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[Spoiler] Bosses Need Better Work On Their Lore


Necrius
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While Vor is obviously a clone (but what, they got lots of Lazarus keys to supply them?), Alad V is quite important character for storytelling to be simply killed off. Maybe you should give him some "Disney death" that can be actually survived? Or something else to explain why we kill him on Jupiter, mutilate and desecrate his corpse and then he gets involved in a much later event (*cough* Second Dream *cough*), alive and annoying as usual.

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While Vor is obviously a clone (but what, they got lots of Lazarus keys to supply them?), Alad V is quite important character for storytelling to be simply killed off. Maybe you should give him some "Disney death" that can be actually survived? Or something else to explain why we kill him on Jupiter, mutilate and desecrate his corpse and then he gets involved in a much later event (*cough* Second Dream *cough*), alive and annoying as usual.

 

The timeline is all messy. The Jupiter assassination could possibly be his last leg in the personal timeline, and everything that we did/do concerning Alad is before we hit there.

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Gameplay/story segregation is a very common thing. Never try to use gameplay to question the lore, because it rarely works.

We don't really kill him, either. He whimpers for a while after his "death". The trailer death is also somewhat non-canon.

 

Also, we know why he was in the Second Dream. This isn't just after Jupiter; this is just after the Mutalist event.



The timeline is all messy. The Jupiter assassination could possibly be his last leg in the personal timeline, and everything that we did/do concerning Alad is before we hit there.

His comments in the following Mutalist form say otherwise. The Second Dream and False Profit follow on from there.

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-snip-

His comments in the following Mutalist form say otherwise. The Second Dream and False Profit follow on from there.

 

 

*Grumble grumble.*

 

Speculations, I honestly don't mind the inconsistencies.

 

It isn't like this was made to be a story game. I just tried to make a bit o' sense to it.

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