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Overhead Blueprint View For Room Construction.


xxswatelitexx
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I think a better way to define which room goes where is to instead go to a separate screen which instead shows a overhead birdseye view. Where you plan where each room goes and how it all connects to one another.

 

It would allow better planning - and more easily understand the flow of movement from one room to another. 

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build in tiers with elevators and transporters which will make the layout  shorter and quicker to get to places, instead of building a dojo with a maze runner layout.

 

main floor oracle + reactors, 2nd floor labs, 3rd floor rails, observatory dueling barracks trophy room.

 

 main floor hall will have trading and clan vaults. decorations as you finalise all rooms with 1 room left for expansion.

 

more like the hive type building in the resident evil movies.

Edited by ranks21
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