Edgarhighman Posted July 15, 2015 Share Posted July 15, 2015 This thread. heh. All syndicate "death squads" should be stronger. Because... DEATH SQUAD. Hello. Should be hard. Most of mine are weak, Perrin and Loka come at me bro. I'm deep red. like -1 mil rep on both (if it showed past 132k) Link to comment Share on other sites More sharing options...
EinheriarJudith Posted July 15, 2015 Share Posted July 15, 2015 This thread. heh. All syndicate "death squads" should be stronger. Because... DEATH SQUAD. Hello. Should be hard. Most of mine are weak, Perrin and Loka come at me bro. I'm deep red. like -1 mil rep on both (if it showed past 132k) ive been saying this the whole time lol when i saw the eximus moas i used shield polarize and walked away like seriously? that wasnt even a slight workout. even weapons like amprex which wreck those ancients acutally pretty much all the death squads lol. they definitely need to make the other ones stronger because i want to be terrified like when stalka-san shows up and im not on my stalka-san killing build lol. Link to comment Share on other sites More sharing options...
Pride Posted July 15, 2015 Share Posted July 15, 2015 Im going to agree i want the rest buffed and for the love of god replace the rollers Link to comment Share on other sites More sharing options...
Ve1indian Posted July 15, 2015 Share Posted July 15, 2015 New Loka Eximi are to OP with their tankyness and auras, Red Veil's Eximi are too easy since their chargers are melee only, and Perrin Sequence's Eximi suck cause their MOAs have low damage and a x3 damage location coupled with low health. Don't know about Suda, Arbiters, and Mirridian since we homies, but I'm sure their squads are underpowered too. Link to comment Share on other sites More sharing options...
AsahiOka Posted July 15, 2015 Share Posted July 15, 2015 Even Stalker seems more easy to kill now lol Link to comment Share on other sites More sharing options...
SicSlaver Posted July 15, 2015 Share Posted July 15, 2015 (edited) I thought this was a thread to discuss the New Loka's agenda using Infested while they claim they want to return Earth to its natural state! They should be using Kubrows instead. Edited July 15, 2015 by SicSlaver Link to comment Share on other sites More sharing options...
Vadrigos Posted July 15, 2015 Share Posted July 15, 2015 I'd like to make the additional argument that all the other death squads are too weak... (I'M LOOKING AT YOU, RED VEIL...) Link to comment Share on other sites More sharing options...
HormoneChicken Posted July 15, 2015 Share Posted July 15, 2015 (edited) Steel Meridian: The rollers are a complete joke. Should be a squad of manics >:D Arbiters of Hexis: Just a tad bit more dangerous compared to Steel Meridian, but also a joke. A squad of corrupted nullifiers sounds nice. Cephalon Suda: Never faced her death squads before. Perrin Sequence: A complete joke just like Steel Meridian. Instead of normal moas, include the other variants, too (shock wave, anti, etc). Red Veil: Annoying as hell because of energy drain, but easy to kill. Maybe add or change it to brood mothers and/or boilers? New Loka: The most challenging one for me (might change if I get Suda's death squad), but saying it's the end of the world is a big stretch. Can't think of a change. Edited July 15, 2015 by HormoneChicken Link to comment Share on other sites More sharing options...
Devouver Posted July 15, 2015 Share Posted July 15, 2015 (edited) Steel Meridian: Should be a squad of manics >:D This Edited July 15, 2015 by Devouver Link to comment Share on other sites More sharing options...
Rakosta_Kai Posted July 15, 2015 Share Posted July 15, 2015 I'd say Cephalon Suda is the squad I hate to see most... I kept their rep just so I wouldn't ever have to see them again. Link to comment Share on other sites More sharing options...
Gr33hn Posted July 15, 2015 Share Posted July 15, 2015 You complain about the slow barely moving new loka death platoon!? Have you ever experienced a full assassin Suda Osprey platoon all opening fire on you at the same time? Its about as close to the term "gibbing" you can get. Link to comment Share on other sites More sharing options...
climatiseur Posted July 15, 2015 Share Posted July 15, 2015 I thought DE (or as I heard) said that the current squads are just place-holder and will be replaced by proper specialize syndicate squad isn't it? Now it's almost been a year since the release yet nothing seems coming up... Imbalance is only one of the problem, they are also very boring in their nature : they are basically common units that stacks stupid unfair auras to haunt you. There are very few real strategies to counter them except keep a distance from them or using another stupidly op abilities that rinse out the core mechanics of the game like radial disarm to deal with them. I hope they will really make those squad become unique later on. Link to comment Share on other sites More sharing options...
Naftal Posted July 15, 2015 Share Posted July 15, 2015 What is this 'aura stacking' people are talking about? Link to comment Share on other sites More sharing options...
McBonY Posted July 15, 2015 Share Posted July 15, 2015 I don't know why syndicates are using current eximus units in the first place. They have their "agents".. you know, those dudes they give us as support in their missions. Death squads should use same units - an eximus versions with some special abilities, or something. Would make more sense than what we have now. Link to comment Share on other sites More sharing options...
ACorpse Posted July 15, 2015 Share Posted July 15, 2015 What is this 'aura stacking' people are talking about? When a squad of 10 corrupted healers make eachother nearly invincible. Like, 200,000 effective HP. Link to comment Share on other sites More sharing options...
RealPandemonium Posted July 15, 2015 Share Posted July 15, 2015 they are death squads they are supposed to be dangerous people are afraid to use team restores even on low health and shield frames it isnt an issue loki can melee them to death while invisible with no bullets used at all(drop a health plate and go to town) and frost all you have to do is shoot from a distance they dont move fast and fighting them is optional in the first place but They are supposed to be dangerous. Finally, someone who gets it. @OP: Bring Radiation procs to deactivate their auras. Link to comment Share on other sites More sharing options...
Naftal Posted July 15, 2015 Share Posted July 15, 2015 When a squad of 10 corrupted healers make eachother nearly invincible. Like, 200,000 effective HP. Oh, that doesn't happen though. They won't give their auras to other ancients. Link to comment Share on other sites More sharing options...
(XBOX)ChantingSheep Posted July 15, 2015 Share Posted July 15, 2015 I agree with others that they should be harder. Mostly because they seem so reluctant to chase you outside of the tile they spawn on. Every time I've encountered one, I just kite them into a bottleneck/doorway and take them out pretty much at leisure. The Ospreys are really the only ones that have ever given me any problems. Alternatively, Amprex through Volt's shield reduces them to smoking ash in just a few seconds without taking a scratch. Link to comment Share on other sites More sharing options...
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