * Power Strength %] = 3.5 (110 + 825) = 3.5 (935) = 3272.5 Armor

Dmg Reduction % =>100 / (1 + (3272.5/300)) => (100 / 11.908) => 100 - 8.3975 % = 91.603 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 0 + (740 x 11.908) = 8811.92 HP

RELATED NOTE:

[Only first time loss of shields is accounted for, not loss of shields regenerated later]
[Hence, Scorn reaches only 75 % of it's potential]

----------------------------------------------------------------------------------------------------------------

On loss of 400 Shields (340 remaining)

> Total Armor = 3.5 * [steel Fiber % + (5 * Power Strength %)] = 3.5 (110 + 5 * 200) = 3.5 (1110) = 3885 Armor

Dmg Reduction % =>100 / (1 + (3885/300)) => (100 / 13.95) => 100 - 7.1685 % = 92.832 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (740 x 13.95) = 10523 HP

RELATED NOTE:

[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again]
[Hence, Scorn reaches it's full potential]

----------------------------------------------------------------------------------------------------------------------------
3. POWER 2 + 3 active for HEAT element :

On loss of 300 Shields (0 remaining)

> Total Armor = 3.5 * [steel Fiber % + (2.625 *Power Strength %)] = 3.5 (110 + 525) = 3.5 (635) = 2222.5 Armor
Dmg Reduction % =>100 / (1 + (2222.5/300)) => (100 / 7.408) => 100 - 13.498 % = 86.501 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 0 + (1140 x 7.408) = 8445.12 HP

RELATED NOTE:

[Only first time loss of shields is accounted for, not loss of shields regenerated later]
[Hence, Scorn reaches only 75 % of it's potential]

----------------------------------------------------------------------------------------------------------------

On loss of 100 Shields (200 remaining)

> Total Armor = 3.5 * [steel Fiber % + (3.5 *Power Strength %)] = 3.5 (110 + 700) = 3.5 (810) = 2835 Armor
Dmg Reduction % =>100 / (1 + (2835/300)) => (100 / 10.45) => 100 - 9.569 % = 90.431 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (1140 x 10.45) = 12113 HP

RELATED NOTE:

[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again]
[Hence, Scorn reaches it's full potential]

--------------------------------------------------------------------------------------------------------------------------------------------------------
CASE 3
Maxed Redirection + Maxed Vitality

 

Warframe Details :

Armor = 350
Shield = 740
Health = 740

 

Power Strength : 200 % (Max TF + r4 BR)
Power Duration : 148.5 % (r8 NM + Max PC - Max FE - Max TF)

 

Power Details :

>> POWER 2 (Elemental Ward) :
Duration = 37.125 sec
--------------------------------------------------------
Electric :
+ 200 Shields (940 total)

20 x dmg to single target in succession
--------------------------------------------------------
Cold :
+ 1050 Armor (1400 total)
6 x dmg returned to all ranged targets that attack
--------------------------------------------------------

Heat :

+ 400 Health (1140 total)
200 Heat DPS in 5 m range

---------------------------------------------------------------------------------------------------------------

>> POWER 3 (Vex Armor) :
Duration = 37.125 sec

Scorn (Armor) = + 700 % or 7 x at max (at loss of 400 shields)
Fury (Dmg) = + 450% or 4.5 x at max (at loss of 100 health)

 

NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :

 

CALCULATIONS:

1. POWER 2 + 3 active for ELECTRIC element :

On loss of 400 Shields (540 remaining)

> Total Armor = 3.5 * [steel Fiber % + (3.5 *Power Strength %)] = 3.5 (0 + 700) = 2450 Armor

Dmg Reduction % =>100 / (1 + (2450/300)) => (100 / 9.1667) => 100 - 10.909 % = 89.09 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 540 + (740 x 9.1667) = 7323.33 HP (HIT POINTS)

RELATED FORMULA:

Damage Reduction % = 100 − (100 / (1 + Armor / 300))

------------------------------------------------------------------------------------------------------------------------------------------------------
2. POWER 2 + 3 active for COLD element :

On loss of 400 Shields (340 remaining)

> Total Armor = 3.5 * [steel Fiber % + (5 * Power Strength %)] = 3.5 (5 * 200) = 3.5 (1000) = 3500 Armor

Dmg Reduction % =>100 / (1 + (3500/300)) => (100 / 12.6667) => 100 - 7.895 % = 92.105 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 340 + (740 x 12.6667) = 9713.36 HP

------------------------------------------------------------------------------------------------------------------------------------------------------
3. POWER 2 + 3 active for HEAT element :

On loss of 400 Shields (340 remaining)

> Total Armor = 3.5 * [steel Fiber % + (3.5 *Power Strength %)] = 3.5 (0 + 700) = 2450 Armor

Dmg Reduction % =>100 / (1 + (2450/300)) => (100 / 9.1667) => 100 - 10.909 % = 89.09 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 340 + (1140 x 9.1667) = 10790 HP

--------------------------------------------------------------------------------------------------------------------------------------------------------
CASE 4
Maxed Vitality + Maxed Vigor 

 

Warframe Details :

Armor = 350
Shield = 420
Health = 860

 

Power Strength : 200 % (Max TF + r4 BR)
Power Duration : 148.5 % (r8 NM + Max PC - Max FE - Max TF)

 

Power Details :

>> POWER 2 (Elemental Ward) :
Duration = 37.125 sec
--------------------------------------------------------
Electric :
+ 200 Shields (620 total)

20 x dmg to single target in succession
--------------------------------------------------------
Cold :
+ 1050 Armor (1400 total)
6 x dmg returned to all ranged targets that attack
--------------------------------------------------------

Heat :

+ 400 Health (1260 total)
200 Heat DPS in 5 m range

---------------------------------------------------------------------------------------------------------------

>> POWER 3 (Vex Armor) :
Duration = 37.125 sec

Scorn (Armor) = + 700 % or 7 x at max (at loss of 400 shields)
Fury (Dmg) = + 450% or 4.5 x at max (at loss of 100 health)

 

NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :

 

CALCULATIONS:

1. POWER 2 + 3 active for ELECTRIC element :

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 220 + (860 x 9.1667) = 8103.33 HP (HIT POINTS)

 

2. POWER 2 + 3 active for COLD element :

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 20 + (860 x 12.6667) = 10913.33 HP

 

3. POWER 2 + 3 active for HEAT element :

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 20 + (1260 x 9.1667) = 11570 HP

--------------------------------------------------------------------------------------------------------------------------------------------------------
CASE 5
No Steel Fiber/Vitality/Redirection - INCREASED Strength and Duration + MAXED Efficiency Mods

 

Warframe Details :

Armor = 350
Shield = 300
Health = 300

 

Power Strength : 248 % (Max TF + r6 BR + Max Intensify)
Power Duration : 176.5 % (r8 NM + Max PC + Max Const. - Max FE - Max TF)

 

Power Details :

>> POWER 2 (Elemental Ward) :
Duration = 44.125 sec
--------------------------------------------------------

Electric :
+ 248 Shields (548 total)

24.8 x dmg to single target in succession
--------------------------------------------------------

Cold :
+ 1302 Armor (1652 total)
7.44 x dmg returned to all ranged targets that attack
--------------------------------------------------------
Heat :

+ 496 Health (796 total)
248 Heat DPS in 5 m range
---------------------------------------------------------------------------------------------------------------

>> POWER 3 (Vex Armor) :
Duration = 44.125 sec

Scorn (Armor) =+ 868 % or 8.68 x at max (at loss of 400 shields)
Fury (Dmg) = + 534% or 5.34 x at max (at loss of 100 health)

 

NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :

 

CALCULATIONS:

1. POWER 2 + 3 active for ELECTRIC element :

On loss of 400 Shields (148 remaining)

> Total Armor = 3.5 * [steel Fiber % + (3.5 *Power Strength %)] = 3.5 (0 + 3.5 * 248) = 3.5 * 868 = 3038 Armor
Dmg Reduction % =>100 / (1 + (3038/300)) => (100 / 11.1267) => 100 - 8.987 % = 91.01 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 148 + (300 x 11.1267) = 3486 HP (HIT POINTS)

RELATED FORMULA:

Damage Reduction % = 100 − (100 / (1 + Armor / 300))

------------------------------------------------------------------------------------------------------------------------------------------------------
2. POWER 2 + 3 active for COLD element :

On loss of 300 Shields (0 remaining)

> Total Armor = 3.5 * [steel Fiber % + (1.5 * Power Strength %) + (2.625 * Power Strength %)] = 3.5 * [steel Fiber % + (4.125 * Power Strength %] = 3.5 (1023) = 3580.5 Armor

Dmg Reduction % =>100 / (1 + (3580.5/300)) => (100 / 12.935) => 100 - 7.731 % = 92.26 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300))  = 0 + (300 x 12.935) = 3880.5 HP

RELATED NOTE:

[Only first time loss of shields is accounted for, not loss of shields regenerated later]
[Hence, Scorn reaches only 75 % of it's potential]

----------------------------------------------------------------------------------------------------------------

On loss of 100 Shields (200 remaining)

> Total Armor = 3.5 * [steel Fiber % + (5 * Power Strength %)] = 3.5 (1240) = 4340 Armor

Dmg Reduction % =>100 / (1 + (4340/300)) => (100 / 15.4667) => 100 - 6.466 % = 93.535 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (300 x 15.4667) = 4840 HP

RELATED NOTE:

[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again]
[Hence, Scorn reaches it's full potential]

----------------------------------------------------------------------------------------------------------------------------
3. POWER 2 + 3 active for HEAT element :

On loss of 300 Shields (0 remaining)

> Total Armor = 3.5 * [steel Fiber % + (2.625 *Power Strength %)] = 3.5 (651) = 2278.5 Armor

Dmg Reduction % =>100 / (1 + (2278.5/300)) => (100 / 8.595) => 100 - 11.635 % = 88.365 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 0 + (796 x 8.595) = 6841.62 HP

RELATED NOTE:

[Only first time loss of shields is accounted for, not loss of shields regenerated later]
[Hence, Scorn reaches only 75 % of it's potential]

----------------------------------------------------------------------------------------------------------------

On loss of 100 Shields (200 remaining)

> Total Armor = 3.5 * [steel Fiber % + (3.5 *Power Strength %)] = 3.5 (0 + 3.5 * 248) = 3.5 * 868 = 3038 Armor
Dmg Reduction % =>100 / (1 + (3038/300)) => (100 / 11.1267) => 100 - 8.987 % = 91.01 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (796 x 11.1267) = 9056.83 HP

RELATED NOTE:

[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again]
[Hence, Scorn reaches it's full potential]

 

--------------------------------------------------------------------------------------------------------------------------------------------------------
CASE 6
No Steel Fiber/Vitality/Redirection - MAXED Strength + MAXED Duration + MAXED Efficiency Mods

 

Warframe Details :

Armor = 350
Shield = 300
Health = 300

 

Power Strength : 284 % (Max TF + Max BR + Max Intensify)
Power Duration : 194.5 % (Max NM + Max PC + Max Const.- Max FE - Max TF)

 

Power Details :

>> POWER 2 (Elemental Ward) :
Duration = 48.625 sec
--------------------------------------------------------

Electric :
+ 284 Shields (584 total)

28.4 x dmg to single target in succession
--------------------------------------------------------

Cold :
+ 1491 Armor (1841 total)
8.52 x dmg returned to all ranged targets that attack
--------------------------------------------------------
Heat :

+ 568 Health (868 total)
284 Heat DPS in 5 m range
---------------------------------------------------------------------------------------------------------------

>> POWER 3 (Vex Armor) :
Duration = 48.625 sec

Scorn (Armor) =+ 994 % or 9.94 x at max (at loss of 400 shields)
Fury (Dmg) = + 597% or 5.97 x at max (at loss of 100 health)

 

NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :

 

CALCULATIONS:

1. POWER 2 + 3 active for ELECTRIC element :

On loss of 400 Shields (184 remaining)

> Total Armor = 3.5 * [steel Fiber % + (3.5 *Power Strength %)] = 3.5 (3.5 * 284) = 3479 Armor
Dmg Reduction % =>100 / (1 + (3479/300)) => (100 / 12.5967) => 100 - 7.9386 % = 92.061 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 184 + (300 x 12.5967) = 3963 HP (HIT POINTS)

RELATED FORMULA:

Damage Reduction % = 100 − (100 / (1 + Armor / 300))

------------------------------------------------------------------------------------------------------------------------------------------------------
2. POWER 2 + 3 active for COLD element :

On loss of 300 Shields (0 remaining)

> Total Armor = 3.5 * [steel Fiber % + (1.5 * Power Strength %) + (2.625 * Power Strength %)] = 3.5 * [steel Fiber % + (4.125 * Power Strength %] = 3.5 (1171.5) = 4100.25 Armor

Dmg Reduction % =>100 / (1 + (4100.25/300)) => (100 / 14.6675) => 100 - 6.8178 % = 93.182 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 0 + (300 x 14.6675) = 4400.25 HP

RELATED NOTE:

[Only first time loss of shields is accounted for, not loss of shields regenerated later]
[Hence, Scorn reaches only 75 % of it's potential]

----------------------------------------------------------------------------------------------------------------

On loss of 100 Shields (200 remaining)

> Total Armor = 3.5 * [steel Fiber % + (5 * Power Strength %)] = 3.5 (5 * 284) = 4970 Armor
Dmg Reduction % =>100 / (1 + (4970/300)) => (100 / 17.5667) => 100 - 5.693 % = 94.307 % 

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (300 x 17.5667) = 5470 HP

RELATED NOTE:

[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again]
[Hence, Scorn reaches it's full potential]

----------------------------------------------------------------------------------------------------------------------------
3. POWER 2 + 3 active for HEAT element :

On loss of 300 Shields (0 remaining)

> Total Armor = 3.5 * [steel Fiber % + (2.625 *Power Strength %)] = 3.5 (745.5) = 2609.25 Armor

Dmg Reduction % =>100 / (1 + (2609.25/300)) => (100 / 9.6975) => 100 - 10.311 % = 89.688 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 0 + (868 x 9.6975) = 8417.43 HP

RELATED NOTE:

[Only first time loss of shields is accounted for, not loss of shields regenerated later]
[Hence, Scorn reaches only 75 % of it's potential]

----------------------------------------------------------------------------------------------------------------

On loss of 100 Shields (200 remaining)

> Total Armor = 3.5 * [steel Fiber % + (3.5 *Power Strength %)] = 3.5 (0 + 3.5 * 284) = 3.5 * 994 = 3479 Armor
Dmg Reduction % =>100 / (1 + (3479/300)) => (100 / 12.5967) => 100 - 7.9386 % = 92.061 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (868 x 12.5967) = 11133.91 HP

RELATED NOTE:

[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again]
[Hence, Scorn reaches it's full potential]


--------------------------------------------------------------------------------------------------------------------------------------------------------

CASE 6 - Alternate Version 1
No Vitality/Redirection - MAXED Strength + MAXED Duration + Maxed Steel Fiber (replacing Streamline)

 

Warframe Details :

Armor = 735

Shield = 300
Health = 300

 

Power Strength : 284 % (Max TF + Max BR + Max Intensify)
Power Duration : 194.5 % (Max NM + Max PC + Max Const. - Max FE - Max TF)

 

Power Details :

>> POWER 2 (Elemental Ward) :
Duration = 48.625 sec
--------------------------------------------------------

Electric :
+ 284 Shields (584 total)

28.4 x dmg to single target in succession
--------------------------------------------------------

Cold :
+ 1491 Armor (2226 total)
8.52 x dmg returned to all ranged targets that attack
--------------------------------------------------------
Heat :

+ 568 Health (868 total)
284 Heat DPS in 5 m range
---------------------------------------------------------------------------------------------------------------

>> POWER 3 (Vex Armor) :
Duration = 48.625 sec

Scorn (Armor) =+ 994 % or 9.94 x at max (at loss of 400 shields)
Fury (Dmg) = + 597% or 5.97 x at max (at loss of 100 health)

 

NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :

 

CALCULATIONS:

1. POWER 2 + 3 active for ELECTRIC element :

On loss of 400 Shields (184 remaining)

> Total Armor = 3.5 * [steel Fiber % + (3.5 *Power Strength %)] = 3.5 (110 + 3.5 * 284) = 3864 Armor
Dmg Reduction % =>100 / (1 + (3864/300)) => (100 / 13.88) => 100 - 7.2046 % = 92.795 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 184 + (300 x 13.88) = 4348 HP (HIT POINTS)

RELATED FORMULA:

Damage Reduction % = 100 − (100 / (1 + Armor / 300))

------------------------------------------------------------------------------------------------------------------------------------------------------
2. POWER 2 + 3 active for COLD element :

On loss of 300 Shields (0 remaining)

> Total Armor = 3.5 * [steel Fiber % + (1.5 * Power Strength %) + (2.625 * Power Strength %)] = 3.5 * [steel Fiber % + (4.125 * Power Strength %] = 3.5 (110 + 1171.5) = 4485.25 Armor

Dmg Reduction % =>100 / (1 + (4485.25/300)) => (100 / 15.951) => 100 - 6.269 % = 93.731 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 0 + (300 x 15.951) = 4785.3 HP

RELATED NOTE:

[Only first time loss of shields is accounted for, not loss of shields regenerated later]
[Hence, Scorn reaches only 75 % of it's potential]

----------------------------------------------------------------------------------------------------------------

On loss of 100 Shields (200 remaining)

> Total Armor = 3.5 * [steel Fiber % + (5 * Power Strength %)] = 3.5 (110 + 5 * 284) = 5355 Armor
Dmg Reduction % =>100 / (1 + (5355/300)) => (100 / 18.85) => 100 - 5.305 % = 94.695 % 

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (300 x 18.85) = 5855 HP

RELATED NOTE:

[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again]
[Hence, Scorn reaches it's full potential]

----------------------------------------------------------------------------------------------------------------------------
3. POWER 2 + 3 active for HEAT element :

On loss of 300 Shields (0 remaining)

> Total Armor = 3.5 * [steel Fiber % + (2.625 *Power Strength %)] = 3.5 (110 + 745.5) = 2994.25 Armor

Dmg Reduction % =>100 / (1 + (2994.25/300)) => (100 / 10.9808) => 100 - 9.1068 % = 90.893 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 0 + (868 x 10.9808) = 9531.36 HP

RELATED NOTE:

[Only first time loss of shields is accounted for, not loss of shields regenerated later]
[Hence, Scorn reaches only 75 % of it's potential]

----------------------------------------------------------------------------------------------------------------

On loss of 100 Shields (200 remaining)

> Total Armor = 3.5 * [steel Fiber % + (3.5 *Power Strength %)] = 3.5 (110 + 3.5 * 284) = 3864 Armor
Dmg Reduction % =>100 / (1 + (3864/300)) => (100 / 13.88) => 100 - 7.2046 % = 92.795 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (868 x 13.88) = 12247.84 HP

RELATED NOTE:

[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again]
[Hence, Scorn reaches it's full potential]


--------------------------------------------------------------------------------------------------------------------------------------------------------

CASE 6 - Alternate Version 2
No Steel Fiber/Redirection - MAXED Strength + MAXED Duration + Maxed Vitality (replacing Streamline)

 

Warframe Details :

Armor = 350
Shield = 300
Health = 740

 

Power Strength : 284 % (Max TF + Max BR + Max Intensify)
Power Duration : 194.5 % (Max NM + Max PC + Max Const. - Max FE - Max TF)

 

Power Details :

>> POWER 2 (Elemental Ward) :
Duration = 48.625 sec
--------------------------------------------------------

Electric :
+ 284 Shields (584 total)

28.4 x dmg to single target in succession
--------------------------------------------------------

Cold :
+ 1491 Armor (1841 total)
8.52 x dmg returned to all ranged targets that attack
--------------------------------------------------------
Heat :

+ 568 Health (1308 total)
284 Heat DPS in 5 m range
---------------------------------------------------------------------------------------------------------------

>> POWER 3 (Vex Armor) :
Duration = 48.625 sec

Scorn (Armor) =+ 994 % or 9.94 x at max (at loss of 400 shields)
Fury (Dmg) = + 597% or 5.97 x at max (at loss of 100 health)

 

NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :

 

CALCULATIONS:

1. POWER 2 + 3 active for ELECTRIC element :

On loss of 400 Shields (184 remaining)

> Total Armor = 3.5 * [steel Fiber % + (3.5 *Power Strength %)] = 3.5 (3.5 * 284) = 3479 Armor
Dmg Reduction % =>100 / (1 + (3479/300)) => (100 / 12.5967) => 100 - 7.9386 % = 92.061 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 184 + (740 x 12.5967) = 9505.53 (HIT POINTS)

------------------------------------------------------------------------------------------------------------------------------------------------------
2. POWER 2 + 3 active for COLD element :

On loss of 300 Shields (0 remaining)

> Total Armor = 3.5 * [steel Fiber % + (1.5 * Power Strength %) + (2.625 * Power Strength %)] = 3.5 * [steel Fiber % + (4.125 * Power Strength %] = 3.5 (1171.5) = 4100.25 Armor

Dmg Reduction % =>100 / (1 + (4100.25/300)) => (100 / 14.6675) => 100 - 6.8178 % = 93.182 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 0 + (740 x 14.6675) = 10853.95 HP

RELATED NOTE:

[Only first time loss of shields is accounted for, not loss of shields regenerated later]
[Hence, Scorn reaches only 75 % of it's potential]

----------------------------------------------------------------------------------------------------------------

On loss of 100 Shields (200 remaining)

> Total Armor = 3.5 * [steel Fiber % + (5 * Power Strength %)] = 3.5 (5 * 284) = 4970 Armor
Dmg Reduction % =>100 / (1 + (4970/300)) => (100 / 17.5667) => 100 - 5.693 % = 94.307 % 

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (740 x 17.5667) = 13199.33 HP

RELATED NOTE:

[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again]
[Hence, Scorn reaches it's full potential]

----------------------------------------------------------------------------------------------------------------------------
3. POWER 2 + 3 active for HEAT element :

On loss of 300 Shields (0 remaining)

> Total Armor = 3.5 * [steel Fiber % + (2.625 *Power Strength %)] = 3.5 (745.5) = 2609.25 Armor

Dmg Reduction % =>100 / (1 + (2609.25/300)) => (100 / 9.6975) => 100 - 10.311 % = 89.688 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 0 + (1308 x 9.6975) = 12684.33 HP

RELATED NOTE:

[Only first time loss of shields is accounted for, not loss of shields regenerated later]
[Hence, Scorn reaches only 75 % of it's potential]

----------------------------------------------------------------------------------------------------------------

On loss of 100 Shields (200 remaining)

> Total Armor = 3.5 * [steel Fiber % + (3.5 *Power Strength %)] = 3.5 (0 + 3.5 * 284) = 3.5 * 994 = 3479 Armor
Dmg Reduction % =>100 / (1 + (3479/300)) => (100 / 12.5967) => 100 - 7.9386 % = 92.061 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (1308 x 12.5967) = 16676.44 HP

RELATED NOTE:

[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again]
[Hence, Scorn reaches it's full potential]


--------------------------------------------------------------------------------------------------------------------------------------------------------
CASE 6 - Alternate Version 3
No Redirection - MAXED Strength + HIGH Duration + Maxed Steel FiberMaxed Vitality (replacing Streamline and Constitution)

 

Warframe Details :

Armor = 735

Shield = 300
Health = 740

 

Power Strength : 284 % (Max TF + Max BR + Max Intensify)
Power Duration : 166.5 % (Max NM + Max PC - Max FE - Max TF)

 

Power Details :

>> POWER 2 (Elemental Ward) :
Duration = 41.625 sec
--------------------------------------------------------

Electric :
+ 284 Shields (584 total)

28.4 x dmg to single target in succession
--------------------------------------------------------

Cold :
+ 1491 Armor (2226 total)
8.52 x dmg returned to all ranged targets that attack
--------------------------------------------------------
Heat :

+ 568 Health (1308 total)
284 Heat DPS in 5 m range
---------------------------------------------------------------------------------------------------------------

>> POWER 3 (Vex Armor) :
Duration = 41.625 sec

Scorn (Armor) =+ 994 % or 9.94 x at max (at loss of 400 shields)
Fury (Dmg) = + 597% or 5.97 x at max (at loss of 100 health)

 

NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :

 

CALCULATIONS:

1. POWER 2 + 3 active for ELECTRIC element :

On loss of 400 Shields (184 remaining)

> Total Armor = 3.5 * [steel Fiber % + (3.5 *Power Strength %)] = 3.5 (110 + 3.5 * 284) = 3864 Armor
Dmg Reduction % =>100 / (1 + (3864/300)) => (100 / 13.88) => 100 - 7.2046 % = 92.795 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 184 + (740 x 13.88) = 10455.2 HP (HIT POINTS)

------------------------------------------------------------------------------------------------------------------------------------------------------
2. POWER 2 + 3 active for COLD element :

On loss of 300 Shields (0 remaining)

> Total Armor = 3.5 * [steel Fiber % + (1.5 * Power Strength %) + (2.625 * Power Strength %)] = 3.5 * [steel Fiber % + (4.125 * Power Strength %] = 3.5 (110 + 1171.5) = 4485.25 Armor

Dmg Reduction % =>100 / (1 + (4485.25/300)) => (100 / 15.951) => 100 - 6.269 % = 93.731 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 0 + (740 x 15.951) = 11803.74 HP

RELATED NOTE:

[Only first time loss of shields is accounted for, not loss of shields regenerated later]
[Hence, Scorn reaches only 75 % of it's potential]

----------------------------------------------------------------------------------------------------------------

On loss of 100 Shields (200 remaining)

> Total Armor = 3.5 * [steel Fiber % + (5 * Power Strength %)] = 3.5 (110 + 5 * 284) = 5355 Armor
Dmg Reduction % =>100 / (1 + (5355/300)) => (100 / 18.85) => 100 - 5.305 % = 94.695 % 

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (740 x 18.85) = 14149 HP

RELATED NOTE:

[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again]
[Hence, Scorn reaches it's full potential]

----------------------------------------------------------------------------------------------------------------------------
3. POWER 2 + 3 active for HEAT element :

On loss of 300 Shields (0 remaining)

> Total Armor = 3.5 * [steel Fiber % + (2.625 *Power Strength %)] = 3.5 (110 + 745.5) = 2994.25 Armor

Dmg Reduction % =>100 / (1 + (2994.25/300)) => (100 / 10.9808) => 100 - 9.1068 % = 90.893 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 0 + (1308 x 10.9808) = 14362.93 HP

RELATED NOTE:

[Only first time loss of shields is accounted for, not loss of shields regenerated later]
[Hence, Scorn reaches only 75 % of it's potential]

----------------------------------------------------------------------------------------------------------------

On loss of 100 Shields (200 remaining)

> Total Armor = 3.5 * [steel Fiber % + (3.5 *Power Strength %)] = 3.5 (110 + 3.5 * 284) = 3864 Armor
Dmg Reduction % =>100 / (1 + (3864/300)) => (100 / 13.88) => 100 - 7.2046 % = 92.795 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (1308 x 13.88) = 18355.04 HP

RELATED NOTE:

[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again]
[Hence, Scorn reaches it's full potential]


--------------------------------------------------------------------------------------------------------------------------------------------------------
CASE 6 - Alternate Version 4
MAXED Strength + MEDIUM Duration + Maxed Steel FiberMaxed Vitality + Maxed Redirection (replacing Streamline, Constitution and Primed Cont.)

 

Warframe Details :

Armor = 735

Shield = 740
Health = 740

 

Power Strength : 284 % (Max TF + Max BR + Max Intensify)
Power Duration : 111.5 % (Max NM - Max FE - Max TF)

 

Power Details :

>> POWER 2 (Elemental Ward) :
Duration = 27.875 sec
--------------------------------------------------------

Electric :
+ 284 Shields (1024 total)

28.4 x dmg to single target in succession
--------------------------------------------------------

Cold :
+ 1491 Armor (2226 total)
8.52 x dmg returned to all ranged targets that attack
--------------------------------------------------------
Heat :

+ 568 Health (1308 total)
284 Heat DPS in 5 m range
---------------------------------------------------------------------------------------------------------------

>> POWER 3 (Vex Armor) :
Duration = 27.875 sec

Scorn (Armor) =+ 994 % or 9.94 x at max (at loss of 400 shields)
Fury (Dmg) = + 597% or 5.97 x at max (at loss of 100 health)

 

NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :

 

 

CALCULATIONS:

1. POWER 2 + 3 active for ELECTRIC element :

On loss of 400 Shields (624 remaining)

> Total Armor = 3.5 * [steel Fiber % + (3.5 *Power Strength %)] = 3.5 (110 + 3.5 * 284) = 3864 Armor
Dmg Reduction % =>100 / (1 + (3864/300)) => (100 / 13.88) => 100 - 7.2046 % = 92.795 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 624 + (740 x 13.88) = 10895.2 HP (HIT POINTS)

------------------------------------------------------------------------------------------------------------------------------------------------------
2. POWER 2 + 3 active for COLD element :

On loss of 400 Shields (340 remaining)

> Total Armor = 3.5 * [steel Fiber % + (5 * Power Strength %)] = 3.5 (110 + 5 * 284) = 5355 Armor
Dmg Reduction % =>100 / (1 + (5355/300)) => (100 / 18.85) => 100 - 5.305 % = 94.695 % 

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 340 + (740 x 18.85) = 14289 HP

----------------------------------------------------------------------------------------------------------------------------
3. POWER 2 + 3 active for HEAT element :

On loss of 400 Shields (340 remaining)

> Total Armor = 3.5 * [steel Fiber % + (3.5 *Power Strength %)] = 3.5 (110 + 3.5 * 284) = 3864 Armor
Dmg Reduction % =>100 / (1 + (3864/300)) => (100 / 13.88) => 100 - 7.2046 % = 92.795 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 340 + (1308 x 13.88) = 18495.04 HP

--------------------------------------------------------------------------------------------------------------------------------------------------------

CASE 6 - Alternate Version 5
No Steel Fiber/Redirection - MAXED Strength + HIGH Duration + Maxed Vitality + Maxed Vigor (replacing Streamline and Constitution)

 

Warframe Details :

Armor = 350
Shield = 420
Health = 860

 

Power Strength : 284 % (Max TF + Max BR + Max Intensify)
Power Duration : 166.5 % (Max NM + Max PC - Max FE - Max TF)

 

Power Details :

>> POWER 2 (Elemental Ward) :
Duration = 41.625 sec
--------------------------------------------------------

Electric :
+ 284 Shields (420 + 284 = 704 total)
28.4 x dmg to single target in succession
--------------------------------------------------------
Cold :
+ 1491 Armor (350 + 1491 = 1841 total)
8.52 x dmg returned to all ranged targets that attack
--------------------------------------------------------
Heat :

+ 568 Health (860 + 568 = 1428 total)
284 Heat DPS in 5 m range
---------------------------------------------------------------------------------------------------------------

>> POWER 3 (Vex Armor) :
Duration = 41.625 sec

Scorn (Armor) =+ 994 % or 9.94 x at max (at loss of 400 shields)
Fury (Dmg) = + 597% or 5.97 x at max (at loss of 100 health)

 

NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :

CALCULATIONS:

1. POWER 2 + 3 active for ELECTRIC element :

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 304 + (860 x 12.5967) = 11137.13 HP

 

2. POWER 2 + 3 active for COLD element :

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 20 + (860 x 17.5667) = 15127.33 HP

 

3. POWER 2 + 3 active for HEAT element :

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 20 + (1428 x 12.5967) = 18008.04 HP

--------------------------------------------------------------------------------------------------------------------------------------------------------
BONUS CASE

Build by user 9nines (Maxed Steel Fiber + Maxed Redirection + Maxed Vitality + Quick Thinking + Rank 2 Arcane Guardian)

 

Build here >> http://s960.photobucket.com/user/sghslegend/media/chromaA_zpsrdbktvca.png.html

Here is my build,alil older pic...Only thing not maxed now is the primed cont and its 9/10 now.
I run Ice element with guardians from raid. Rank 2 guardian atm so Arcane Guardian

 

Armor = 735
Shield = 740
Health = 740

 

Uses Rank 2 Arcane Guardian, Quick Thinking and only COLD element is considered.

 

Power Strength : 100 % (No Strength Mods)
Power Duration : 150 % (r9 PC)

 

Power Details :

>> POWER 2 (Elemental Ward) :
Duration = 37.5 sec

--------------------------------------------------------

Cold :
+ 525 Armor (1260 total)
3 x dmg returned to all ranged targets that attack

---------------------------------------------------------------------------------------------------------------

 

>> POWER 3 (Vex Armor) :
Duration = 37.5 sec

Scorn (Armor) =+ 350 % or 3.5 x at max (at loss of 400 shields)
Fury (Dmg) = + 275% or 2.75 x at max (at loss of 100 health)

 

NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :

 

CALCULATIONS: https://forums.warframe.com/index.php?/topic/431756-sci-ants-comprehensive-chroma-armor-build-guide-in-depth-with-calculations-and-results/#entry4792839

 

RESULTS >

 

Without Arcane Guardian active >

Effective Health = 6346.33 HP (before Quick Thinking active OR 0 Energy) up to 18755.0 HP (with Quick thinking active and full 637 energy)

 

With Arcane Guardian active >

Effective Health = 6605.33 HP (before Quick Thinking active OR 0 Energy) up to 19549.174 HP (with Quick thinking active and full 637 energy)

 

--------------------------------------------------------------------------------------------------------------------------------------------------------

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-------------------------------------------------------------------------------------------------------------------------------

 

CONCLUSIONS (aka tl;dr) :

 

1. Best combo in terms of Effective Health

 

BALANCED BUILD (from CASE 2)

HEAT + Max Steel Fiber + Max Vitality + 200 % Power Strength (or more)
> Effective Health = 8445.12 HP up to 12113 HP (86.501 % up to 90.431 % Dmg Reduction)

 

MAXED BUILD (from CASE 6 - Alternate Version 3)

HEAT + Max Steel Fiber + Max Vitality + 284 % Power Strength
> Effective Health = 14362.93 HP up to 18355.04 HP (90.893 % up to 92.795 % Dmg Reduction)

 

NOTE : Atleast 100 Shields need to regenerate from 0 and be lost again (after being lost from 300 to 0 the first time) to reach the maximum effective health as shown.

 

--------------------------------------------------------------------------------------------------------------------------------------

2. Best combo in terms of Armor / Damage Reduction >

 

BALANCED BUILD (from CASE 5)

COLD + 248 % Strength
> Armor attained  = 3580.5 up to 4340 Armor (3880.5 HP up to 4840 HP) (92.26 % % up to 93.535 %)

 

MAXED BUILD (from CASE 6 - Alternate Version 3)

COLD + Max Steel Fiber + Max Vitality + 284 % Power Strength
> Armor attained  = 4485.25 up to 5355 Armor (11803.74 HP up to 14149 HP) (93.731 % up to 94.695 % Dmg Reduction)

 

NOTE : Atleast 100 Shields need to regenerate from 0 and be lost again (after being lost from 300 to 0 the first time) to reach the maximum effective health as shown.

 

--------------------------------------------------------------------------------------------------------------------------------------

3. Best combo without Steel Fiber and both Shields and Health boosted to a minimum of 400 for each >

 

BALANCED BUILD (from CASE 4)

HEAT + Maxed Vitality + Maxed Vigor + 200 % Power Strength (or more)
> Effective Health = 11570 HP (89.09 % Dmg Reduction)

 

MAXED BUILD (from CASE 6 - Alternate Version 5)

HEAT + Maxed Vitality + Maxed Vigor + 284 % Power Strength

> Effective Health = 18008.04 HP (92.061 % Dmg Reduction)

 

--------------------------------------------------------------------------------------------------------------------------------------

4. Best combo without SF/Vitality/Redirection, but boosted power strength >

 

BALANCED BUILD (from CASE 5)

HEAT + 248 % Strength
> Effective Health = 6841.62 HP up to 9056.83 HP (88.365 % up to 91.01 % Dmg Reduction)

 

MAXED BUILD (from CASE 6)

HEAT + 284 % Strength
> Effective Health = 8417.43 HP up to 11133.91 HP (89.688 % up to 92.061 % Dmg Reduction)

NOTE : Atleast 100 Shields need to regenerate from 0 and be lost again (after being lost from 300 to 0 the first time) to reach the maximum effective health as shown.

 

--------------------------------------------------------------------------------------------------------------------------------------

5. Best combo using ELECTRIC >

 

BALANCED BUILD (from CASE 2)

ELECTRIC + Maxed Vigor + Max Vitality + 200 % Power Strength (or more)
> Effective Health = 8103.33 HP (89.09 % Dmg Reduction)

 

MAXED BUILD (from CASE 6 - Alternate Version 5)

ELECTRIC + Maxed Vigor + Max Vitality + 284 % Power Strength
> Effective Health = 11137.13 HP (92.061 % Dmg Reduction)

 

--------------------------------------------------------------------------------------------------------------------------------------

6. Best combo using COLD >

 

BALANCED BUILD (from CASE 2)

COLD + Maxed Vigor + Max Vitality + 200 % Power Strength (or more)
> Effective Health = 10913.33 HP (92.105 % Dmg Reduction)

 

MAXED BUILD (from CASE 6 - Alternate Version 5)

COLD + Maxed Vigor + Max Vitality + 284 % Power Strength
> Effective Health = 15127.33 HP (94.307 % Dmg Reduction)

 

-------------------------------------------------------------------------------------------------------------------------------

RESULTS IN GRAPH :

 

4R2IgvW.png

 

RESULTS -

 

Order of importance for elements :

HEAT > COLD > ELECTRIC

 

Order of importance for mods :

Vitality > Steel Fiber / Vigor > Redirection

 

IMPORTANT NOTES :

 

1. When using COLD or ELECTRIC use Vigor for more Effective Health and instant max Scorn. Using Steel Fiber will only give you more damage reduction when NOT using Elemental Ward and Vex Armor.

 

2. When using HEAT use Vigor for instant max Scorn but slightly lower Effective Health, or Steel Fiber for slightly higher Effective Health but the need to lose 300 shields, recharge and lose 100 again to reach max Scorn.

 

3. Power Strength is a direct boost to any of these Elements and atleast 200 % is a must on all builds.

 

4. Using a Sentinel with the Guardian mod provides instant shield recharge, which in turn allows you to reach Max Scorn almost instantly without using Vigor.

 

Chroma with HEAT is better because he can refill his health instantly by a large number of points every time he uses Elemental Ward, thereby having a much larger effective health in practice. :)

 

--------------------------------------------------------------------------------------------------------------------------------------------------------

--------------------------------------------------------------------------------------------------------------------------------------------------------

--------------------------------------------------------------------------------------------------------------------------------------------------------

Please comment and give me feedback. Please notify me of any errors if discovered.

THANKS FOR READING AND I HOPE IT HELPED!

 

Oh man that took the whole damn night! :O

yygp0Vb.png

NOPE! :P

 

PS : If someone could tabulate this data, I'd be much obliged!

 

SPECIAL THANKS TO : Bouldershoulder, LazyKnight, Darzk and 9nines for their help and contribution !

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[size=6]Guide updated with latest info after testing in Simulacrum and all Results compiled! Anyone who has used this guide before may want to go through the new data and conclusions to revise their builds![/size]

 

New results graph incoming soon!

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Quick question: doex Vex Armor Scorn also stack multiplicatively with other armor buffs such as Warcry, Hallowed Ground, and Arcane Guardian?

 

I'm not 100 % sure but with the way the current Vex Armor works, i.e., incorporating all the armor increases from Chroma's Cold Ward and Steel Fiber, I think it's safe to say that it would incorporate those other buffs too and multiply them with your Vex Armor multiplier. 

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I'm not 100 % sure but with the way the current Vex Armor works, i.e., incorporating all the armor increases from Chroma's Cold Ward and Steel Fiber, I think it's safe to say that it would incorporate those other buffs too and multiply them with your Vex Armor multiplier. 

Yeah that's what I was thinking too. Thanks for answering!

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I'm confused here. I'm running vitality and steel fiber with 254% strength, so I should have atleast 95% damage reduction according to OP's formulas. I went to a Ceres defense and let a pack of lvl 30 grineer focus on me, and found that my health drained a lot faster than I expected for 95% reduction. So I tried it with Mesa, and then a Mirage since they have 95% damage reduction abilities, and found that they lasted ATLEAST 3 times longer (not counting while shielded) than my Chroma.

 

Anyone else did some testing like me?

Edited by Tarror
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I'm confused here. I'm running vitality and steel fiber with 254% strength, so I should have atleast 95% damage reduction according to OP's formulas. I went to a Ceres defense and let a pack of lvl 30 grineer focus on me, and found that my health drained a lot faster than I expected for 95% reduction. So I tried it with Mesa, and then a Mirage since they have 95% damage reduction abilities, and found that they lasted ATLEAST 3 times longer (not counting while shielded) than my Chroma.

 

Anyone else did some testing like me?

 

Were you using Cold or another element on Chroma?

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I'm confused here. I'm running vitality and steel fiber with 254% strength, so I should have atleast 95% damage reduction according to OP's formulas. I went to a Ceres defense and let a pack of lvl 30 grineer focus on me, and found that my health drained a lot faster than I expected for 95% reduction. So I tried it with Mesa, and then a Mirage since they have 95% damage reduction abilities, and found that they lasted ATLEAST 3 times longer (not counting while shielded) than my Chroma.

 

Anyone else did some testing like me?

how much of your shields were drained? If I recall correctly they need to down 400 of your shields to get the full damage reduction.

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Were you using Cold or another element on Chroma?

Shouldn't need Ice Ward to get 95% damage reduction.

 

how much of your shields were drained? If I recall correctly they need to down 400 of your shields to get the full damage reduction.

This sounds like the issue. Vex Scorn armor buff only builds up from shield damage, not health. Furthermore, less than 100% Vex Scorn will actually decrease your armor.

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how much of your shields were drained? If I recall correctly they need to down 400 of your shields to get the full damage reduction.

420 shields plus and extra 420 recharge from sentinel.  I'm also running cold too if anyone is wondering. Full scorn at 896%.

 

Anyone, plz try it out yourself, and see verify if chroma will last as long as Mesa's shatter shield or Mirage's eclipse. 

Edited by Tarror
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420 shields plus and extra 420 recharge from sentinel.  I'm also running cold too if anyone is wondering. Full scorn at 896%.

 

Anyone, plz try it out yourself, and see verify if chroma will last as long as Mesa's shatter shield or Mirage's eclipse. 

 

Can you post your exact build please? Use Warframe builder or take a screenshot and add it here. Then I will be able to know exactly what went wrong and calculate the values.

 

EDIT: Also please state if you activated Cold Ward along with Vex Armor or used only Vex Armor.

 

EDIT 2: Please post your Mesa build too, I need to know exactly how much HP and Shields you have since her damage reduction affects them both equally.

Edited by Sci_Ant
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Oh I just thought about it now - does the order in which you activate Cold Ward and Vex Armor matter for the armor buffs?

 

Would I get the same armor bonus if I hit up Vex Armor, build up my Scorn, and then I hit up Cold Ward versus hit up Cold Ward first and then Vex Armor Scorn?

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Guide updated with latest builds involving Quick Thinking and Primed Flow after testing in Simulacrum and all Results compiled! Anyone who has used this guide before may want to go through the new data and conclusions to revise their builds!

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I'm confused here. I'm running vitality and steel fiber with 254% strength, so I should have atleast 95% damage reduction according to OP's formulas. I went to a Ceres defense and let a pack of lvl 30 grineer focus on me, and found that my health drained a lot faster than I expected for 95% reduction. So I tried it with Mesa, and then a Mirage since they have 95% damage reduction abilities, and found that they lasted ATLEAST 3 times longer (not counting while shielded) than my Chroma.

 

Anyone else did some testing like me?

Bleed procs.

Mesa reflects bullets and the damage she receives is reduced even for the shields. The same goes for trinity. Chroma only gets more armor, which can be bypassed by bleed procs. Those are the grineer..

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Guide updated with latest builds involving Quick Thinking and Primed Flow after testing in Simulacrum and all Results compiled! Anyone who has used this guide before may want to go through the new data and conclusions to revise their builds!

 

Have you tried to use rage + rejuvenation for the QT+PF build? Is Rejuvenation better then Siphon Energy?

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Have you tried to use rage + rejuvenation for the QT+PF build? Is Rejuvenation better then Siphon Energy?

 

If you check the last section of the guide in blue letters, I have said that I am using Rage in my personal build. Rage is better since you are scaling the effective health more off QT and energy than your Health which is just a buffer. Which means that since the loss of energy from damage taken is 2.4 times less than the same damage taken by health it is better to receive energy from HP and use Energy Siphon which when used by more members of the squad, constantly adds effective health to Chroma. You can also use life steal weapons like melee with life strike or a Furis with it's Winds of Purity augment to gain that HP back to always keep your energy at max.

 

Darzk also stated in the thread where I put my Bonus Cases (https://forums.warframe.com/index.php?/topic/479726-quick-thinking-is-affected-by-armor-proof-implications-on-chroma-sci-ants-chroma-guide-addendum/#entry5346254) that using a Heat Chroma will help gain back energy for QT even better, so you may want to try that. 

Edited by Sci_Ant
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Update : Small updates to the build picture at the top of the guide (added maxed Narrow minded and corresponding power duration changes for Cases 1 to 4 and Bonus Cases), some fixes to equations (no values have changed), added a point about Rage and life steal in the Conclusions section, made the Bonus cases section with Quick Thinking and Prime Flow more visible by highlighting it and other small cleanups.

Edited by Sci_Ant
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Sorry I don't get you? Did this guide help you?

I guess?

I mean, I don't own Chroma yet, so I guess right now, no.

However, it was a fun read which can in the future help me in building Chroma.

Edited by Zolfan
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