Censium Posted June 27, 2015 Share Posted June 27, 2015 Putting this in off topic as I mean this to just be a fun topic for people to put their wishes to text. Pretty much what the title says, It can be the whole frame, or a single ability. I personally would rework Volt's ult to change from AOE Nuke to an energy drain ability that surrounds Volt in lightning (Much like Shock Chroma's elemental Ward) that shocks all melee enemies when they strike, like the Retribution mod, and double his shield's recharge rate, and adds a small amount of electrical damage to all damage he sends out. Link to comment Share on other sites More sharing options...
ENIAK_Prime Posted June 27, 2015 Share Posted June 27, 2015 There's probably a bunch of these already, but hey. Why not?Me? I would do this: https://forums.warframe.com/index.php?/topic/421408-switch-teleport-still-not-sewing-chaos/ Link to comment Share on other sites More sharing options...
Censium Posted June 27, 2015 Author Share Posted June 27, 2015 There's probably a bunch of these already, but hey. Why not? Me? I would do this: https://forums.warframe.com/index.php?/topic/421408-switch-teleport-still-not-sewing-chaos/ I couldn't find any less than 6-7 months old, But my searching skills arn't exactly top-notch so. I personally like that Idea, It would be a much more useful ability than it is now. Link to comment Share on other sites More sharing options...
ENIAK_Prime Posted June 27, 2015 Share Posted June 27, 2015 I couldn't find any less than 6-7 months old, But my searching skills arn't exactly top-notch so. I personally like that Idea, It would be a much more useful ability than it is now. Indeed. Switch Teleport has virtually NO combat applications, even though it was touted to have quite a lot. There is never a time where using it is actually necessary, and it's rarely helpful. As it stands, Switch Teleport is only for map exploration, in a game where exploring the map doesn't help you at all. Link to comment Share on other sites More sharing options...
(PSN)theelix Posted June 27, 2015 Share Posted June 27, 2015 I would rework... Ember. I don't know why, ever since I used her I felt like her abilities were even more dated than excaliburs... Link to comment Share on other sites More sharing options...
PhoenixElite Posted June 27, 2015 Share Posted June 27, 2015 Ember, everything in this topic. https://forums.warframe.com/index.php?/topic/441244-ember-20-re-igniting-the-flames/#entry4896887 And if I get the chance for a second re-work, rhino. I would actually fix the things that are wrong with him. https://forums.warframe.com/index.php?/topic/480130-making-rhino-a-better-rhino-and-a-better-horn-too/#entry5352136 Link to comment Share on other sites More sharing options...
Censium Posted June 27, 2015 Author Share Posted June 27, 2015 Indeed. Switch Teleport has virtually NO combat applications, even though it was touted to have quite a lot. There is never a time where using it is actually necessary, and it's rarely helpful. As it stands, Switch Teleport is only for map exploration, in a game where exploring the map doesn't help you at all. It does if you use synergy, like swap teleporting with Decoy to get somewhere hard to get to. But that's it really, But we're going off topic a little bit, Another frame I'd rework is Banshee, I don't think she has enough similarities to her namesake, I'd change some of her abilities to use more screaming. While the function of the abilities are on par, the animations I don't think match. Link to comment Share on other sites More sharing options...
ChameleonDude Posted June 27, 2015 Share Posted June 27, 2015 Ember. I don't have anything exact since I'm not a game dev, I won't pretend to know what's best and my bias towards her would create an unbalanced abomination. Food for thought on her though: Possible passives: * Damage amp vs burning foes * Gain energy for killing burning foes * Allowed to stack multiple instances of burning on the same enemy Fireball: * Napalm AoE * Could stack nicely with burning-based passives Accelerant: * Move Fire Blast's radial effect onto this Fire Blast: * Scrap it, it's like Super Jump - a bad skill with more features tacked on * Enemies avoid it, or don't get hurt by it due to scaling World on Fire: * Duration or upkeep - pick one! * I'm a fan of Ember embodying fire: high energy consumption, but able to keep going by finding more energy to burn - energy on kills or inflicting burning? * Needs to scale, Accelerant is not enough * Perhaps damage multiplies for each successive hit on an enemy, or by how many stacks of burning (stackable burning passive)? * Ember is still very squishy, so hard to cast Replacements for Fire Blast: * Overheat (a balanced version)? * Energy management? Link to comment Share on other sites More sharing options...
Censium Posted June 27, 2015 Author Share Posted June 27, 2015 Ember. I don't have anything exact since I'm not a game dev, I won't pretend to know what's best and my bias towards her would create an unbalanced abomination. Food for thought on her though: Possible passives: * Damage amp vs burning foes * Gain energy for killing burning foes * Allowed to stack multiple instances of burning on the same enemy Fireball: * Napalm AoE * Could stack nicely with burning-based passives Accelerant: * Move Fire Blast's radial effect onto this Fire Blast: * Scrap it, it's like Super Jump - a bad skill with more features tacked on * Enemies avoid it, or don't get hurt by it due to scaling World on Fire: * Duration or upkeep - pick one! * I'm a fan of Ember embodying fire: high energy consumption, but able to keep going by finding more energy to burn - energy on kills or inflicting burning? * Needs to scale, Accelerant is not enough * Perhaps damage multiplies for each successive hit on an enemy, or by how many stacks of burning (stackable burning passive)? * Ember is still very squishy, so hard to cast Replacements for Fire Blast: * Overheat (a balanced version)? * Energy management? Very nice food for thought, I'd say maybe some animation speed ups, or like the new radial blind, the ability to move while casting would be nice, However, I haven't ever played Ember so I'm completely uneducated on her abilities and her short comings. Link to comment Share on other sites More sharing options...
Camelslayer Posted June 27, 2015 Share Posted June 27, 2015 None off the top of my head I'd rework, but there are some that need ability changes. Ember: -Change World on Fire to toggle only. The fact that it has a very short duration on top of a toggle is just stupid. Nyx:-Now, I love Nyx and all, she's a great CC frame- but Psychic Bolts is nothing short of completely useless. Either the ability needs a complete overhaul, or it needs to be changed to something a little more useful (and more thematically appropriate.) Hydroid: -Tempest Barrage isn't a bad idea, but it never hits anything. It might hit once or twice, but won't do really any damage worth noting. Really that's about it; not many need a serious rework. Link to comment Share on other sites More sharing options...
Censium Posted June 27, 2015 Author Share Posted June 27, 2015 None off the top of my head I'd rework, but there are some that need ability changes. Ember: -Change World on Fire to toggle only. The fact that it has a very short duration on top of a toggle is just stupid. Nyx: -Now, I love Nyx and all, she's a great CC frame- but Psychic Bolts is nothing short of completely useless. Either the ability needs a complete overhaul, or it needs to be changed to something a little more useful (and more thematically appropriate.) Hydroid: -Tempest Barrage isn't a bad idea, but it never hits anything. It might hit once or twice, but won't do really any damage worth noting. Really that's about it; not many need a serious rework. I think all the AOE nukes need a rework/be done away with, they're not fun, I've noticed that alot of these newer frames (Chroma, New Exal, Etc) are all getting alot more unique/interactive Ults than say Volt, or Sayrn. Link to comment Share on other sites More sharing options...
Camelslayer Posted June 27, 2015 Share Posted June 27, 2015 I think all the AOE nukes need a rework/be done away with, they're not fun, I've noticed that alot of these newer frames (Chroma, New Exal, Etc) are all getting alot more unique/interactive Ults than say Volt, or Sayrn. I'm okay with AoE nukes as long as there's something unique about them. Ember's is certainly fine with me, just it's stupid how they're doing it right now. Link to comment Share on other sites More sharing options...
Censium Posted June 28, 2015 Author Share Posted June 28, 2015 I'm okay with AoE nukes as long as there's something unique about them. Ember's is certainly fine with me, just it's stupid how they're doing it right now. I disagree to point, but I can see where your coming from. but I gave it some though, Mag. Mag IMO needs a rework, the only reason she is used is because of Greedy Pull, and that's soon to change. I'll comeback and edit this as I come up with ideas for her abilities Link to comment Share on other sites More sharing options...
(XBOX)Grihaly Posted June 28, 2015 Share Posted June 28, 2015 Saryn, I don't know what I'd do, but I'd change Contagion. I have 400 hours logged with Saryn... I've used Contagion twice. Link to comment Share on other sites More sharing options...
(XBOX)xLone Arkangelx Posted June 28, 2015 Share Posted June 28, 2015 Limbo. would remove him from the game.. there he's more useful. (insert le lenny face) Link to comment Share on other sites More sharing options...
Clem2-TheClemening Posted June 28, 2015 Share Posted June 28, 2015 Swap the names of Saryn's first and third abilities. It would make a lot more sense. Link to comment Share on other sites More sharing options...
Revel72 Posted June 28, 2015 Share Posted June 28, 2015 I would Rework Rhino. Stupidly common and being used ridiculously a lot. Link to comment Share on other sites More sharing options...
Camelslayer Posted June 28, 2015 Share Posted June 28, 2015 I disagree to point, but I can see where your coming from. but I gave it some though, Mag. Mag IMO needs a rework, the only reason she is used is because of Greedy Pull, and that's soon to change. I'll comeback and edit this as I come up with ideas for her abilities I can see why people would dislike AoE nukes; I'm certainly not a fan of "Press 4 to do elemental AoE." Ember's at least makes sense to cause the ground around her to erupt in flames as she moves, hence I'm chill with its concept. Mag probably could use a tune-up though. Link to comment Share on other sites More sharing options...
Ilikebagels Posted June 28, 2015 Share Posted June 28, 2015 Volt, Changes: Stats: Armor from 15 to 100 (Prime from 100 to 150) Abilities: Overload now does 225 dmg (Per sec for 4 secs) and 450 dmg (Per sec for 6 secs) but only with the lights on. Link to comment Share on other sites More sharing options...
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