DualityDalton Posted October 12, 2015 Share Posted October 12, 2015 Anyone really wonder why hydroid sucks? He's a caster with lame powers that deal low damage, he has low armor as well as shields and health. He needs a big overhaul. Like, what if his moved resembled a water-bender from the Avatar series? That'd be awesome. Link to comment Share on other sites More sharing options...
(PSN)Asdeft Posted October 12, 2015 Share Posted October 12, 2015 It was my understanding that he was meant to be a CC tank but his cc was too unreliable to be effective. He could use a buff for sure. Link to comment Share on other sites More sharing options...
Hixlysss Posted October 12, 2015 Share Posted October 12, 2015 It was my understanding that he was meant to be a CC tank but his cc was too unreliable to be effective. He could use a buff for sure. tank? Hydroid? Whaaat? I'll grant you he is mostly CC, but a tank? Nuuuu, far from it. Too squishy. He should have at least 100 base armor to be anything close to a CC tank. Link to comment Share on other sites More sharing options...
(PSN)ShuhanX Posted October 12, 2015 Share Posted October 12, 2015 I'm certain DE will take a good look at Hydroid in time. However, at the moment it seems like they are prioritizing the older frames first with the recent wave of reworks. So hopefully after Saryn, Mag and Rhino (they hinted at an Ash tweaking, at least for Bladestorm), Hydroid will get some much needed attention. Link to comment Share on other sites More sharing options...
RealPandemonium Posted October 12, 2015 Share Posted October 12, 2015 Just needs QoL fixes. One-handed cast on 1, and more fluid (lol) transitions on 2 and 3 to let him weave in and out of tangibility at will. Link to comment Share on other sites More sharing options...
AkerTheSpjot Posted October 12, 2015 Share Posted October 12, 2015 No, a few QoL tweaks here and there is good. The recent changes to TB and TS were already a huge buff to him. And, really, 100 base health, 115 base shield and 65 armor is low ? That's average at best. Link to comment Share on other sites More sharing options...
PsiWarp Posted October 12, 2015 Share Posted October 12, 2015 Tentacle Swarm could use better spawn logic for terrain elevations, less ragdoll induced FPS lag (I can feel its effects 5 tiles away) and some extra target acquisition improvements. Such as tentacles sweeping enemies away ragdoll knockback Sonic Boom style when they already have a squeeze toy in their grasp. Link to comment Share on other sites More sharing options...
RealPandemonium Posted October 12, 2015 Share Posted October 12, 2015 Tentacle Swarm could use better spawn logic for terrain elevations, less ragdoll induced FPS lag (I can feel its effects 5 tiles away) and some extra target acquisition improvements. Such as tentacles sweeping enemies away ragdoll knockback Sonic Boom style when they already have a squeeze toy in their grasp. Would also be nice if they could spawn in midair again like they used to. Not sure why they removed that feature. Link to comment Share on other sites More sharing options...
AkerTheSpjot Posted October 12, 2015 Share Posted October 12, 2015 Tentacle Swarm could use better spawn logic for terrain elevations, less ragdoll induced FPS lag (I can feel its effects 5 tiles away) and some extra target acquisition improvements. Such as tentacles sweeping enemies away ragdoll knockback Sonic Boom style when they already have a squeeze toy in their grasp. Ooh, so much of this. Link to comment Share on other sites More sharing options...
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