Genoscythe Posted December 7, 2015 Share Posted December 7, 2015 So, after having leveled several skills on my madurai focus tree already, and as much as I love to roast everything with some giant laz0rs, I think the focus cap is too low. While I can get 75k a day level 1 of meteor needs more than 200k already to level up already. I want to keep it short and simple: Make the daily cap dependend on mastery. Mastery still has little use as most weapons are for low-mastery players and the single unit of tellurium or a 2-hour afinnity booster I get for the daily log in wont motivate anyone to level mastery to max. I'd say if we have 6-10k focus possible per mastery rank things will look better. Link to comment Share on other sites More sharing options...
Coach-Aprax Posted December 7, 2015 Share Posted December 7, 2015 I agree.Actually more things in this game should depend on MR and/or hours played. Link to comment Share on other sites More sharing options...
Dobermann92 Posted December 7, 2015 Share Posted December 7, 2015 (edited) There is the daily cap for a reason (it is kinda endgame content), but I can support your idea if the cap doesn't exceed 100k/day. Edited December 7, 2015 by Dobermann92 Link to comment Share on other sites More sharing options...
Sakatchi Posted December 7, 2015 Share Posted December 7, 2015 I think you don't need a cap, considering I'm getting 100 average exp. 4 rounds of draco netted me 1.4k. And while I'm aware ember is the go to farm frame for efficient focus leveling, I feel its silly to punish those that don't use ember to level their stuff. How bout we just leave it cap less, implement focus missions that have increased focus exp gain, and tweak how focus exp gain works with certain skills? Link to comment Share on other sites More sharing options...
Genoscythe Posted December 7, 2015 Author Share Posted December 7, 2015 There is the daily cap for a reason (it is kinda endgame content), but I can support your idea if the cap doesn't exceed 100k/day. A daily limit does'nt make it endgame, it just gives us a silly waiting time and thus artificially keeps us from progressing. Also focus is not really necessary for anything, you can still play the game fine without ever using it. Link to comment Share on other sites More sharing options...
--Nef-Anyo-- Posted December 7, 2015 Share Posted December 7, 2015 It's a good idea although I would prefer actually it linked to both MR and hours played as MR half the time dont mean anything. Also the current system favours the killer in order to receive focus. There has already been a post(s) about this and I must say it has disrupted team play in some ways. People want to be the killer more than support as they receive so little for being in the squad. A shared system would keep team synergy alive and well Link to comment Share on other sites More sharing options...
Kracken Posted December 7, 2015 Share Posted December 7, 2015 (edited) there are a lot of people who struggle to even get 12k daily with their favorite gear... Edited December 7, 2015 by Cracken Link to comment Share on other sites More sharing options...
bl4ckhunter Posted December 7, 2015 Share Posted December 7, 2015 no i think the sistem is fine as it is in that sense, low end players are not reaching the cap right now. like at all. and even for endgame players 75k is totally enought, don't change the only part that works fine and does what it's supposed to do lol Link to comment Share on other sites More sharing options...
Epsik-kun Posted December 7, 2015 Share Posted December 7, 2015 I feel conflicted about the cap. It isn't necessary a bad thing if you get used to it, but the problem is, after few initial upgrades focus price skyrockets and 75k becomes an absurdly low amount. I don't like doing stuff and not get anything visible in return. Link to comment Share on other sites More sharing options...
R34LM Posted December 7, 2015 Share Posted December 7, 2015 The 75K cap doesn't show restriction until you get higher in your focus. When you get to node upgrades that cost 150k and higher, it turns into a forced two day, three day, and onward investment. In my opinion, all the daily cap does is force a longer progression phase, which is really dumb. It is only there for people to not get "overpowered" quickly through draco runs or stealth runs. If people know how to progress faster, let them. It isn't hurting anyone else, as it is all PvE. Link to comment Share on other sites More sharing options...
Genoscythe Posted December 8, 2015 Author Share Posted December 8, 2015 so meteorite level 1 upgrade is 225k focus. NO, I think 75k is by far not enough. Link to comment Share on other sites More sharing options...
RSYS Posted January 24, 2016 Share Posted January 24, 2016 So, after having leveled several skills on my madurai focus tree already, and as much as I love to roast everything with some giant laz0rs, I think the focus cap is too low. While I can get 75k a day level 1 of meteor needs more than 200k already to level up already. I want to keep it short and simple: Make the daily cap dependend on mastery. Mastery still has little use as most weapons are for low-mastery players and the single unit of tellurium or a 2-hour afinnity booster I get for the daily log in wont motivate anyone to level mastery to max. I'd say if we have 6-10k focus possible per mastery rank things will look better. I support this 100% A daily cap of 75k is way too low and demotivates players, especially high mastery rank players like myself. In 1-3 runs I'm done with capping. Link to comment Share on other sites More sharing options...
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