LascarCapable Posted October 2, 2015 Share Posted October 2, 2015 Just tried the sonicor today. Awesome weapon ! Fun as hell, lot of utility, yet it's not very potent at killing. I think we should include to Sonicor a more letal function. How about a charged shot, earning more damage, more strenght and more range ? Fair ? - Charged shot would consume up to 3 ammo. - Charged shots have an increased ragdoll effect (ragdolls stronger). - Charged shots have twice the range. - Charged shots would deal three times the damage (150 damage without mods). - It takes 2 seconds to fully charge the gun (without mods). How is it ? Link to comment Share on other sites More sharing options...
Weidro Posted October 2, 2015 Share Posted October 2, 2015 (edited) tripple dmg for tripple ammo 2 seconds waiting for double range more ragdoll -> more fun sound fair to me there could although be a half charged version of the shot (like angstrum) -consumes 2 ammo -slightly increased ragdoll -50% more range -only double dmg (100 without mods) -takes 1 second to half charge (without mods) Edited October 2, 2015 by Weidro Link to comment Share on other sites More sharing options...
(PSN)AngelShur Posted October 2, 2015 Share Posted October 2, 2015 Fair enough....! Link to comment Share on other sites More sharing options...
weirdee Posted October 2, 2015 Share Posted October 2, 2015 Other possible change: could they allow Ruinous Extension to apply? Link to comment Share on other sites More sharing options...
LascarCapable Posted October 2, 2015 Author Share Posted October 2, 2015 Other possible change: could they allow Ruinous Extension to apply? This is a projectile based weapon, not a beam based weapon. It won't work with it. If you want to increase its range, increase the projectile's speed : the projectile's lifetime is based to its time to live, not the distance it travelled. So if you fasten it, it'll also fo further. Link to comment Share on other sites More sharing options...
Reyer Posted October 3, 2015 Share Posted October 3, 2015 Why not to add +25% more dmg from charged shot? You know... Like in other charged weapons you gain more when doing "more". Link to comment Share on other sites More sharing options...
PrVonTuckIII Posted October 7, 2015 Share Posted October 7, 2015 I approve. Though the 15 m range is kinda painful, adding a mod can fix it. DE add the charge mechanic. Please. Link to comment Share on other sites More sharing options...
bl4ckhunter Posted October 7, 2015 Share Posted October 7, 2015 (edited) honestly the damage it deals in enough, i went on a survival t4 with it with loki and no damage buffers in team and only encountered noticeable problems while killing corrupted gunners (mind you running rad+viral with the 4 event mods and the D cold damage mod) around lvl 70 or so, i don't know why you're having problem killing stuff but i didn't have any at all, that said i wouldn't be against an alt-fire with longer range and shlinghtly highter damage even if i feel a charge mechanic would be more fitting on a primary version of the sonicor if we ever get one. Edited October 7, 2015 by bl4ckhunter Link to comment Share on other sites More sharing options...
BrazilianJoe Posted October 7, 2015 Share Posted October 7, 2015 Fair is fair. +1 Link to comment Share on other sites More sharing options...
Trekiros Posted October 7, 2015 Share Posted October 7, 2015 Why not to add +25% more dmg from charged shot? You know... Like in other charged weapons you gain more when doing "more". I may be talking out of my &#! here, but I believe a lot of things change, like crit chance for bows and stuff. My 135% crit chance Dread doesn't crit all that often on an uncharged arrow, in example. Link to comment Share on other sites More sharing options...
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