CaptainMorganFreeman Posted October 5, 2015 Share Posted October 5, 2015 Ruinous extension is not compatible with sonicor, though it is compatible with gammacor and atomos, other beam weapons. can we get a fix on that? also, when applying Magnum force, the stats dont match the mods stats. an 18% decrease in accuracy from 100% should not put the accuracy at 46.3%. [see attached photos] Link to comment Share on other sites More sharing options...
AXCrusnik Posted October 5, 2015 Share Posted October 5, 2015 Sonicor is not a beam weapon... Link to comment Share on other sites More sharing options...
Athros Posted October 5, 2015 Share Posted October 5, 2015 ... and accuracy stat calculation is one hell of a chaos. Link to comment Share on other sites More sharing options...
AM-Bunny Posted October 5, 2015 Share Posted October 5, 2015 Sonicor is not a beam weapon... Maybe not literally, but it does have a maximum range of around 20m; after that the projectiles just poof. It's easy to see how Ruinous Extension could potentially extend this range, although it's understandable if it's not made compatible. Link to comment Share on other sites More sharing options...
Katinka Posted October 5, 2015 Share Posted October 5, 2015 Title says Sonicor but screenshots are Synoid Gammacor...? Synoid Gammacor can have Ruinous Extension. Sonicor isn't a beam weapon. Magnum Force is doing weird things to Accuracy. My Rank 1 Magnum Force (-6% Accuracy) is coming up as increasing accuracy to 138.9 on both weapons! Link to comment Share on other sites More sharing options...
CaptainMorganFreeman Posted February 5, 2016 Author Share Posted February 5, 2016 if it is not a beam weapon.. simply because it does impact damage. then what would you class the projectile as? simply looking at the weapon.. how it works and fires.. and the appearance of the projectile.. it is a beam weapon. if they don't wish it to be classed as such.. they should change the animation so it doesnt look like a DAMN BEAM Link to comment Share on other sites More sharing options...
Allenaattori Posted February 5, 2016 Share Posted February 5, 2016 Maybe not literally, but it does have a maximum range of around 20m; after that the projectiles just poof. It's easy to see how Ruinous Extension could potentially extend this range, although it's understandable if it's not made compatible. it's obvious it's not a beam weapon, the range is only there because it would be too strong otherwise. The range is affected by the Lethal Momentum mod anyway. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now