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Saryn's Decoy: What's The Effect?


elele
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Been using Saryn lately. Decoy is kinda weird. If an enemy destroys it with channeled melee, it almost always kills the attacker. If I explode my first Decoy when I cast a second Decoy (or if it expires on its own and explode), it does little damage. Not sure if Decoy has some sort of "absorb" damage, or "reflect", or AOE dependent on rang ... 

 

Also, fun fact: you can shoot an enemy through your own Decoy, but the enemy's bullets are all blocked by the Decoy. 

 

Anyway, Decoy is super fun. Nothing beats trolling channel-melee attackers into ground slamming a Decoy and getting themselves killed. 

Edited by elele
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Saryn sheds her skin, removing all existing Status Effects and leaving behind a decoy that draws enemy fire. With400 Shields and 150 / 300 / 400 / 500 Health, the decoy will last for a maximum of 7 / 12 / 16 / 20 seconds. The decoy will explode if it loses all of its hitpoints or its duration expires, inflicting 120 / 150 / 175 / 200 Toxin b Toxindamage with a 100% status chance to enemies within a radius of 5 / 6 / 7 / 10 meters when exploding prematurely.

Decoy health and explosion damage are affected by Power Strength. The explosion damage diminishes with distance and does not bypass obstacles in the environment.
The Toxin DoT inflicts 50% of the initial damage per tick. For Toxin procs, the damage ticks 9 times over 8 seconds.
Should Molt survive its full duration and disperse, two instances of damage are inflicted.
Should the explosion hit an enemy's head, the Toxin DoT will inflict 100% of the initial damage per tick for the same duration.
Deploying a decoy while one is already active will cause the previous decoy to explode.
Decoy duration is affected by Power Duration.
Explosion radius is affected by Power Range.
The decoy is placed at Saryn's current position, mirroring her pose and elevation.
although for clients, the decoy will be in a default standing position.
Will slowly vaporize and dissipate for its duration, eventually exploding once it nearly vanishes.
The decoy's shields regenerate over time.
Shields of the decoy can be buffed with the use of allied Shield Ospreys, whether in Specter or Mind Controlled forms.
Cannot be knocked down or moved and acts as a physical object, unlike Loki's Decoy.
Can be cast in all states (except while upside down in a flip jump or while dodging) and can be reused instantly.
Has no cast time or animation.
Oddly, although the decoy has no weapon, Elemental augment mods (Such as Ember's Fireball Frenzy) can be applied to it.
The damage augment will not affect the explosion damage or damage type upon the decoy's expiration.
 
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Saryn sheds her skin, removing all existing Status Effects and leaving behind a decoy that draws enemy fire. With400 Shields and 150 / 300 / 400 / 500 Health, the decoy will last for a maximum of 7 / 12 / 16 / 20 seconds. The decoy will explode if it loses all of its hitpoints or its duration expires, inflicting 120 / 150 / 175 / 200 Toxin b Toxindamage with a 100% status chance to enemies within a radius of 5 / 6 / 7 / 10 meters when exploding prematurely.

Decoy health and explosion damage are affected by Power Strength. The explosion damage diminishes with distance and does not bypass obstacles in the environment.

The Toxin DoT inflicts 50% of the initial damage per tick. For Toxin procs, the damage ticks 9 times over 8 seconds.

Should Molt survive its full duration and disperse, two instances of damage are inflicted.

Should the explosion hit an enemy's head, the Toxin DoT will inflict 100% of the initial damage per tick for the same duration.

Deploying a decoy while one is already active will cause the previous decoy to explode.

Decoy duration is affected by Power Duration.

Explosion radius is affected by Power Range.

The decoy is placed at Saryn's current position, mirroring her pose and elevation.

although for clients, the decoy will be in a default standing position.

Will slowly vaporize and dissipate for its duration, eventually exploding once it nearly vanishes.

The decoy's shields regenerate over time.

Shields of the decoy can be buffed with the use of allied Shield Ospreys, whether in Specter or Mind Controlled forms.

Cannot be knocked down or moved and acts as a physical object, unlike Loki's Decoy.

Can be cast in all states (except while upside down in a flip jump or while dodging) and can be reused instantly.

Has no cast time or animation.

Oddly, although the decoy has no weapon, Elemental augment mods (Such as Ember's Fireball Frenzy) can be applied to it.

The damage augment will not affect the explosion damage or damage type upon the decoy's expiration.

source: http://warframe.wikia.com/wiki/Saryn_(Warframe)

How exactly is copying and pasting the entire wiki article on PvE Molt an answer?

Edited by LazerSkink
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