Flowen231 Posted January 28, 2016 Share Posted January 28, 2016 Do they affect total crit chance or just base? Link to comment Share on other sites More sharing options...
0 RagingGrizzly Posted January 28, 2016 Share Posted January 28, 2016 All those mods affect the base critical chance. Link to comment Share on other sites More sharing options...
0 rapt0rman Posted January 28, 2016 Share Posted January 28, 2016 (edited) They're calculated additively along with your regular crit mods, same way you would calculate point strike and critical delay together for example. Edited January 28, 2016 by rapt0rman Link to comment Share on other sites More sharing options...
0 mac10smg--Toa_of_Green Posted January 28, 2016 Share Posted January 28, 2016 All those mods affect the base critical chance. I don't know... Blood rush seems to base it off of the modded crit. I get red crits With my Nami solo quite often with only 2x and 2.5x multipliers. I haven't fully tested it yet with the others, but that seems to be the case with the pistol one too. Link to comment Share on other sites More sharing options...
0 Flowen231 Posted January 28, 2016 Author Share Posted January 28, 2016 I take it the same probably applies to the damage variants as well? Link to comment Share on other sites More sharing options...
0 RagingGrizzly Posted January 28, 2016 Share Posted January 28, 2016 (edited) I don't know... Blood rush seems to base it off of the modded crit. I get red crits With my Nami solo quite often with only 2x and 2.5x multipliers. I haven't fully tested it yet with the others, but that seems to be the case with the pistol one too. Well, blood rush scales from the combo multiplier. You start off with a 165% extra critical chance when you get to 1.5x and ends to 660% at 3.0x. (Getting this from AGGP video) My brain gets too broken trying to calculate it from base crit, and from what I've seen, it shouldn't even be able to red crit at all if it does go at base... Someone will figure this out soon... Edited January 28, 2016 by PUR3K1LL3R Link to comment Share on other sites More sharing options...
0 Zachatoo Posted January 28, 2016 Share Posted January 28, 2016 You start off with a 165% extra critical chance when you get to 1.5x and ends to 660% at 3.0x.You sure it ends at 660%? Because the crit multiplier isn't limited to 3.0x, there is no limit. It's just ridiculous to go much further than 3.0x, but I've seen 4.0x with Body Count. Link to comment Share on other sites More sharing options...
0 Epsik-kun Posted January 28, 2016 Share Posted January 28, 2016 Do they affect total crit chance or just base? Argon Scope applied to the base chance in the same fashion Point Strike does. Blood Rush is a multiplicative bonus that's applied after the crit chance is calculated. inb4 Maiming Strike is a flat additive crit chance increase. Link to comment Share on other sites More sharing options...
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Flowen231
Do they affect total crit chance or just base?
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