AgentScarlet Posted October 31, 2015 Share Posted October 31, 2015 (edited) I bring sentinels for utility purposes, not combat - most of the time I don't even have the attack precept installed. Unless I'm doing late-wave high-tier endless missions, attack sentinels are a killstealing nuisance whose interference is both unnecessary and unwelcome. So, sentinels with directly combat-focused precepts are undesirable to me, which leaves Shade, Helios, and Carrier. As a newbie I found Shade's cloak useful when I was playing solo and needed a breather in combat, but I no longer feel the need for this, and the cloak is too unreliable to be useful for stealth missions, so there's no point in using Shade anymore. Which leaves Helios and Carrier. I use Helios when a new enemy type is released, which saves me some frustration if the new enemies are small, fast, and/or erratically moving and thus hard to scan manually. But as soon as the codex entry is complete, I put away Helios and return to Carrier, whose utility precept is convenient in any mission. Edited October 31, 2015 by AgentScarlet Link to comment Share on other sites More sharing options...
MadMadMario Posted November 26, 2015 Share Posted November 26, 2015 Meanwhile A mastery rank 18 told me to reactor Carrier Prime Link to comment Share on other sites More sharing options...
Atomic_Noodles Posted November 26, 2015 Share Posted November 26, 2015 (edited) Say its useless again when a Boss drops its mods/loot from a unapproachable zone. Carrier or Helios are my Go-To Companions for reasons already mentioned. Picking up Loot scattered all over the map can be fine if you're solo. But when you're playing a Team Mission or where everybody is running directly towards the end you're gonna end up left behind by your team. Vacuum removes that problem and you can get to worry less about the more annoying aspects of the game. Sweeper/Prime can proc status effects like crazy when properly modded and can also deal hefty amount of damage if enemies get too close. Deconstructor most often deals crits and alot of damage as well and does it 3 times if the weapon isn't modded with Thrown Mods. Edited November 26, 2015 by Atomic_Noodles Link to comment Share on other sites More sharing options...
YasaiTsume Posted November 26, 2015 Share Posted November 26, 2015 People like efficiency. Not having to walk over every loot in a firefight is very efficient. Link to comment Share on other sites More sharing options...
(PSN)IIIDevoidIII Posted November 26, 2015 Share Posted November 26, 2015 Month old topic Necro? Eh, looks like the discussion point can still remain relevant. Carrier, for me, is not about being lazy. Carrier is a huge utility when it comes to picking up ammo, energy, and Life Support, I can't find myself choosing another Sentinel tactically when Carrier gives me such a huge advantage. This was one of the main complaint points on Archwing, that it was too difficult to reliably pick up drops while flying around and fighting, so they added a magnet effect. This is my magnet effect for run and gun. Link to comment Share on other sites More sharing options...
Mathemagics Posted November 26, 2015 Share Posted November 26, 2015 it has short attack range witch means it actually attacks mobs that threaten me (ones i dont see behind my back) not some random mobs in other side of map. also i build sweeper for max blast chance not damage it keeps all mobs on the ground who dare to come close to me and it also LOOTS for me :) also prime version is tough as nails best sentinel no question Link to comment Share on other sites More sharing options...
Darzk Posted November 26, 2015 Share Posted November 26, 2015 it has short attack range witch means it actually attacks mobs that threaten me (ones i dont see behind my back) not some random mobs in other side of map. FINALLY someone mentions one of the most powerful advantages of Carrier/P, the 10m range. I tried switching to Dirgia for a control Sentinel, but couldn't handle the massive range. Even if you couldn't use Vacuum, Carrier/P would still be the most powerful sentinel, creating a 10m radius around you which no enemies can enter without being CC'd, regardless of enemy level. Link to comment Share on other sites More sharing options...
DameDameNingen Posted November 26, 2015 Share Posted November 26, 2015 I didn't become a space ninja to grub around on the floor picking things up like a peasant. If that makes me lazy so be it. Link to comment Share on other sites More sharing options...
(PSN)thinkfasthippie2 Posted November 27, 2015 Share Posted November 27, 2015 (edited) I use my Prisma Shade with a Sweeper Prime and a Helios for scanning on most missions. I will take my carrier on farming missions though because of it's undeniable utility. Shade will always be my favorite looking and favorite to use though. Edited November 27, 2015 by (PS4)thinkfasthippie2 Link to comment Share on other sites More sharing options...
(PSN)NeroRedgrave Posted November 27, 2015 Share Posted November 27, 2015 ATM my prefered Sentinel is Wyrm Prime with Vulklok. The range is super and I like this little dragon on my side. Carrier is great too. It's not only for instant loot, if you play a energy hungry warframe, his vacuum ability can let you spam the abilitys more easily. Link to comment Share on other sites More sharing options...
atom Posted November 27, 2015 Share Posted November 27, 2015 (edited) i play this game to have fun. destroying enemies is fun for me. picking up stuff is not so much. enter carrier calling me lazy because i don't enjoy running around picking up crap is just bollocks i wish they would make vacuum percept available to all companions/frames and give carrier a new ability that has been suggested so many times. actually carrying stuff for you like extra ammo/energy/health (a buffer of sorts) Edited November 27, 2015 by ..atom.. Link to comment Share on other sites More sharing options...
Helch0rn Posted November 27, 2015 Share Posted November 27, 2015 If I'd want to run around and pick up stuff, I'd play that cleaning simulator where you have to clean the doom levels after the protagonist has killed everyone and left a huge mess. Helios has some use, but only until the atlas augment is released Link to comment Share on other sites More sharing options...
Xzorn Posted November 27, 2015 Share Posted November 27, 2015 Carrier isn't simply about loot, It saves you time. Just like Diablo and other farming games it always comes down to time. Besides random loot Carrier gets you energy which directly improves your own killing power. Companion damage becomes completley worthless at a certain level so it comes down to their abilities. The best companion weapons at higher levels are the ones that can proc status effects often. Shade is possibly the worst Sentinel next to Cube since they nerfed his cloak and Vukklok is a bad CC weapon because of it's fire rate, it will also never fires at the mob you need it to so it's not likley to save you from harm. I purposly don't level my Carrier's Striker ability past rank 2-3 so it will always target mobs close that threaten me. I couldn't count how many times I've walked up to a door only to see a lvl 100+ Heavy Gunner when it opens up, I dodge, only to see my Carrier already took care of it dropping them to the ground instantly. Dogs lung at you? Sweeper. Infested creep up behind you? Sweeper. Moa about to stomp? Sweeper. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now