ArbitUHM Posted April 6, 2015 Share Posted April 6, 2015 No no no, increasing max ammo doesn't solve ammo efficiency problems, it just slightly delays the inevitable. Link to comment Share on other sites More sharing options...
ShiroSlinky Posted April 6, 2015 Share Posted April 6, 2015 I just want them to give it a proper reload animation... Link to comment Share on other sites More sharing options...
(XBOX)Grihaly Posted April 6, 2015 Author Share Posted April 6, 2015 No no no, increasing max ammo doesn't solve ammo efficiency problems, it just slightly delays the inevitable. What? lol no, it solves the problem pretty well. Link to comment Share on other sites More sharing options...
MirageKnight Posted April 7, 2015 Share Posted April 7, 2015 The best way to improve the ammo efficiency of any weapon IMO is to improve the damage it does. Link to comment Share on other sites More sharing options...
(XBOX)Grihaly Posted April 7, 2015 Author Share Posted April 7, 2015 The best way to improve the ammo efficiency of any weapon IMO is to improve the damage it does. The Boar Prime's damage is fine, it truly just needs more reserve ammo to become great. Link to comment Share on other sites More sharing options...
RexRgisIocus Posted April 7, 2015 Share Posted April 7, 2015 Or just use an ammo mutation and control your firing... Link to comment Share on other sites More sharing options...
VDeorsum Posted April 7, 2015 Share Posted April 7, 2015 +1 OP Link to comment Share on other sites More sharing options...
(XBOX)Grihaly Posted April 7, 2015 Author Share Posted April 7, 2015 +1 OP Thank you. Link to comment Share on other sites More sharing options...
MirageKnight Posted April 7, 2015 Share Posted April 7, 2015 The Boar Prime's damage is fine, it truly just needs more reserve ammo to become great. Umm - I was just saying that the best way to improve ammo efficiency in general is to buff damage. I wasn't saying that the Boar Prime itself needs a damage buff. What it - and other shotguns - needs is for damage fall-off to be completely removed. Relying on spread and accuracy drop at longer ranges to balance out shotguns is quite sufficient. Link to comment Share on other sites More sharing options...
(XBOX)Grihaly Posted April 8, 2015 Author Share Posted April 8, 2015 Umm - I was just saying that the best way to improve ammo efficiency in general is to buff damage. I wasn't saying that the Boar Prime itself needs a damage buff. What it - and other shotguns - needs is for damage fall-off to be completely removed. Relying on spread and accuracy drop at longer ranges to balance out shotguns is quite sufficient. Then it would be like shooting a spray of slugs, not buckshot. Link to comment Share on other sites More sharing options...
Djego27 Posted April 8, 2015 Share Posted April 8, 2015 (edited) A way to make shotties better while keeping them somewhat unique would be to make them proc per shot. Most shotguns if not all of them already reach upwards of 50% status chance. Making them proc per shot instead of per pellet would allow them a crowd controlling niche (as they would cover large areas in status procs because of spread) as opposed to the straight up dps role of rifles. Shotguns already got her proc chance per shot instead of pellet(proc chance is devided by pellet count and applied to the pellets), what is a massive problem outside of status shotguns that reverse this fairly bad mechanic once you hit 100% status chance, because you fire slower then rifles and you will not hit with all the pellets what makes the overall proc mechanics of shotguns a lot worse then with rifles. Anyways, the only thing Boar P could use, and I'm not saying it needs it, is better status proccing as do all shotguns. You probably should look into build vids and the wiki about the boar prime, if you ask for better status procing on the boar prime, since what you ask for is impossible, because the gun allready procs with every single pellet in a 100% status build. Anyway, if u feel like it kneed more ammo use ammo restores or mutation.Thake into acount that can reach 100% status chance(3 events + multishot if i recall), making it a beast in terms of cc. The only problem i see its the spread+falloff combination, even without the corrupted mod, still waiting for the removal of falloff shotguns. There would be zero reason to use a boar prime outside 100% status builds over other weapons in the late game and it only shines ouside of 4 CP, since that is the only case where the amount of procs give it more punch over other stuff, at least at close range. The CC is nice, but other top tier weapons will do the exact same thing just as good when you go for status, since the only stackable procs are corrosive and bleed and the proc chance + high fire rate on most weapons is absolute sufficent to keep CC or viral up. It does not come close in sustained dps at close range, leave alone at other ranges and got a lot more ammo issues than other choices on top of that. I do agree that the boar prime needs like 360 spare ammo pool and a slightly higher damage per shot to help with the sustained dps and ammo efficency. I never run ammo mutation on it, for the simply reason that you need every single slot on it for something else to make it a viable choice compared to other weapons at high levels, since the only thing that make it shine is the high proc/s mechanic, what doesn't leave room for utility mods. Edit: There is little to no reason to use the Boar Prime instead of the Kohm outside of a 100% status build, because the high fire rate of the Kohm also makes it a better status weapon if you don't reach the cap with the Boar Prime and the Kohm does far more sustained dps, more burst dps, got the far better magazine size and ammo pool plus the required punch through is allready build into the weapon. Edited April 8, 2015 by Djego27 Link to comment Share on other sites More sharing options...
(XBOX)Grihaly Posted April 8, 2015 Author Share Posted April 8, 2015 -snip- You make me proud :P Link to comment Share on other sites More sharing options...
MirageKnight Posted April 8, 2015 Share Posted April 8, 2015 Then it would be like shooting a spray of slugs, not buckshot. How? The Boar Prime does fire a spread of pellets you know, like every other shotgun in the game. Link to comment Share on other sites More sharing options...
(XBOX)Grihaly Posted April 8, 2015 Author Share Posted April 8, 2015 How? The Boar Prime does fire a spread of pellets you know, like every other shotgun in the game. 'Twas a metaphor. No falloff would be like shooting a spread of slugs. Link to comment Share on other sites More sharing options...
(PSN)sammyp03 Posted April 8, 2015 Share Posted April 8, 2015 Even with an accelerated blast on, as longs as I'm running ammo mutation I don't run into any ammo problems. Link to comment Share on other sites More sharing options...
(XBOX)Grihaly Posted April 9, 2015 Author Share Posted April 9, 2015 Even with an accelerated blast on, as longs as I'm running ammo mutation I don't run into any ammo problems. What difficulty missions are you playing? Of course you wouldn't have ammo problems with enemies that die in one hit. Link to comment Share on other sites More sharing options...
Neogeo Posted April 9, 2015 Share Posted April 9, 2015 (edited) Edit: There is little to no reason to use the Boar Prime instead of the Kohm outside of a 100% status build, because the high fire rate of the Kohm also makes it a better status weapon if you don't reach the cap with the Boar Prime and the Kohm does far more sustained dps, more burst dps, got the far better magazine size and ammo pool plus the required punch through is allready build into the weapon. I did a T4S earlier using Kohm. I run out of bullet at around 38 minute. I had never run out of ammo using Boar Prime. This is a maxed corrosive+heat mod with shotgun mutation Kohm. I hate to see what will happen to people that have not fully max their Kohm. Boar prime is more ammo efficiency than Kohm. Ammo reservation will only delay the ammo shortage but it will not fix poor ammo efficiency. Edited April 9, 2015 by Neogeo Link to comment Share on other sites More sharing options...
StickyBaseline Posted April 9, 2015 Share Posted April 9, 2015 What are you even talking about? It's arguably the best shotgun. Link to comment Share on other sites More sharing options...
(XBOX)Grihaly Posted April 9, 2015 Author Share Posted April 9, 2015 What are you even talking about? It's arguably the best shotgun. When did I say it wasn't? Link to comment Share on other sites More sharing options...
Sputter Posted April 9, 2015 Share Posted April 9, 2015 Being the best shotgun isn't a plus atm in this game... Even though I love using shotguns Link to comment Share on other sites More sharing options...
(XBOX)Grihaly Posted April 10, 2015 Author Share Posted April 10, 2015 Being the best shotgun isn't a plus atm in this game... Even though I love using shotguns Why not? Link to comment Share on other sites More sharing options...
RexRgisIocus Posted April 10, 2015 Share Posted April 10, 2015 Shotguns already got her proc chance per shot instead of pellet(proc chance is devided by pellet count and applied to the pellets), what is a massive problem outside of status shotguns that reverse this fairly bad mechanic once you hit 100% status chance, because you fire slower then rifles and you will not hit with all the pellets what makes the overall proc mechanics of shotguns a lot worse then with rifles. You probably should look into build vids and the wiki about the boar prime, if you ask for better status procing on the boar prime, since what you ask for is impossible, because the gun allready procs with every single pellet in a 100% status build. Shotguns with 100% status chance don't proc with all the pellets. It just means at least one of them has a 100% to proc. Of the 19.80 pellets Boar P fires with HC equipped at least one will proc if you have 100% status chance and even then unless you are firing into a crowd or stuffing the shotgun in the enemies face you could still not hit with the proccing pellet. At 100%. As you said, the status chance that we see is per shot but it is divided by its pellets. Therefor it doesn't proc per shot but per pellet. If it did proc per shot shotguns would cover whole areas with status effects and I'm pretty sure they don't seeing as I main both Kohm and Boar P. Also because they proc per pellet they can proc different effects on a single trigger pull if rng graces you with multiple pellets proccing. Link to comment Share on other sites More sharing options...
Sputter Posted April 10, 2015 Share Posted April 10, 2015 Why not? shotgun status mechanic is bad and damage falloff makes them lose damage fast towards higher level enemies compared to most rifles. Nothing a shotgun can do atm that a rifle can't do better and longer into the game. Link to comment Share on other sites More sharing options...
Djego27 Posted April 10, 2015 Share Posted April 10, 2015 (edited) Shotguns with 100% status chance don't proc with all the pellets. It just means at least one of them has a 100% to proc. Of the 19.80 pellets Boar P fires with HC equipped at least one will proc if you have 100% status chance and even then unless you are firing into a crowd or stuffing the shotgun in the enemies face you could still not hit with the proccing pellet. At 100%. As you said, the status chance that we see is per shot but it is divided by its pellets. Therefor it doesn't proc per shot but per pellet. If it did proc per shot shotguns would cover whole areas with status effects and I'm pretty sure they don't seeing as I main both Kohm and Boar P. Also because they proc per pellet they can proc different effects on a single trigger pull if rng graces you with multiple pellets proccing. You should double check the status mechanics with 100% status build on the boar prime in the game, heaving 100% status on a shotgun does reverse the proc mechanic for some odd reason. While it is most likely just a bug somewhere in the code, it actually does make the boar prime a reasonable alternative to rifles if you need stackable procs(like corrosive), and the meachnic should be like this without the need of a 100% status build on all shotguns, simply because it actually does give shotguns a field of use where they are not just rifles with falloff, less sustained dps, a lot of spread plus worse crit and proc mechanics on top of it. Outside of the corrosive procs, the proc mechanic makes it actually a optimal choice on frames like ember, since you will be at close range anyway and a weapon that does CC what it hits helps a lot to stay alive with a point blank glass cannon damage dealer at high levels. Edited April 10, 2015 by Djego27 Link to comment Share on other sites More sharing options...
RexRgisIocus Posted April 11, 2015 Share Posted April 11, 2015 (edited) You should double check the status mechanics with 100% status build on the boar prime in the game, heaving 100% status on a shotgun does reverse the proc mechanic for some odd reason. While it is most likely just a bug somewhere in the code, it actually does make the boar prime a reasonable alternative to rifles if you need stackable procs(like corrosive), and the meachnic should be like this without the need of a 100% status build on all shotguns, simply because it actually does give shotguns a field of use where they are not just rifles with falloff, less sustained dps, a lot of spread plus worse crit and proc mechanics on top of it. Outside of the corrosive procs, the proc mechanic makes it actually a optimal choice on frames like ember, since you will be at close range anyway and a weapon that does CC what it hits helps a lot to stay alive with a point blank glass cannon damage dealer at high levels. I built my Boar P with 100% status chance again just now and its true that for some reason all pellets now proc. Still, it makes no sense that at 96% status chance, the % was divided between pellets while at 100% all pellets now proc. This makes it seem like one of the two mechanics is a bug. Boar P is ridiculously good with all pellets proccing specially with Vicious Spread. I was blanketing whole hallways with heat procs panicking enemies and staggering them with impact procs. Sure it might not pack the punch of some weapons but it has many if not most weapons beat at cc. Edited April 11, 2015 by RexRgisIocus Link to comment Share on other sites More sharing options...
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