WernerShadow Posted July 12, 2015 Share Posted July 12, 2015 Me and MarPro15(creator of the valkyr hysteria caluculator of warframe builder) Decided to test if blade storm got a damage boost from Excalibur's augmemt radial finisher here is what we found Stock damage Ash test 2000-3000 damage a hit with no radial blind with it we got 7500-8000 damage a hit Aftet this we tested ash with a 220% damage against pyriod the infested boss MarPro15 reported he got a 41k hit on pyriod and he ended him in 4 hits total. So we can confirm that Ash does indeed benifit from Excalibur's augment Link to comment Share on other sites More sharing options...
RyanGo Posted July 12, 2015 Share Posted July 12, 2015 Hm interesting. Hyrdoid also has abilities with finisher damage, perhaps those benefit too (puddle and tentacles) Link to comment Share on other sites More sharing options...
(PSN)LCGx_Leader Posted July 12, 2015 Share Posted July 12, 2015 Interesting, thank you I'll be sure to add that to one of my builds! Link to comment Share on other sites More sharing options...
WernerShadow Posted July 12, 2015 Author Share Posted July 12, 2015 Hm interesting. Hyrdoid also has abilities with finisher damage, perhaps those benefit too (puddle and tentacles) I will see if i can test that and confirm for you Link to comment Share on other sites More sharing options...
MarPro15 Posted July 12, 2015 Share Posted July 12, 2015 (edited) marpro15 here,( the test ash ). please not that seeing exact numbers for blade storm hits is very very hard, especially when targetting multiple enemies, which almost always happens. i actually had to cast blade storm a few times in a row before i got some clear numbers, the 41k i managed to get is because of the (propably 1.5x) melee combo counter i had, with rising storm, this can be a lot more, and can land you 100k hits Edited July 12, 2015 by MarPro15 Link to comment Share on other sites More sharing options...
PainisDeWitt Posted July 12, 2015 Share Posted July 12, 2015 Interesting...Is this viable on High Level missions? Link to comment Share on other sites More sharing options...
undernown Posted July 12, 2015 Share Posted July 12, 2015 Aftet this we tested ash with a 220% damage against pyriod the infested bosspyriodpyriod I'll never get that out of my head again... On a serious note: Great testing OP. Interesting results. Link to comment Share on other sites More sharing options...
WernerShadow Posted July 12, 2015 Author Share Posted July 12, 2015 (edited) Interesting... Is this viable on High Level missions? Well Ash ignores armor plus with that 300% boost this should be the most powerfull combo the attacks of Ash has built up a X3 melee combo along with this radial boost it could have a potensial of 44,800 damage per target over a 6 sec duration and since ash has 0 damage drop off i would think this can work just fine end game would need to be tested and we were wondering what effect adding a slow nova into this might do this damage is assuming you have 180% power damage 200+ ofc would make for some intreting numbers indeed Edited July 12, 2015 by WernerShadow Link to comment Share on other sites More sharing options...
tutzdes Posted July 12, 2015 Share Posted July 12, 2015 Add banshee with augment and break the hell loose. Link to comment Share on other sites More sharing options...
WernerShadow Posted July 12, 2015 Author Share Posted July 12, 2015 Add banshee with augment and break the hell loose. Me and MarPro15 were talking about that the only thing i doubt is will Ash strike the weak spots or not this will have to be tested Link to comment Share on other sites More sharing options...
Zareek Posted July 12, 2015 Share Posted July 12, 2015 What's this? That sounds like Synergy. "ASH HAS NO SYNERGY" my a......Ash. Link to comment Share on other sites More sharing options...
tutzdes Posted July 12, 2015 Share Posted July 12, 2015 the only thing i doubt is will Ash strike the weak spots or not I'm about Savage Silence which also buffs the finisher damage on affected enemies. No need to hit weakspots. Link to comment Share on other sites More sharing options...
MarPro15 Posted July 12, 2015 Share Posted July 12, 2015 I'm about Savage Silence which also buffs the finisher damage on affected enemies. No need to hit weakspots. That woud actually be awesome because the whole team w ould be untargettable with silence and blind Link to comment Share on other sites More sharing options...
Tesseract7777 Posted July 12, 2015 Share Posted July 12, 2015 Imagine a team with Excal with Radiant Finish, Banshee with Savage Silence, Hydroid with Pilfering Swarm and Ash with Rising Storm. So much damage, excellent CC in many forms with that team, and extra loot drops with Hydroid to help keep the team filled up on energy and ammo. Link to comment Share on other sites More sharing options...
Eldnacpeek Posted July 13, 2015 Share Posted July 13, 2015 Add banshee with augment and break the hell loose. M Prime everything in the room and break hell looser. Link to comment Share on other sites More sharing options...
ZzVinniezZ Posted July 13, 2015 Share Posted July 13, 2015 hmmm interesting...i will try this Link to comment Share on other sites More sharing options...
Racter Posted July 13, 2015 Share Posted July 13, 2015 M Prime everything in the room and break hell looser. Both Sonar (not what was being discussed) and Savage Silence (what they were referencing) are heads and shoulders above the boost provided by M Prime. Sonar can be 5 (8? don't remember) as strong a boost as M Prime, and Savage Silence is always 1.5x what M Prime can do, but only on finisher damage. Luckily, Bladestorm is finisher damage. After seeing this thread, I decided to give this a shot in a short 40 wave T3D. It was a little slower than unbuffed Mesa til around wave 15, by 20 it was nearly even, by 30 it had outpaced it and by 40 I can't see anything short of double buffed Mesa (as in, TE Mirage and another buff frame on top of that) or TE+Mesa+Nuke Mag keeping up with it. It also doesn't have issues with energy while rolling (Carrier+EV works during BS) and due to round length, even with Primed Flow and Limbo, Mesa will eventually have to come out of Peacemaker to get energy while Ash can just keep killing. Even at wave 40, the Ash (I was Excal for our run) was easily still one shotting with just ~180% PS, and could have done so with much less had we realized beforehand that Rising Storm scaled off duration. For 20 waves or less, I will probably stick with the normal Mesa meta. If I'm planning on going farther, this is the new go to for my squads. FWIW, it was also much more fun for the team. Unlike a normal Mesa setup, everyone was actually playing the game and not just maintaining buffs. Excal's Blind is also superior to Mirage's (for defense, from a speed perspective) because it only blinds things in LoS. Normally, if you're looking to spam CC, this sucks. However, in this case it means everything that can actually shoot at you/team/pod can be blinded, and you don't have half the mobs grabbing their face behind a wall somewhere slowing the run down. Just my opinion. 10/10 didn't even think about this. Can't wait til they fix the fall-through-the-floor bug so this feels safer to do, lol Link to comment Share on other sites More sharing options...
Tesseract7777 Posted July 13, 2015 Share Posted July 13, 2015 You are so awesome for doing that! I'd love to play as Ash with a setup like that sometime. Wouldn't it be amazing to see people asking for groups like that in chat? I'd really like to see someone try it with a Hydroid for more finisher damage and a Banshee for more Finisher multiplier with Savage Silence, I'm curious to know how that would work out. With the right Hydroid build + Pilfering Swarm and lots of finisher damage buffs, I'm sure he could take care of energy for the squad -- and provide extra cc. Link to comment Share on other sites More sharing options...
Oranji Posted July 13, 2015 Share Posted July 13, 2015 The only thing I can confirm with Hydroid is that Tentacle Swarm isn't boosted by Savage silence. No Idea on radiant finish tho. Link to comment Share on other sites More sharing options...
Ishki88 Posted July 13, 2015 Share Posted July 13, 2015 DELETE THIS Link to comment Share on other sites More sharing options...
WernerShadow Posted July 13, 2015 Author Share Posted July 13, 2015 Both Sonar (not what was being discussed) and Savage Silence (what they were referencing) are heads and shoulders above the boost provided by M Prime. Sonar can be 5 (8? don't remember) as strong a boost as M Prime, and Savage Silence is always 1.5x what M Prime can do, but only on finisher damage. Luckily, Bladestorm is finisher damage. After seeing this thread, I decided to give this a shot in a short 40 wave T3D. It was a little slower than unbuffed Mesa til around wave 15, by 20 it was nearly even, by 30 it had outpaced it and by 40 I can't see anything short of double buffed Mesa (as in, TE Mirage and another buff frame on top of that) or TE+Mesa+Nuke Mag keeping up with it. It also doesn't have issues with energy while rolling (Carrier+EV works during BS) and due to round length, even with Primed Flow and Limbo, Mesa will eventually have to come out of Peacemaker to get energy while Ash can just keep killing. Even at wave 40, the Ash (I was Excal for our run) was easily still one shotting with just ~180% PS, and could have done so with much less had we realized beforehand that Rising Storm scaled off duration. For 20 waves or less, I will probably stick with the normal Mesa meta. If I'm planning on going farther, this is the new go to for my squads. FWIW, it was also much more fun for the team. Unlike a normal Mesa setup, everyone was actually playing the game and not just maintaining buffs. Excal's Blind is also superior to Mirage's (for defense, from a speed perspective) because it only blinds things in LoS. Normally, if you're looking to spam CC, this sucks. However, in this case it means everything that can actually shoot at you/team/pod can be blinded, and you don't have half the mobs grabbing their face behind a wall somewhere slowing the run down. Just my opinion. 10/10 didn't even think about this. Can't wait til they fix the fall-through-the-floor bug so this feels safer to do, lol Thank you for testing it further i think there might be many more such conbos around i will be looking into many of the augments and abilitu combos for the time being and i will be sure to post any findings for every one to enjoy and try out Link to comment Share on other sites More sharing options...
WernerShadow Posted July 13, 2015 Author Share Posted July 13, 2015 DELETE THISWhy? Link to comment Share on other sites More sharing options...
Tesseract7777 Posted July 13, 2015 Share Posted July 13, 2015 The only thing I can confirm with Hydroid is that Tentacle Swarm isn't boosted by Savage silence. No Idea on radiant finish tho. Well that is extremely sad. Link to comment Share on other sites More sharing options...
Eldnacpeek Posted July 13, 2015 Share Posted July 13, 2015 Both Sonar (not what was being discussed) and Savage Silence (what they were referencing) are heads and shoulders above the boost provided by M Prime. Sonar can be 5 (8? don't remember) as strong a boost as M Prime, and Savage Silence is always 1.5x what M Prime can do, but only on finisher damage. Luckily, Bladestorm is finisher damage. After seeing this thread, I decided to give this a shot in a short 40 wave T3D. It was a little slower than unbuffed Mesa til around wave 15, by 20 it was nearly even, by 30 it had outpaced it and by 40 I can't see anything short of double buffed Mesa (as in, TE Mirage and another buff frame on top of that) or TE+Mesa+Nuke Mag keeping up with it. It also doesn't have issues with energy while rolling (Carrier+EV works during BS) and due to round length, even with Primed Flow and Limbo, Mesa will eventually have to come out of Peacemaker to get energy while Ash can just keep killing. Even at wave 40, the Ash (I was Excal for our run) was easily still one shotting with just ~180% PS, and could have done so with much less had we realized beforehand that Rising Storm scaled off duration. For 20 waves or less, I will probably stick with the normal Mesa meta. If I'm planning on going farther, this is the new go to for my squads. FWIW, it was also much more fun for the team. Unlike a normal Mesa setup, everyone was actually playing the game and not just maintaining buffs. Excal's Blind is also superior to Mirage's (for defense, from a speed perspective) because it only blinds things in LoS. Normally, if you're looking to spam CC, this sucks. However, in this case it means everything that can actually shoot at you/team/pod can be blinded, and you don't have half the mobs grabbing their face behind a wall somewhere slowing the run down. Just my opinion. 10/10 didn't even think about this. Can't wait til they fix the fall-through-the-floor bug so this feels safer to do, lol What was your fourth? I've listed Radiant Excalibur, Savage Banshee, Ash, and what else? Link to comment Share on other sites More sharing options...
Tesseract7777 Posted July 13, 2015 Share Posted July 13, 2015 I think he used EV Trin. Link to comment Share on other sites More sharing options...
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