JesterTheNight Posted June 24, 2015 Share Posted June 24, 2015 (edited) The new trend in Tenno reinforcements has been "weapon family sets", we have Paris set, Tigris set, Boltor set and Soma set. Now with 2/3 weapons for the set, I think the Kohm family should get its melee weapon, both primary and secondary weapons are auto-shotguns, I wonder what the melee will be, maybe a new gunblade (Redeemer feels lonely), some shotgun-furax gauntlets, a gun-lance? What do you think it could be? Edited June 24, 2015 by JesterTheNight Link to comment Share on other sites More sharing options...
Bizzaro21 Posted June 24, 2015 Share Posted June 24, 2015 love it Link to comment Share on other sites More sharing options...
CryingPumpkin Posted June 24, 2015 Share Posted June 24, 2015 love it Best type of weapons 11/10(Don't hurt me please) In all seriousness, hm I would like a dual redeemer Link to comment Share on other sites More sharing options...
Storchenbein Posted June 24, 2015 Share Posted June 24, 2015 Inb4 a melee weapon that swings faster the more you spam it. Link to comment Share on other sites More sharing options...
JesterTheNight Posted June 24, 2015 Author Share Posted June 24, 2015 Inb4 a melee weapon that swings faster the more you spam it. Rip left arm, welcome tendinitis. Link to comment Share on other sites More sharing options...
AkerTheSpjot Posted June 24, 2015 Share Posted June 24, 2015 (edited) Inb4 a melee weapon that swings faster the more you spam it.It's called a crit weapon with Berserker on.Speaking of which, the Ripkas came to mind for some reasons. It's a pair of (plant cutter) saw fists, made by Grineer, and it's a crit melee,thus compatible with Berserker, and it came along side with the Kohmak if I recall correctly. Edited June 24, 2015 by The_Vile_Blade Link to comment Share on other sites More sharing options...
JesterTheNight Posted June 24, 2015 Author Share Posted June 24, 2015 It's called a crit weapon with Berserker on. Speaking of which, the Ripkas came to mind for some reasons, it's a pair of (plant cutter) saw fists, made by Grineer, and it's a crit melee, thus it came along side with the Kohmak if I recall correctly. I think it did but if they're part of the set then the set is complete and a bundle should be in the market like the other family sets. Link to comment Share on other sites More sharing options...
LogaMC1995 Posted June 24, 2015 Share Posted June 24, 2015 It's called a crit weapon with Berserker on. Speaking of which, the Ripkas came to mind for some reasons, it's a pair of (plant cutter) saw fists, made by Grineer, and it's a crit melee, thus it came along side with the Kohmak if I recall correctly. Same. I think Ripkas is the Kohm-family's melee Link to comment Share on other sites More sharing options...
Storchenbein Posted June 24, 2015 Share Posted June 24, 2015 It's called a crit weapon with Berserker on. Speaking of which, the Ripkas came to mind for some reasons, it's a pair of (plant cutter) saw fists, made by Grineer, and it's a crit melee, thus it came along side with the Kohmak if I recall correctly. Hitting an enemy with crits to achieve a speed bonus =/= an additive speed bonus on every swing. Link to comment Share on other sites More sharing options...
LogaMC1995 Posted June 24, 2015 Share Posted June 24, 2015 I think it did but if they're part of the set then the set is complete and a bundle should be in the market like the other family sets. Grineers think it's better to sell separately to get more profit Link to comment Share on other sites More sharing options...
Brandr_ Posted June 24, 2015 Share Posted June 24, 2015 It should be a whip, that gradually gets faster as it attacks, along with its status chance slowly raising until 10% more of its start Link to comment Share on other sites More sharing options...
AkerTheSpjot Posted June 24, 2015 Share Posted June 24, 2015 (edited) Hitting an enemy with crits to achieve a speed bonus =/= an additive speed bonus on every swing.The speed bonuses from Berserker do stack additively if that matters. Sorry if I'm being irrelevant. Edited June 24, 2015 by The_Vile_Blade Link to comment Share on other sites More sharing options...
Storchenbein Posted June 24, 2015 Share Posted June 24, 2015 (edited) The speed bonuses from Berserker do stack additively if that matters. Sorry if I'm being irrelevant. They stack additively, however the bonus is multiplicative. But I think you got the point. What I was suggesting is a melee weapon that gets a speed bonus on every swing whereas with berserker you need to hit and crit a target to get a speed bonus. Edited June 24, 2015 by Storchenbein Link to comment Share on other sites More sharing options...
JesterTheNight Posted June 24, 2015 Author Share Posted June 24, 2015 (edited) Grineers think it's better to sell separately to get more profit Damn Grineer want to be like Nef? It should be a whip, that gradually gets faster as it attacks, along with its status chance slowly raising until 10% more of its start Love it, whips (and scythes) should get more love. Edited June 24, 2015 by JesterTheNight Link to comment Share on other sites More sharing options...
AkerTheSpjot Posted June 24, 2015 Share Posted June 24, 2015 (edited) They stack additively, however the bonus is multiplicative. But I think you got the point. What I was suggesting is a melee weapon that gets a speed bonus on every swing whereas with berserker you need to hit and crit a target to get a speed bonus.It sounds complicated for a melee weapon even if it fits the spooling mechanic of its other variants. How would you explain a melee that gains more speed for every swing ? Edited June 24, 2015 by The_Vile_Blade Link to comment Share on other sites More sharing options...
JoKeLy Posted June 24, 2015 Share Posted June 24, 2015 I love the Kohm and Kohmak so this idea sounds great to me. How about a circular saw using the middle section of the Kohm with blades on it but treat it as a throw weapon? Link to comment Share on other sites More sharing options...
Storchenbein Posted June 24, 2015 Share Posted June 24, 2015 It sounds complicated for a melee weapon even if it fits the spooling mechanic of its other variants. How would you explain a melee that gains more speed for every swing ? Something like the Jat Kittag but with an engine that gets stronger the longer the weapon is in use. I mean, do you really need a perfect explanation of the weapon? It's not like every other weapon in the game makes logical sense, just say it's powered by space magic like half of the other weapons. Link to comment Share on other sites More sharing options...
AkerTheSpjot Posted June 24, 2015 Share Posted June 24, 2015 Something like the Jat Kittag but with an engine that gets stronger the longer the weapon is in use. I mean, do you really need a perfect explanation of the weapon? It's not like every other weapon in the game makes logical sense, just say it's powered by space magic like half of the other weapons.Eh, fair enough.DE make it happen pls. Link to comment Share on other sites More sharing options...
(NSW)BlaineKodos Posted June 24, 2015 Share Posted June 24, 2015 Hear me out here: A machete with a circular blade on the end of it. Making another Gunblade would make sense, but the only one we have right now is already part of a weapon family. I don't want to see that weapon category become the dumping ground for "we want to make a new bundle for this primary and secondary" style weapons. However, as a die-hard lover of the Ballistic Fist from New Vegas, I'd not turn away a shotgun Fist weapon, even if it didn't really do anything very shotgun except deal native Blast damage or a muzzle flash effect on impact or something. Link to comment Share on other sites More sharing options...
JesterTheNight Posted June 24, 2015 Author Share Posted June 24, 2015 I mean, the Kohm straight up shoots energy pellets so we could have anything we want, SPACE MAGIC! :D Link to comment Share on other sites More sharing options...
ShadowJumper Posted June 24, 2015 Share Posted June 24, 2015 Reading this thread makes me think of the grineer drill (Pile bunker?) that was suggested during the melee weapon contest almost two years ago... To make it more Khomy; could replace the drill with almost flack-type, short range shotgun? Could go with dual furax-style punching that gets higher speed and slightly longer range for each consecutive punch (using the jet-like piston function to essentially do the work). Grineer Pile Bunker: https://forums.warframe.com/index.php?/topic/147661-phase-1-melee-weapon-concept-submissions/?p=1748913 Link to comment Share on other sites More sharing options...
Megakruemel Posted June 24, 2015 Share Posted June 24, 2015 MORE HYBRID WEAPONS! Link to comment Share on other sites More sharing options...
CrimsonNightSky Posted June 24, 2015 Share Posted June 24, 2015 One of the ways we could see a melee equivalent of the Kohm is to use a stance and find a way to get increasing amounts of hits per attack (in about the same time). Fist/sparring weapons have a punch followed by a one-two punch for example.I think this could work with the ripkas. The further in the combo chain you get, the faster your chainsaw-hands rev up and the more hits each swipe does. The number of hits should be tied to an audio cue - like reving up a chainsaw - to sound like the Kohm build/reving up it's shots.It would also give us all the chance to be the Freddy Kreuger/Chainsaw Massacre hybrid we deserve to be. :P Link to comment Share on other sites More sharing options...
KingTaro Posted June 24, 2015 Share Posted June 24, 2015 ... gun-lance... As a huge MH fan, all of my yesses. My Rhino needs this. Link to comment Share on other sites More sharing options...
LettuceBowler Posted June 24, 2015 Share Posted June 24, 2015 Inb4 a melee weapon that swings faster the more you spam it. maybe a weapon that gets more blades the more you swing it? Link to comment Share on other sites More sharing options...
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