Rakshal Posted April 9, 2015 Share Posted April 9, 2015 I know that the devs have already said that cooldowns will never ever be a thing (or so I've heard) but I still think they should be a things to prevent things like Pull and Slash Dash stun locking, or Shield Polarize and Iron Skin stacking. I don't have any ideas on each amount of time for each ability. Thoughts? Link to comment Share on other sites More sharing options...
ranks21 Posted April 9, 2015 Share Posted April 9, 2015 stun lock from those abilities don't even last 5 secs Link to comment Share on other sites More sharing options...
FeralKuja Posted April 9, 2015 Share Posted April 9, 2015 I think particular skills should have a baseline cooldown proportional to their offensive, defensive, or utility impact on an individual and/or their enemies. For example, Dashes (Slash Dash, Rhino Charge, etc.) should have a baseline cooldown of 5 seconds, to prevent spam. Long-range low-cost abilities like Pull and Lightning should have 5-10 second cooldowns as well as giving victims temporary immunity to subsequent casts for up to 10-15 seconds, with repeated hits extending the immunity up to a cap of 30 seconds. Abilities like Iron Skin should have a cooldown that matches Duration+5 seconds, to prevent stacking or rapid reuse upon expiration. Also, I've seen matches where the win was decided by which carrier could copter/run better from the other team's hunters. I think a stacking stamina recovery penalty should be added while carrying the cephalon, which would expire after 5-10 seconds of not carrying the cephalon or upon death. Coptering and running away until your team can kill and return your cephalon shouldn't decide the winning point, as it artificially extends the duration of the match. Link to comment Share on other sites More sharing options...
Monster-T Posted April 9, 2015 Share Posted April 9, 2015 Imho cooldowns should be a thing in PvE too - so, yeah. Link to comment Share on other sites More sharing options...
cary2010haha Posted April 9, 2015 Share Posted April 9, 2015 DE already said, no energy is the way to limited you spam it more than 4 times Link to comment Share on other sites More sharing options...
Rakshal Posted April 9, 2015 Author Share Posted April 9, 2015 DE already said, no energy is the way to limited you spam it more than 4 times Except that energy is extremely abundant, especially on the 2nd map in the rotation. :/ Link to comment Share on other sites More sharing options...
Nighttide77 Posted April 9, 2015 Share Posted April 9, 2015 I don't think there should be CDs. Tho, I would like to see energy pads only popping one energy at their current pace, not 2. Link to comment Share on other sites More sharing options...
Sigmas71 Posted April 9, 2015 Share Posted April 9, 2015 I know that the devs have already said that cooldowns will never ever be a thing (or so I've heard) but I still think they should be a things to prevent things like Pull and Slash Dash stun locking, or Shield Polarize and Iron Skin stacking. I don't have any ideas on each amount of time for each ability. Thoughts? Around five seconds for 1 powers. maybe less, as even a 1.5 sec cooldown will prevent stun locking. 3-4 minutes for ultimate powers? This is a good idea that would solve many things. It would help alleviate blue orb rushing. I didn't know DE already said this wouldn't happen, maybe to differentiate from mobas and such? Link to comment Share on other sites More sharing options...
Burnthesteak87 Posted April 9, 2015 Share Posted April 9, 2015 THIS time we agree. +1I'd suggest to put a 3 minutes cooldown on #4 too. Link to comment Share on other sites More sharing options...
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