Kratos Posted May 18, 2015 Share Posted May 18, 2015 It's no secret that I kind of hate the current targeting system that the Buzlok has.currently. It feels kind of clunky hip firing with the current way the Buzlok is set up, so I propose a change in Buzlok mechanics, Here is what I'm thinking: 1: Change the "Projectile tracker" to a personal waypoint system, which is only visible to you, activated by middle clicking while aiming down the sights. 2: Modify the Buzlok to be able to fire down the sights. Thoughts? Suggestions? Post them here! Link to comment Share on other sites More sharing options...
DiabolusUrsus Posted May 18, 2015 Share Posted May 18, 2015 Sounds good. However, I'd prefer it if going into ADS produced a laser sight and the projectiles just tracked the laser. Link to comment Share on other sites More sharing options...
-dicht.ThanksFrost- Posted May 18, 2015 Share Posted May 18, 2015 I been wanting this change since the weapon came out and they still have not done anything. Link to comment Share on other sites More sharing options...
JCBeastie Posted May 19, 2015 Share Posted May 19, 2015 (edited) Sounds good. However, I'd prefer it if going into ADS produced a laser sight and the projectiles just tracked the laser. That's how hit-scan weapons work, they hit the thing under the reticle. It's not useful or interesting to do the same thing, but slower. I made a post a little while back suggesting that primary fire auto-seeks targets (curving around corners and obstacles), but when you zoom it fires like a regular gun. I though that would introduce a bit of chaos that seemed fun, and lets you use your sights normally when you needed to. Edited May 19, 2015 by JCBeastie Link to comment Share on other sites More sharing options...
Kratos Posted May 19, 2015 Author Share Posted May 19, 2015 I just thought perhaps without losing the "Unique" aspect of the weapon, that perhaps it could just be implemented differently. Link to comment Share on other sites More sharing options...
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