doommoose22 Posted April 26, 2015 Share Posted April 26, 2015 (edited) Do you think we'll ever get enemies that use wall running and evasive techniques Edited April 26, 2015 by Yaer Title overextended for clarity. Link to comment Share on other sites More sharing options...
(XBOX)YoungSykotic182 Posted April 26, 2015 Share Posted April 26, 2015 Hopefully. Could have a really cool boss fight with that concept too. Link to comment Share on other sites More sharing options...
doommoose22 Posted April 26, 2015 Author Share Posted April 26, 2015 i'm thinking a ringleader with constant stream of their "elite" guard Link to comment Share on other sites More sharing options...
Lukap99 Posted April 26, 2015 Share Posted April 26, 2015 Infested leapers already use the side-dodge, but you'd be hard pressed to find any tile that actually has places to wall-run on and be useful. Link to comment Share on other sites More sharing options...
(PSN)IIIDevoidIII Posted April 26, 2015 Share Posted April 26, 2015 Don't manics already use evasive techniques? Runners will do a dodge roll if you shoot them/ near them. Hellions will fly off to avoid fire. Link to comment Share on other sites More sharing options...
doommoose22 Posted April 26, 2015 Author Share Posted April 26, 2015 well that brings up another point, the infested have claws and plenty of rough surfaces to grab onto manics use a teleport I'm talking agile regular enemies that you can shoot or kill with powers Link to comment Share on other sites More sharing options...
faustias Posted April 26, 2015 Share Posted April 26, 2015 I'd love to have agile (not Manic-agile) enemies like those ones from the House of the Dead. Link to comment Share on other sites More sharing options...
TrinityPrime Posted April 26, 2015 Share Posted April 26, 2015 (edited) I would like to see an agile enemy that comes at you using tenno parkour and melee animations :3 But there were the fire Lynxs during one of the Tactical Alerts that would jump on the walls and all over the place. They were cool, wish we could see more of them. Edited April 26, 2015 by KnotOfMetal Link to comment Share on other sites More sharing options...
doommoose22 Posted April 26, 2015 Author Share Posted April 26, 2015 well one example i can think of is the frog soldiers from mgs4 Link to comment Share on other sites More sharing options...
(XBOX)YoungSykotic182 Posted April 26, 2015 Share Posted April 26, 2015 well that brings up another point, the infested have claws and plenty of rough surfaces to grab onto Definitely need to see infested crawling along the walls. Would be really cool to see them charge in masses at you through a hall way covering everything. Link to comment Share on other sites More sharing options...
Verryn Posted April 26, 2015 Share Posted April 26, 2015 Would be awesome! Maybe a little Turbulence to lower our accuracy when they're on the run. :) Link to comment Share on other sites More sharing options...
Robin_Gr Posted April 26, 2015 Share Posted April 26, 2015 I always thought the stalker should be able since its the most tenno-like enemy to fight. I figure the biggest problem is having the AI use it when its actually appropriate. But seeing him leap to a wall to avoid fire and run a bit then leap off at you at speed with a damaging melee attack, that could be really cool and give the stalker back some scare factor and unpredictability. Link to comment Share on other sites More sharing options...
VoidNomade Posted April 26, 2015 Share Posted April 26, 2015 First Parkour 2.0. ^^ Link to comment Share on other sites More sharing options...
DarknightK Posted April 26, 2015 Share Posted April 26, 2015 Zanuka already has some limited smart terrain movement system in place, although not completely dedicated wallrunning. I think a spider-like enemy would be interesting to fight: latching on walls and ceilings? Surprise attacks from above? Link to comment Share on other sites More sharing options...
doommoose22 Posted April 26, 2015 Author Share Posted April 26, 2015 honestly with how often the AI Pathing bugs i never see this in our future unless they develope an AI Capable of Going From Point A-B-C on its own accord Zanuka already has some limited smart terrain movement system in place, although not completely dedicated wallrunning. I think a spider-like enemy would be interesting to fight: latching on walls and ceilings? Surprise attacks from above? poos electrified web on tenno skoom Link to comment Share on other sites More sharing options...
Impact6 Posted April 26, 2015 Share Posted April 26, 2015 (edited) well one example i can think of is the frog soldiers from mgs4 I'd like to see a grineer version of that aswell. that would be sooooo cool. Like you can perfectly see here at 1:24 https://youtu.be/TvD452KNumI?t=1m24s Edited April 26, 2015 by Impact6 Link to comment Share on other sites More sharing options...
doommoose22 Posted April 26, 2015 Author Share Posted April 26, 2015 I'd like to see a grineer version of that aswell. that would be sooooo cool. Like you can perfectly see here at 1:24 https://youtu.be/TvD452KNumI?t=1m24s yep just too bad that guys playing on easy :c Link to comment Share on other sites More sharing options...
SoIaris Posted April 26, 2015 Share Posted April 26, 2015 Hopefully. Could have a really cool boss fight with that concept too. for the longest time ive wanted a boss fight with the stalker, not to get the weps, but because he would wall run and slash dash and go invis and super jump and all those things like we do. And since it would be AI controlled it wouldnt be like in the dojo were someone runs up the wall and one shots you. Link to comment Share on other sites More sharing options...
Deidaku Posted April 26, 2015 Share Posted April 26, 2015 The hyenas kinda wall run. More like wall hang. I was expecting the stalker to do stuff like that but he just teleports.... Link to comment Share on other sites More sharing options...
Redfaels Posted April 26, 2015 Share Posted April 26, 2015 I would deffinitly love to see that *-* just imagine coming intho one room on first it looks clear but sudenly enemy start to atack you from either walls or even from ceiling (spider enemys) Link to comment Share on other sites More sharing options...
Djangofett Posted April 26, 2015 Share Posted April 26, 2015 Also, since you mentioned this. I just remembered how Drew mentioned in the False Profit thread that reinforcements will come to protect the Bursa. The thing is.. They cant. We need a proper AI or just some creative minds and it would make warframe more life like. +1 Link to comment Share on other sites More sharing options...
doommoose22 Posted April 27, 2015 Author Share Posted April 27, 2015 the game engine probably couldn't handle this stuff though :c Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now