Kazeokuman Posted June 5, 2013 Share Posted June 5, 2013 Warframe ACRID - It is Amazing (Perhaps too amazing) It has 15 rounds that do 25 base plus 4 x 18 damage over time. When you add Multishot.. double that. Add Electric damage, why not. Here is the Math: If you can land 15 shots = A M A Z I N G LVL 40+ Boss = No Problem A lvl 22 ACRID in action: Look at all the numbers! LOOK AT THEM! Link to comment Share on other sites More sharing options...
pdxdubin Posted June 5, 2013 Share Posted June 5, 2013 I watched this video. Was very impressed with this weapon. Thanks for getting it out there! Link to comment Share on other sites More sharing options...
Zyfe3rX Posted June 5, 2013 Share Posted June 5, 2013 (edited) If i could just find enough Mutagen samples, i could build it. Where did you find soo many of those Samples ? Need to find 45 of those mutagen samples ~.~ and 16 for Supra. (finished chem weapons) Edited June 5, 2013 by Zyfe3rX Link to comment Share on other sites More sharing options...
Blatantfool Posted June 5, 2013 Share Posted June 5, 2013 Io for me! Io for ERRYTHANG. Link to comment Share on other sites More sharing options...
Braken Posted June 5, 2013 Share Posted June 5, 2013 Heya Kaze! Yeah, I'm loving the Acrid right now, and I REALLY hope they don't nerf it. It's one of the few research weapons that has a justified cost, in my opinion. (The other is the Ogris) Link to comment Share on other sites More sharing options...
Cleesus Posted June 5, 2013 Share Posted June 5, 2013 I need that now Link to comment Share on other sites More sharing options...
Kazeokuman Posted June 5, 2013 Author Share Posted June 5, 2013 If i could just find enough Mutagen samples, i could build it. Where did you find soo many of those Samples ? Need to find 45 of those mutagen samples ~.~ and 16 for Supra. (finished chem weapons) They do take a lot to make: Funny story, I have just about every warframe's full set of blueprints by fighting bosses just to get the samples needed in construction. (Around 2 samples per mission) Also, Control Modules… ...control modules... ...but at least fieldron samples drop in the Hyena run. Link to comment Share on other sites More sharing options...
-Wild_Hunt- Posted June 5, 2013 Share Posted June 5, 2013 I made the Ignis so far (it is eh but fun either way) and plan to make the supra, orgis, and acrid (because I only have 4 forma). After this video, I can't wait til my clan gets that researched! Link to comment Share on other sites More sharing options...
Zukushi Posted June 5, 2013 Share Posted June 5, 2013 So toxic damage gains bonuses from mods aswell? Impressive. Does toxic DoT stack from multiple shots? Link to comment Share on other sites More sharing options...
Sixty5 Posted June 5, 2013 Share Posted June 5, 2013 Of course the thing is amazing, I'm just starting to do the maths. 25 base damage + $ ticks of 18 gives you 97 effective damage per shot. Add in 220% Hornet Strike and some elemental mods... Will post chart when done. Link to comment Share on other sites More sharing options...
Kazeokuman Posted June 5, 2013 Author Share Posted June 5, 2013 So toxic damage gains bonuses from mods aswell? Impressive. Does toxic DoT stack from multiple shots? Actually, toxic damage does not get bonuses from mods (right now... 99% sure, other caveats), but because they stack, they do huge amounts of damage. Especially with Multishot and 15 rounds. Link to comment Share on other sites More sharing options...
Blatantfool Posted June 5, 2013 Share Posted June 5, 2013 I think the magic is that the DoT from Acrid is equal to 75% of the damage of the actual dart. If your dart does 100 damage the DoT should be 75 damage - or something like that. Wiki said something to that extent. Link to comment Share on other sites More sharing options...
Flaming_Snake Posted June 5, 2013 Share Posted June 5, 2013 HOLD ONTO YOUR HATS! NERF INCOMING!! Link to comment Share on other sites More sharing options...
Braken Posted June 5, 2013 Share Posted June 5, 2013 I think the magic is that the DoT from Acrid is equal to 75% of the damage of the actual dart. If your dart does 100 damage the DoT should be 75 damage - or something like that. Wiki said something to that extent. It actually doesn't work like that. The DoT deals a flat 18 damage per tick. Mods do not effect it (well, other than multishot). Link to comment Share on other sites More sharing options...
Kazeokuman Posted June 5, 2013 Author Share Posted June 5, 2013 (edited) HOLD ONTO YOUR HATS! NERF INCOMING!! SHHHHHhhhhhhhhhhh.... Do not say that so loud! Edited June 5, 2013 by Kazeokuman Link to comment Share on other sites More sharing options...
Sixty5 Posted June 5, 2013 Share Posted June 5, 2013 Shooting at maximum fire rate without any mods this gun does 233 dps, not accounting for crits. However these numbers assume a single clip fired. Will do more maths. Link to comment Share on other sites More sharing options...
Painmak3r Posted June 5, 2013 Share Posted June 5, 2013 So a clan weapon that doesn't suck &#!, and it's too good? It should stay as it is. The cost and time it takes to get these weapons are so high they SHOULD be this powerful. All of them. Link to comment Share on other sites More sharing options...
BusteRxMissme Posted June 5, 2013 Share Posted June 5, 2013 Don't nerf it pls Dev, make other weapons available. If you really what to take something from it, I prefer the cost. Link to comment Share on other sites More sharing options...
Gekker Posted June 5, 2013 Share Posted June 5, 2013 This weapon is a threat to any other weapon in the entire game. Why should I use another one if this one is overwhelmingly better than the rest? I am sorry I have to say this but: This thing has to get nerfed! Link to comment Share on other sites More sharing options...
Braken Posted June 5, 2013 Share Posted June 5, 2013 This weapon is a threat to any other weapon in the entire game. Why should I use another one if this one is overwhelmingly better than the rest? I am sorry I have to say this but: This thing has to get nerfed! Or, you could just make everything better, so it wouldn't be such a clear choice... Nerfing is not the end-all solution. In fact, it should be avoided. Link to comment Share on other sites More sharing options...
potatofamine Posted June 5, 2013 Share Posted June 5, 2013 My Strun can take out Ambulas with 1 magazine. This weapon is nothing special, especially considering that there are already a good number of great close-mid range pistols. The problem is that there are no good long range rifles to make up for the lack of pistol range, so a close-mid range rifle paired with a Lex wins every time. Link to comment Share on other sites More sharing options...
Kazeokuman Posted June 5, 2013 Author Share Posted June 5, 2013 A deep concern for me with any game, especially free-to-play games, is power creep. So far, the developers here have done a great job avoiding power creep. However, these research weapons are much harder to get, so it would be nice if they were a little stronger. Link to comment Share on other sites More sharing options...
Mebhin Posted June 5, 2013 Share Posted June 5, 2013 Yeah um, I don't see why they'd nerf it. It seems on par (if a little less) than Akbolto & Despair. Link to comment Share on other sites More sharing options...
zorinho20 Posted June 5, 2013 Share Posted June 5, 2013 If is something stupidly overpowered,then little corrections are fine,but DE always should think about "production"costs of weapons. I know,that I wouldn´t like to feel cheated. Link to comment Share on other sites More sharing options...
Gekker Posted June 5, 2013 Share Posted June 5, 2013 Or, you could just make everything better, so it wouldn't be such a clear choice... Nerfing is not the end-all solution. In fact, it should be avoided. Tbh. I am surprised this is still being considered. Things get nerfed for the same reason things get buffed. They are standing out too much! Now, if you buff everything else up to the level of the most powerful thing. You end up with the same result as just nerfing that single thing that stands out. But instead, this would require thousend times more work. The end result will be the same. And if you are saying that every weapon should be as powerful as this one while keeping the enemies at the same level. I say "Hell no!". This game is already too easy. Even on Pluto. There is no way anyone actually enjoys playing Mercury maps with lvl 30 potatoe gear. Please don't make a request to turn the rest of the game into that just because you don't like that stuff is getting nerfed. DE clearly made a mistake when they gave this weapon these stats. Don't let this get out of hand by requesting such things. Mistakes like that needs to get fixed. This game should not get adjusted around mistakes. Link to comment Share on other sites More sharing options...
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