Ironlixivium Posted May 7, 2015 Share Posted May 7, 2015 (edited) It's been around forever, so much clipping. I know it can be hard to have so much content and fit it all on 20+ different models' backs, but couldn't we have something like in Borderlands 2, where the weapon materializes in our hands when we want it? Edited May 31, 2015 by Ironlixivium Link to comment Share on other sites More sharing options...
Kestral9999 Posted May 7, 2015 Share Posted May 7, 2015 (edited) but couldn't we have something like in Borderlands 2, where the weapon materializes in our hands when we want it? B-but that would remove the only upside of Cernos ;-; Also, we should have a system that allows us to place our weapons in custom holster positions. I'm sure that's more complex than I'm making it out to be, but it seems doable. Edited May 7, 2015 by Kestral9999 Link to comment Share on other sites More sharing options...
Ironlixivium Posted May 7, 2015 Author Share Posted May 7, 2015 B-but that would remove the only upside of Cernos ;-; Also, we should have a system that allows us to place our weapons in custom holster positions. I'm sure that's more complex than I'm making it out to be, but it seems doable. The upside of the cernos is it clipping into your back and being the only bow that you holster like a rifle? Thats a pretty bad upside :/ Also, custom holster positions would just make DE have to work faster to hand-place them, and give more opporunities for clipping and floating issues o.0 Link to comment Share on other sites More sharing options...
(PSN)ToastyFairy01 Posted May 7, 2015 Share Posted May 7, 2015 The upside of the cernos is it clipping into your back Wings, man. They're wings on most frames. Link to comment Share on other sites More sharing options...
Kestral9999 Posted May 7, 2015 Share Posted May 7, 2015 (edited) The upside of the cernos is it clipping into your back and being the only bow that you holster like a rifle? Thats a pretty bad upside :/ Also, custom holster positions would just make DE have to work faster to hand-place them, and give more opporunities for clipping and floating issues o.0 Well, Nancy O' Negativity, I was referring to the fact that I only use Cernos because it looks awesome on the back of frames like Oberon and Nekros. It is not a good weapon, it is a glorified back piece and your suggestion would null the only point of me keeping the weapon as of now. And yeah, custom holster positions would give players the freedom to place whatever they want wherever they want. So while others may put their weapons in clipped positions (which can't be that big a deal since we already have to see that as it is) you'd have the freedom to avoid clipping issues altogether. Win freaking win. Edited May 7, 2015 by Kestral9999 Link to comment Share on other sites More sharing options...
Lightsmith Posted May 7, 2015 Share Posted May 7, 2015 Clipping bothers you but things magically materializing doesn't.....hmmm Link to comment Share on other sites More sharing options...
Yomahawk Posted May 7, 2015 Share Posted May 7, 2015 The clipping with Cernos is not so much an issue for me. Cernos just straight up gets in the way when I'm trying to iron sight with a sidearm. Seriously the best feature Cernos has. Link to comment Share on other sites More sharing options...
Artekkor Posted May 8, 2015 Share Posted May 8, 2015 Ankyros Prime. The only weapon i hate only for a reason of clipping. Make it dissapear while i hold my Boltor Prime and i will be happy. Until then it's a no no for Anky Prime. Link to comment Share on other sites More sharing options...
Ironlixivium Posted May 25, 2015 Author Share Posted May 25, 2015 Well, Nancy O' Negativity, I was referring to the fact that I only use Cernos because it looks awesome on the back of frames like Oberon and Nekros. It is not a good weapon, it is a glorified back piece and your suggestion would null the only point of me keeping the weapon as of now. And yeah, custom holster positions would give players the freedom to place whatever they want wherever they want. So while others may put their weapons in clipped positions (which can't be that big a deal since we already have to see that as it is) you'd have the freedom to avoid clipping issues altogether. Win freaking win. Jeez, I was just trying to make a point...I seriously think that's a bad reason to keep a weapon in the first place though...just saying... Clipping bothers you but things magically materializing doesn't.....hmmm Not magically, scientifically ^_^ Also, clipping looks like crap and is a massive visual turn-off to many people, pretty materializations generally are not Ankyros Prime. The only weapon i hate only for a reason of clipping. Make it dissapear while i hold my Boltor Prime and i will be happy. Until then it's a no no for Anky Prime. yeah, I hate ankyros so much for this reason alone... Link to comment Share on other sites More sharing options...
Kestral9999 Posted May 26, 2015 Share Posted May 26, 2015 Jeez, I was just trying to make a point...I seriously think that's a bad reason to keep a weapon in the first place though...just saying... Perfectly valid reason in my eyes. I like the design of the weapon, not so much the stats. I've also got more slots than I know what to do with. Link to comment Share on other sites More sharing options...
Metal_Izanagi Posted May 26, 2015 Share Posted May 26, 2015 I support OP's idea. The less clipping, the better. If people want their weapons to clip into their bodies and other weapons, they can go play some old PS1 games. Warframe deserves to look better. Link to comment Share on other sites More sharing options...
Ironlixivium Posted May 28, 2015 Author Share Posted May 28, 2015 I support OP's idea. The less clipping, the better. If people want their weapons to clip into their bodies and other weapons, they can go play some old PS1 games. Warframe deserves to look better. Thank you. Clipping is very annoying, some steps should be taken against it. Link to comment Share on other sites More sharing options...
Troll_Logic Posted May 28, 2015 Share Posted May 28, 2015 Does it really matter? Link to comment Share on other sites More sharing options...
Ironlixivium Posted May 28, 2015 Author Share Posted May 28, 2015 Does it really matter? to me, and a few others, yes, it does. Link to comment Share on other sites More sharing options...
Troll_Logic Posted May 28, 2015 Share Posted May 28, 2015 to me, and a few others, yes, it does. Why? And if it is really only a tiny annoyance to a few others, why should DE spend a considerable amount of time fixing it? Link to comment Share on other sites More sharing options...
Ironlixivium Posted May 31, 2015 Author Share Posted May 31, 2015 Why? And if it is really only a tiny annoyance to a few others, why should DE spend a considerable amount of time fixing it? Game quality. These are the kinds of things that make you say "wow", the things you only notice once you have them. It's not just a minor annoyance. This is why I believe it's worth DE's time. It's like if they ignored one visual bug for every weapon; it would have a big effect on the overall feel of the game. :/ Link to comment Share on other sites More sharing options...
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