DimosZargarda Posted September 18, 2015 Share Posted September 18, 2015 Hey guys, was wondering what you think about removing elemental dmg mods? Like most of us, I like to mod my weapons, but those elemental mods simply take too much space, so much that it gets really hard to experiment with all the mods you have. Having that said, I am experimenting alot, trying to use all kind of mods instead of elemental ones, I am just not sure how effective that is, which brings us to the point of this thread: Is it possible to take nearly any weapon, and make it usefull without using elemental mods? Link to comment Share on other sites More sharing options...
tocorro Posted September 18, 2015 Share Posted September 18, 2015 I'm no expert, but without the elementals most weapons don't deal appropriate ammount of damage. Link to comment Share on other sites More sharing options...
CrazyCatLad Posted September 18, 2015 Share Posted September 18, 2015 Removal of Serration-type mods, yes. Elemental should remain. Link to comment Share on other sites More sharing options...
weezedog Posted September 18, 2015 Share Posted September 18, 2015 (edited) With the talk of removal of damage mods, Elemental mods should not add damage they should only change the damage to various element types. Edited September 18, 2015 by weezedog Link to comment Share on other sites More sharing options...
Harloq Posted September 18, 2015 Share Posted September 18, 2015 Let's all fight with N00btors and Rhin00bs the only things in this game that doesn't get nerfs. Isn't enough that we are getting all magazines cut in half if Multishot is on it? Link to comment Share on other sites More sharing options...
(PSN)NachoZissou Posted September 18, 2015 Share Posted September 18, 2015 Are there even eight utility mods that would be worth using on the majority of weapons, if damage and elemental mods were removed? I don't think so. Link to comment Share on other sites More sharing options...
(PSN)Onyxflamegod Posted September 18, 2015 Share Posted September 18, 2015 Don't you dare give DE ideas to nerf my Hikou. =C Link to comment Share on other sites More sharing options...
Acidulant Posted September 18, 2015 Share Posted September 18, 2015 PvP's elemental dmg mods does the job right Pve's mods should be that way too Link to comment Share on other sites More sharing options...
(PSN)PillarOfWar Posted September 18, 2015 Share Posted September 18, 2015 Take away all damage mods. But do not try anything silly like asking for damage buffs that defeats the point of this. If we can't get the game ruined on the forums I will never break free of playing. Link to comment Share on other sites More sharing options...
Lost_Cartographer Posted September 18, 2015 Share Posted September 18, 2015 (edited) Elemental mods should adjust damage to that element, yes. Removal of elements is the wrong way to go about it though. Removing serration and the like entirely is the right move. I'm not so sure raising damage with rank is necessary, since just crunching enemy levels and the rate of scaling appropriately would accomplish similar effects without rendering early content lobotomized gold fish easy. Actually progression is realized through new weapons, frames, and mods. What's the difference between dealing 10 damage per shot to something with 100 health, and 1000 damage per shot to something with 10000 health? What's the difference between 10 damage per shot to something with 100 health and armor so ultimately 6-7 damage per shot, but there's a chance to strip away 25 armor with each shot? The former is square 1 for eternity - that's what upscaling stats accomplishes. The latter offers a different approach and causes players to consider a variety of variables in their builds. As well as that, most of our mods are unimaginative and straight percentile boosts. Nothing like a fresh reload provides this effect/benefit, or a magazine on reload turns into a thrown bomb with damage dependent on the ammo remaining within (and consumes the ammo.) Bullets that ricochet into a nearby target when they miss a target, or ricochet to additional targets when they hit a target. Even their currently proposed "fix" to multi-shot essentially turns it into a RoF mod, not something that provides solely it's current secondary perk - additional chances per bullet spent for a critical hit or status proc. DE is actually quite clever regarding Warframe mods - there's TONS of utility there. But weapons feel fairly lacking and straight forward. It's actually darn hard to make a utility build with a weapon that doesn't feel like just shoving the weapon equivalent of intruder or warm coat into some slots. Edited September 18, 2015 by Littleman88 Link to comment Share on other sites More sharing options...
(PSN)ElZilcho Posted September 18, 2015 Share Posted September 18, 2015 Are there even eight utility mods that would be worth using on the majority of weapons No, but don't go expecting nerf-beggars to realize this. I really see no appeal in integrating all the worthwhile mods into weapon progression. What goes in their place? Why are we guiding the game in a direction where leaving empty spaces and unused points might be beneficial for weapons? Link to comment Share on other sites More sharing options...
(PSN)obsidiancurse Posted September 18, 2015 Share Posted September 18, 2015 And so it continues, serration isnt even gone yet and already the next set of mods are in the firing line. I despair of this community sometimes :( Link to comment Share on other sites More sharing options...
(PSN)PillarOfWar Posted September 18, 2015 Share Posted September 18, 2015 The mods are not customization they are upgrades. There is no utility. The mods increase your damage. That makes them upgrades. So getting rid of serration or elements or what ever doesn't give us anything back. We could have really lame weapons like destiny and be bored out of minds. Link to comment Share on other sites More sharing options...
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