IKOS Posted June 27, 2015 Share Posted June 27, 2015 A small proposal for visual effect, when one is hung against a wall:put a kind, bright aura of the hand that is stuck against the wall.as it had been invented, a device that allows us to remain stuck against the wall. for exemple: Link to comment Share on other sites More sharing options...
Hypernaut1 Posted June 27, 2015 Share Posted June 27, 2015 it really bothers you doesnt it? Link to comment Share on other sites More sharing options...
IKOS Posted June 27, 2015 Author Share Posted June 27, 2015 no inconvenience.but rather to make a little more senseand less spiderman :) Link to comment Share on other sites More sharing options...
Fidelacchius Posted June 27, 2015 Share Posted June 27, 2015 Can we please make this the official proposal thread for Parkour 2.0? All the other threads are basically so full of whining and bickering that I imagine it would be a little difficult for the devs to dig through. It would be nice to have a thread dedicated solely to proposing improvements. Link to comment Share on other sites More sharing options...
Jaruis Posted June 27, 2015 Share Posted June 27, 2015 (edited) Can we please make this the official proposal thread for Parkour 2.0? All the other threads are basically so full of whining and bickering that I imagine it would be a little difficult for the devs to dig through. It would be nice to have a thread dedicated solely to proposing improvements.Whining and criticsm are two different things.Welcome to the forums. Read more threads Oh, and sure. This idea makes more sense Edited June 27, 2015 by Jaruis Link to comment Share on other sites More sharing options...
PapaFragolino Posted June 27, 2015 Share Posted June 27, 2015 Can we please make this the official proposal thread for Parkour 2.0? All the other threads are basically so full of whining and bickering that I imagine it would be a little difficult for the devs to dig through. It would be nice to have a thread dedicated solely to proposing improvements. Reading only the positive comments doesn't solve anything, if people criticize something it's probably because there is something wrong. Link to comment Share on other sites More sharing options...
Hypernaut1 Posted June 27, 2015 Share Posted June 27, 2015 Reading only the positive comments doesn't solve anything, if people criticize something it's probably because there is something wrong. This can be true, but much of the doom is usually wild assumptions and hyperbole. There is a difference between criticisms and saying "coptering is an iconic feature of WF! I will quit tomorrow if it's removed, game is unplayable now!" Link to comment Share on other sites More sharing options...
Fidelacchius Posted June 27, 2015 Share Posted June 27, 2015 @ JaruisI know the difference, and there's not much actual criticism and far too much bickering. I'm not taking a side in the argument for or against parkour 2.0, I'm just suggesting we propose our desired improvements and not argue at all. But I can see this thread has derailed already. @ PapaFragolinoAnd I suggest we do neither in this thread to avoid arguments, instead focus on improving parkour 2.0. Link to comment Share on other sites More sharing options...
PapaFragolino Posted June 27, 2015 Share Posted June 27, 2015 This can be true, but much of the doom is usually wild assumptions and hyperbole. There is a difference between criticisms and saying "coptering is an iconic feature of WF! I will quit tomorrow if it's removed, game is unplayable now!" Said no one ever. Link to comment Share on other sites More sharing options...
Hypernaut1 Posted June 27, 2015 Share Posted June 27, 2015 Said no one ever. I've read this more than once from different posters word for word. Yes, even using the word "iconic". I did not make that up. Link to comment Share on other sites More sharing options...
Dreadwire Posted June 27, 2015 Share Posted June 27, 2015 Said no one ever. eventually some will. Some of my friends interested in WF because of the ninja mechanics. Wallrun etc etc They stay because of that. Once DE remove them. Time will tell Link to comment Share on other sites More sharing options...
Caine2112 Posted June 27, 2015 Share Posted June 27, 2015 I simply fail to see why wall running/walking needs to be removed. The bunny hop movement along a vertical plane is really a pain to watch. All that needs to be fixed with wall running is the ability to stop and start movement as we see fit, and remove the massive vaulting once we let go of the spacebar. Tone that last part down considerably, and voila, better mechanics. Link to comment Share on other sites More sharing options...
IKOS Posted June 27, 2015 Author Share Posted June 27, 2015 (edited) Yes! A special post for proposals on the parcour 2.0 Edited June 27, 2015 by IKOS Link to comment Share on other sites More sharing options...
Fidelacchius Posted June 27, 2015 Share Posted June 27, 2015 Okay, here goes. 1. The animations: The issue most people, me included, have with parkour 2.0 is the hopping animation. It feels clunky, disjointed, repetitive, and just outright comical. What I suggest is to make it more of a dash than a hop, which mean less vertical and more horizontal movements. The tenno takes long, leaping strides along the wall, ALTERNATING his legs instead of just bunny-hopping with one leg ever kicking the wall. Making the character more perpendicular to the wall surface and further stabilizing the camera would be nice too. 2. Stamina replacement: Seeing as how DE is implementing momentum to movement and removing stamina altogether, I say we keep the green bar and just make it a momentum meter. It can be a constantly decaying gauge (starting at 0, of course) that you build up with sprinting, wall dashing etc. This would greatly help palyers to grasp the new system and manage their movement. It also reuses assets already in the game, so less work for DE. 3. Speed: All in all I agree with the general consensus that parkour 2.0 needs to be faster. A flat speed buff for any frame slower than 1.2 would also be appreciated. Link to comment Share on other sites More sharing options...
litehound Posted June 27, 2015 Share Posted June 27, 2015 Okay, here goes. 1. The animations: The issue most people, me included, have with parkour 2.0 is the hopping animation. It feels clunky, disjointed, repetitive, and just outright comical. What I suggest is to make it more of a dash than a hop, which mean less vertical and more horizontal movements. The tenno takes long, leaping strides along the wall, ALTERNATING his legs instead of just bunny-hopping with one leg ever kicking the wall. Making the character more perpendicular to the wall surface and further stabilizing the camera would be nice too. Yes, very yes. Link to comment Share on other sites More sharing options...
Thalahssalyst Posted June 27, 2015 Share Posted June 27, 2015 There is already a Megathread about parkour 2.0, but people keep with more and more threads. Link to comment Share on other sites More sharing options...
Fidelacchius Posted June 27, 2015 Share Posted June 27, 2015 (edited) Welp, people gon do what they gon do. Since this thread already existed, I figured we can turn it into a constructive suggestions thread. Edited June 27, 2015 by Fidelacchius Link to comment Share on other sites More sharing options...
CommanderNewt Posted June 27, 2015 Share Posted June 27, 2015 Okay, here goes. 1. The animations: The issue most people, me included, have with parkour 2.0 is the hopping animation. It feels clunky, disjointed, repetitive, and just outright comical. What I suggest is to make it more of a dash than a hop, which mean less vertical and more horizontal movements. The tenno takes long, leaping strides along the wall, ALTERNATING his legs instead of just bunny-hopping with one leg ever kicking the wall. Making the character more perpendicular to the wall surface and further stabilizing the camera would be nice too. 2. Stamina replacement: Seeing as how DE is implementing momentum to movement and removing stamina altogether, I say we keep the green bar and just make it a momentum meter. It can be a constantly decaying gauge (starting at 0, of course) that you build up with sprinting, wall dashing etc. This would greatly help palyers to grasp the new system and manage their movement. It also reuses assets already in the game, so less work for DE. 3. Speed: All in all I agree with the general consensus that parkour 2.0 needs to be faster. A flat speed buff for any frame slower than 1.2 would also be appreciated. Isn't the hopping animation they have a wip? Doesn't that make you kinda nuts for complaining about it? Link to comment Share on other sites More sharing options...
Jahadaya Posted June 27, 2015 Share Posted June 27, 2015 The double jump roll animation should be removed. It looks repetitive. Sprint speed overall should be increased. Link to comment Share on other sites More sharing options...
Fidelacchius Posted June 27, 2015 Share Posted June 27, 2015 (edited) Strapher Isn't the point of showcasing a WIP to gather feedback and improve on the concept? Doesn't that make pointing out our dislike for the current state of the WIP a good thing? Edited June 27, 2015 by Fidelacchius Link to comment Share on other sites More sharing options...
(XBOX)Graysmog Posted June 27, 2015 Share Posted June 27, 2015 (edited) Wallrunning Suggestion As for the whole "bunny wall hop" debate, I do feel the WIP looks a bit weird. Personally, I'd prefer a much faster wallrun, with the ability to perform the hop to get to another wall run location with a bit of space in between(Imagine having . Maybe making the hop with a much large stride and spacing between the legs would help. This would make a bit more sense, well, in my opinion. Edited June 27, 2015 by (XB1)Graysmog Link to comment Share on other sites More sharing options...
MrKage Posted June 27, 2015 Share Posted June 27, 2015 "Parcour" lost me there Link to comment Share on other sites More sharing options...
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