Sir_Alex_Traffo Posted May 10, 2015 Share Posted May 10, 2015 If Simaris didn't talk at the beginning of the mission, you can restart. And after, follow blue marks on the floor, you can see marks when you zoom with scanner in your hand : http://i.imgur.com/RFErEUU.jpg http://i.imgur.com/0tXKpps.jpg I have to say I found much harder to see the blue marks in the void than in other tilesets. Link to comment Share on other sites More sharing options...
ArcariusAero Posted May 10, 2015 Share Posted May 10, 2015 I just thought with an extra bit of logic... maybe the reason why the lore is delayed is because of how Tubemen of Regor is incoming, with lore behind THAT, along with an event (I think)? Link to comment Share on other sites More sharing options...
SilverZs Posted May 10, 2015 Share Posted May 10, 2015 (edited) Ontopic: Synth target in the void----> Not garanteed spawn rate-----> Finished in 3 months-----> DE MIGHT have time to finish the next lore piece Offtopic(but relevant sorta): Finding the synth targets with the way its set up now is even more terribly designed then our current map system... Which you would think would be on the top of the priority list for #Quality2015 as it were... Archwing pointed out the major flaw that it is... Synth target hunting even more so... We shouldn't have to put on a silly little visor to see a terribly coding tracking path... So many better things that could have been done... #1- use the GTA 5 map pathing when in a vehicle... it draws a line to your target via shortest path #2- Evolved HuD that draws a line for you to your target (theres a game draws a line to your current objective in the world when you hit a key... for the life of me I can't think of it) #3- Any other option thats better then we have now Point #3 is a clear signal that the map sucks, has sucked and will continue to suck until we get something better. Edited May 10, 2015 by SilverZs Link to comment Share on other sites More sharing options...
Sir_Alex_Traffo Posted May 10, 2015 Share Posted May 10, 2015 I just thought with an extra bit of logic... maybe the reason why the lore is delayed is because of how Tubemen of Regor is incoming, with lore behind THAT, along with an event (I think)? It may be, we'll see in a few days, apparently. Link to comment Share on other sites More sharing options...
WERElektro Posted May 10, 2015 Share Posted May 10, 2015 Ontopic: Synth target in the void----> Not garanteed spawn rate-----> Finished in 3 months-----> DE MIGHT have time to finish the next lore piece Offtopic(but relevant sorta): Finding the synth targets with the way its set up now is even more terribly designed then our current map system... Which you would think would be on the top of the priority list for #Quality2015 as it were... Archwing pointed out the major flaw that it is... Synth target hunting even more so... We shouldn't have to put on a silly little visor to see a terribly coding tracking path... So many better things that could have been done... #1- use the GTA 5 map pathing when in a vehicle... it draws a line to your target via shortest path #2- Evolved HuD that draws a line for you to your target (theres a game draws a line to your current objective in the world when you hit a key... for the life of me I can't think of it) #3- Any other option thats better then we have now Point #3 is a clear signal that the map sucks, has sucked and will continue to suck until we get something better. A bit harsh, but I agree. Link to comment Share on other sites More sharing options...
Sir_Alex_Traffo Posted May 10, 2015 Share Posted May 10, 2015 I was honestly expecting something like Dead Space objective line... Link to comment Share on other sites More sharing options...
Genzaio Posted May 11, 2015 Share Posted May 11, 2015 I was honestly expecting something like Dead Space objective line... Same here.. its so much easier and less tedious Link to comment Share on other sites More sharing options...
Dartiel Posted May 11, 2015 Share Posted May 11, 2015 This time i don't have to follow those warm blue smelly thingies. Whenever i go to void, i make sure to visit all dem lockers. Link to comment Share on other sites More sharing options...
Sir_Alex_Traffo Posted May 11, 2015 Share Posted May 11, 2015 Same here.. its so much easier and less tedious Also because in same tilsets it's really hard to see the blue light... Link to comment Share on other sites More sharing options...
GetsugaTenshou Posted May 11, 2015 Share Posted May 11, 2015 on top of having better tracking of the target can we just get a net gun or something to capture it, scanning doesnt really make feel like a hunter but more of a photographer. Link to comment Share on other sites More sharing options...
SilverZs Posted May 11, 2015 Share Posted May 11, 2015 A bit harsh, but I agree. I'm brutally honest and I refuse to 'bandy' words. And lets face reality, over 75% of the time DE won't recognize or do anything unless a fire is literally lit under their &#!. Link to comment Share on other sites More sharing options...
Sloan441 Posted May 11, 2015 Share Posted May 11, 2015 I've found I have to use the scanner less in the void, since the maps are more linear than the other tilesets. But, agreed, the scanner as tracker thing pretty much sucks. The capture function is, if anything, even worse. It literally means you have to spam the trap since it only lasts a few seconds. I've taken to simply running Trinity for synthesis hunting and using WoL to get the scans in with minimal hassle. I like Trin, so not a huge deal, but the fact one has to do this points up an issue with the trap function. This particular scan target (corrupted ancient, heck, corrupted anything) means this particular hunt is going to take forever. I just did my 8/10 scan a few minutes ago and it was at 7.7% total. I haven't had any issues with keys: I have tons of void keys and only have had to use 9 to get in 8 scans (not counting one crash to desktop which didn't consume a key). The forma and NovaP blueprints are welcome, but...dunno. It is what it is. I just hope the lore is in place when this one finally finishes (hinthint). I would like to see this particular mission type get a bit more polish and user friendliness. Link to comment Share on other sites More sharing options...
-Noximilien- Posted May 11, 2015 Share Posted May 11, 2015 I'm brutally honest and I refuse to 'bandy' words. And lets face reality, over 75% of the time DE won't recognize or do anything unless a fire is literally lit under their !. Remember when we were supposed to get that cloth physics syandana? Remember when it was supposed to come out the next day due to bugs? I'm pretty sure they don't even have the lore typed up yet. I can understand if these things take time, but we waited for quite a while. We're on our -next- target already. Link to comment Share on other sites More sharing options...
321agemo Posted May 12, 2015 Share Posted May 12, 2015 It is now tuesday (here). no sign of new lore yet. current % of Corrupted Ancient : 9.9259896113201 Link to comment Share on other sites More sharing options...
Sir_Alex_Traffo Posted May 12, 2015 Share Posted May 12, 2015 It is now tuesday (here). no sign of new lore yet. current % of Corrupted Ancient : 9.9259896113201 My bet is that it'll come tomorrow or Thursday with the new update. On the current progress.....damn guys, it's slow..... Link to comment Share on other sites More sharing options...
Morec0 Posted May 12, 2015 Share Posted May 12, 2015 My bet is that it'll come tomorrow or Thursday with the new update. On the current progress.....damn guys, it's slow..... It be the Void. Link to comment Share on other sites More sharing options...
321agemo Posted May 12, 2015 Share Posted May 12, 2015 My bet is that it'll come tomorrow or Thursday with the new update. On the current progress.....damn guys, it's slow..... Link to comment Share on other sites More sharing options...
Sir_Alex_Traffo Posted May 12, 2015 Share Posted May 12, 2015 (edited) It be the Void. Yea I know but..................geez.............. Seriously, without a proper reward we won't make it before U17 lol; this whole Syntesis system needs improvements or it will die soon. Which is a shame considering we've asked for lore loudly and now that we can have it we put no effort to obtain it. Actually, it's not 100% our fault, not even 50% if you ask me, but still... Edited May 12, 2015 by siralextraffo Link to comment Share on other sites More sharing options...
Gelkor Posted May 12, 2015 Author Share Posted May 12, 2015 Anybody know if 16.5 published the lore entry now? Link to comment Share on other sites More sharing options...
Nikodemos Posted May 12, 2015 Share Posted May 12, 2015 New lore is out and ready to be read in the relays. In the process of getting it out here right now. Link to comment Share on other sites More sharing options...
Gelkor Posted May 12, 2015 Author Share Posted May 12, 2015 New lore is out and ready to be read in the relays. In the process of getting it out here right now. Awesome! Thx! Link to comment Share on other sites More sharing options...
TheBrsrkr Posted May 12, 2015 Share Posted May 12, 2015 HEll yeah new lore Link to comment Share on other sites More sharing options...
Nikodemos Posted May 12, 2015 Share Posted May 12, 2015 And here it is! It's a very interesting entry, just like all others. Link to comment Share on other sites More sharing options...
TheBrsrkr Posted May 12, 2015 Share Posted May 12, 2015 Yes yes delicious lore MOOOOOAAAAARRRRR Link to comment Share on other sites More sharing options...
Sir_Alex_Traffo Posted May 13, 2015 Share Posted May 13, 2015 13% on Ancient Healers...goddammit we'll never make it... Link to comment Share on other sites More sharing options...
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