low1991 Posted September 8, 2015 Share Posted September 8, 2015 (edited) ^title, is what i'm thinking. Edit: meant to say 1 ammo at 1 time. *face palm* Edit: community seems against it. so closed. Edited September 9, 2015 by low1991 Link to comment Share on other sites More sharing options...
WorstPlayer Posted September 8, 2015 Share Posted September 8, 2015 nah >.< Link to comment Share on other sites More sharing options...
(PSN)Sybaris- Posted September 8, 2015 Share Posted September 8, 2015 Nah, it will be more like a nerf. Strun wraith had 1.5 second reload before U17, it is now a total of 4.1. Do not want. Link to comment Share on other sites More sharing options...
VCD00IVI Posted September 8, 2015 Share Posted September 8, 2015 How about no ? Link to comment Share on other sites More sharing options...
low1991 Posted September 8, 2015 Author Share Posted September 8, 2015 (edited) how about reload per mag = Total reload (in sec) required divided by total default magazine size? So if reload is 2s, and mag is 8, reload (in sec) required = 2/8 = 0.25s per magazine. Edited September 8, 2015 by low1991 Link to comment Share on other sites More sharing options...
StickyBaseline Posted September 8, 2015 Share Posted September 8, 2015 No thanks. Link to comment Share on other sites More sharing options...
low1991 Posted September 8, 2015 Author Share Posted September 8, 2015 kk. Link to comment Share on other sites More sharing options...
Jelan Posted September 8, 2015 Share Posted September 8, 2015 how about reload per mag = Total reload (in sec) required divided by total default magazine size? So if reload is 2s, and mag is 8, reload (in sec) required = 2/8 = 0.25s per magazine. I'm in favor. Link to comment Share on other sites More sharing options...
Brimir Posted September 8, 2015 Share Posted September 8, 2015 Hek to the no! It needs a buff, not a nerf. Link to comment Share on other sites More sharing options...
ToastyCosty Posted September 8, 2015 Share Posted September 8, 2015 (edited) if the reload time for all shots is equal to 2.3 seconds, i'm fine with it, even 2.5, interruptible reloads are great! but i think it will be really hard to make a new animation Edited September 8, 2015 by ToastyCosty Link to comment Share on other sites More sharing options...
low1991 Posted September 8, 2015 Author Share Posted September 8, 2015 ... but i think it will be really hard to make a new animation How is it hard? just keep playing the reload animation. Link to comment Share on other sites More sharing options...
Tyrian3k Posted September 8, 2015 Share Posted September 8, 2015 We already have that type of reload on the Struns and it really doesn't work all that well. Link to comment Share on other sites More sharing options...
Windy_Wind Posted September 8, 2015 Share Posted September 8, 2015 Hell freaking NO. NO NO NO NO NO NO NO Link to comment Share on other sites More sharing options...
low1991 Posted September 8, 2015 Author Share Posted September 8, 2015 We already have that type of reload on the Struns and it really doesn't work all that well. Not for you, but works for me. felt more like a shotgun, reloading 1 shot at a time. Link to comment Share on other sites More sharing options...
Tyrian3k Posted September 8, 2015 Share Posted September 8, 2015 Not for you, but works for me. felt more like a shotgun, reloading 1 shot at a time. It takes ages to reload and makes magazine size mods even worse than they already are. Link to comment Share on other sites More sharing options...
ToastyCosty Posted September 8, 2015 Share Posted September 8, 2015 How is it hard? just keep playing the reload animation. wut? it would look like you are using a screwdriver on the hek trying to get it working XD Link to comment Share on other sites More sharing options...
sappinmahsentry Posted September 9, 2015 Share Posted September 9, 2015 Wait, one magazine at a time? Does this mean we can load a mag through each barrel? DOES THIS MEAN WE GET 32 ROUNDS PER MAG? I say YES PLEASE! Link to comment Share on other sites More sharing options...
low1991 Posted September 9, 2015 Author Share Posted September 9, 2015 Wait, one magazine at a time? Does this mean we can load a mag through each barrel? DOES THIS MEAN WE GET 32 ROUNDS PER MAG? I say YES PLEASE! something tells me that you been somehow mis-leaded. Link to comment Share on other sites More sharing options...
sappinmahsentry Posted September 9, 2015 Share Posted September 9, 2015 something tells me that you been somehow mis-leaded. The title speaks the truth! Right? :( Link to comment Share on other sites More sharing options...
smithf Posted September 9, 2015 Share Posted September 9, 2015 Personally, I feel that there is potential in the suggestion, but frankly speaking, OP did not present a very clear case and there seems to be posts which may have misunderstood the intention (I could not be exactly sure too, since it is kind of vague). What I am thinking of could be the following, on a more general level (not on just trying to buff/nerf ONE specific weapon). Disclaimer: this is just ideas for thinking/discussion. I am not that ready to push it as a suggestion yet myself. - instead of reload 1 at a time. Let's call it interruptible pro-rated reload. - first of all, not all weapons or even shotguns should have this ability. The type of gun should be one that somehow allows this kind. Those that simply eject whole magazine and replace prob will not be applicable. I.e. the interruptible reload should be seen as a unique feature of certain guns that don't reload by whole magazines. And it will give certain tactical advantage for experienced players who can make use of that mechanics effectively. (i.e. some skill is involved in using these guns as well). - If reload not interrupted, the reload should function mostly like what it does now. i.e. the reload time won't be longer than what it is now (i.e. if is not a nerf). What could be different: the reload time will be pro-rated if the gun is not empty. E.g. If the gun has a magazine of 4 and a reload time of 1.0, if it has 2 ammo left in gun, reload should only take 0.5s. This is a buff, because it will allow reloading of non-empty guns faster than an empty gun. - if a reload is interrupted, the number of rounds reloaded will be the rounded (down/up/off) fraction of the interrupted time spent reloading over the total reload time. e.g. If an empty gun has magazine for 4 rounds, and a full reload time of 10 sec. If interrupted after reloading for 5 sec, it will have 2 rounds in gun. This is a pseudo-buff as it gives the option for people to interrupt long reloading guns and still have some rounds to deal with emergency. Link to comment Share on other sites More sharing options...
Tyrian3k Posted September 9, 2015 Share Posted September 9, 2015 -snip- I do see that they could make a weapon reload shell by shell in the same time as they now reload a whole magazine. If you e.g. play a toxin Chroma with a Vaykor Hek, though, you'd probably be reloading about 5-6 shells per second, which would likely look absolutely ridiculous in terms of animation. I don't think the Struns got such a long reload time for no actual reason. Link to comment Share on other sites More sharing options...
smithf Posted September 9, 2015 Share Posted September 9, 2015 I do see that they could make a weapon reload shell by shell in the same time as they now reload a whole magazine. If you e.g. play a toxin Chroma with a Vaykor Hek, though, you'd probably be reloading about 5-6 shells per second, which would likely look absolutely ridiculous in terms of animation. I don't think the Struns got such a long reload time for no actual reason. Precisely why I mentioned that it should only be a mechanism for some appropriate weapons :) may not be existing ones. At the very least, even if we don't do the animate 1 by 1 reload, (actually, it could be N by N, nobody says we could not reload more than 1 at a time), the most visible effect will be that it is faster to reload a non-empty weapon which uses such mechanics. This can be a balancing feature for maybe some new weapon which is powerful per shot, but has low magazine and long reload time. Link to comment Share on other sites More sharing options...
low1991 Posted September 9, 2015 Author Share Posted September 9, 2015 The title speaks the truth! Right? :( Reloading 1 at a time. -cut- ya, agreed on i dont not know how to start a proper discussion, pls take over. Link to comment Share on other sites More sharing options...
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