aerosoul1337 Posted May 12, 2016 Share Posted May 12, 2016 (edited) It does not guarantee that the finisher will work because of: Enemy types Terran of enemy position Enemy status (staggering, or the enemy is casting slamming ability or simply because of eximus aura!) for whatever reason it does not work... EDIT: Hot fixes • Fixed some cases where Ash’s Fatal Teleport Augment wouldn't auto finish enemies moving quickly. • Fixed Ash’s Fatal Teleport Augment failing to activate when moving too quickly (bullet jump, etc.). BUT... These only fix for the HOST, Fatal Teleport still fails quite often as a client. Sometimes the target is stunned but take 0 damage right after Ash telepoted. Sometimes the finisher is performed but soon be overwritten by a normal attack. Sometimes nothing happens at all. Edited June 17, 2016 by aerosoul1337 Link to comment Share on other sites More sharing options...
Arceus255 Posted May 14, 2016 Share Posted May 14, 2016 Im very suprised this hasn't gotten any attention, it should've. Ash's teleport in general has been broken for a while, DE needs to fix it. This video very perfectly conveys the problem with it: It doesn't work as intended most of the time, it's unreliable, and just, in general, doesn't work. Link to comment Share on other sites More sharing options...
Astery86 Posted May 24, 2016 Share Posted May 24, 2016 same problem here. Built an ash for this augment, turns out it doesn't work more than 50% of the time. Link to comment Share on other sites More sharing options...
aerosoul1337 Posted May 25, 2016 Author Share Posted May 25, 2016 11 hours ago, Astery86 said: same problem here. Built an ash for this augment, turns out it doesn't work more than 50% of the time. In my video, it doesn't work more than 75% of the time :/ Link to comment Share on other sites More sharing options...
Dallagen Posted May 27, 2016 Share Posted May 27, 2016 from what i am seeing it is an issue with the way it works, it does not force a finisher, rather it staggers the enemy and attempts to finish them, the stagger system in warframe is overall broken right now, finishers from inaros' 1 ability only happen ~25% of the time Link to comment Share on other sites More sharing options...
Asdryu Posted May 27, 2016 Share Posted May 27, 2016 On 14/5/2016 at 5:14 AM, Arceus255 said: Im very suprised this hasn't gotten any attention, it should've. Ash's teleport in general has been broken for a while, DE needs to fix it. This video very perfectly conveys the problem with it: It doesn't work as intended most of the time, it's unreliable, and just, in general, doesn't work. 'cause everyone just uses Ash 4 to win. Artic eximus are broken. This needs to stop! We already have to deal with nullifier opness of bs, why do we have to deal with this now? It's not a nullifier, it's a Frost-like globe. If I'm near the limit of the globe/Volt's shield and a bombard shoots at it, I'll get damaged. Why the hell this isn't a thing for enemies too (anymore)? Link to comment Share on other sites More sharing options...
aerosoul1337 Posted May 28, 2016 Author Share Posted May 28, 2016 (edited) Update U18.13 Fixed Ash’s Fatal Teleport augment Mod not performing finishers on enemies immune to being stunned. (Arctic Eximus, etc.) My video shows it fails not only because of enemy aura, it fails quite often due to tons of weird reasons. Fatal teleport is still not reliable because of: 1.Enemy type. 2.Terran of enemy location. 3.Enemy status (such as staggering, if you perform smoke screen and try to Fatal teleport, it will 100% fail, or your sentinel's weapon proc /ability causes stagger has the same issue) My sweeper prime has very good status chance, but impact proc is preventing my Fatal teleport from working. 4. Arctic aura prevents teleport sometimes, "invalid target". Edited May 28, 2016 by aerosoul1337 Link to comment Share on other sites More sharing options...
aerosoul1337 Posted May 28, 2016 Author Share Posted May 28, 2016 Add U18.13 video: Link to comment Share on other sites More sharing options...
Drufo Posted May 28, 2016 Share Posted May 28, 2016 I wanted to like it, really, but this augment is so unreliable that I think it's the perfect definition of "waste of a mod slot" Link to comment Share on other sites More sharing options...
Tau. Posted June 3, 2016 Share Posted June 3, 2016 Equipped melee weapon type can also affect it. A Nikana prime for example may work fine for finishers on humanoid targets, but not some infested, while a Redeemer or something can work for all of those infested targets but not some humanoids or moas. Quite inconsistent across the board. Link to comment Share on other sites More sharing options...
XaelathRavenstorm Posted June 4, 2016 Share Posted June 4, 2016 (edited) They really need to test til it works 100% on all melee before they release it like in this state. I recommend them testing/fixing 10 tries on each melee weapon, types of enemies(humanoid,quadpedal,robotics,etc.) and terrain elevation. Maybe have fatal teleport use Ash's Hidden Blades(Unique animation) no matter what weapon you use(but use your melee mods) so it will be consistent and stable. DE please check out my suggestion. Edited June 4, 2016 by XaelathRavenstorm Link to comment Share on other sites More sharing options...
XaelathRavenstorm Posted June 7, 2016 Share Posted June 7, 2016 up, please fix Link to comment Share on other sites More sharing options...
BlysonX Posted June 7, 2016 Share Posted June 7, 2016 1 hour ago, XaelathRavenstorm said: up, please fix I also noticed this problem, fixing this would also make players to use (and build) Ash in an alternative way. Link to comment Share on other sites More sharing options...
Darxestorme Posted June 8, 2016 Share Posted June 8, 2016 personally, the reason i don't use this build is because im a new player, and dont have that mod available, and not willing to spend plat to trade for it, even less willing to spend time on syndicates to get it now, hopefully its fixed soon Link to comment Share on other sites More sharing options...
aerosoul1337 Posted June 8, 2016 Author Share Posted June 8, 2016 Also, the energy refund isn't that good. But if it heals you after a kill, that would be very useful. Link to comment Share on other sites More sharing options...
aerosoul1337 Posted June 17, 2016 Author Share Posted June 17, 2016 (edited) Hot fixes • Fixed some cases where Ash’s Fatal Teleport Augment wouldn't auto finish enemies moving quickly. • Fixed Ash’s Fatal Teleport Augment failing to activate when moving too quickly (bullet jump, etc.). BUT... These only fix for the HOST, Fatal Teleport still fails quite often as a client. Sometimes the target is stunned but take 0 damage right after Ash telepoted. Sometimes the finisher is performed but soon be overwritten by a normal attack. Sometimes nothing happens at all. Edited June 17, 2016 by aerosoul1337 Link to comment Share on other sites More sharing options...
aerosoul1337 Posted June 18, 2016 Author Share Posted June 18, 2016 (edited) On 2016/6/17 at 9:16 PM, aerosoul1337 said: Hot fixes • Fixed some cases where Ash’s Fatal Teleport Augment wouldn't auto finish enemies moving quickly. • Fixed Ash’s Fatal Teleport Augment failing to activate when moving too quickly (bullet jump, etc.). BUT... These only fix for the HOST, Fatal Teleport still fails quite often as a client. Sometimes the target is stunned but take 0 damage right after Ash telepoted. Sometimes the finisher is performed but soon be overwritten by a normal attack. Sometimes nothing happens at all. Oh my... It isn't even fixed for the host. If the enemy moves fast enough, it will fail all the time. For example: it will work on a standing charger, but will fail on a running charger. Edited June 18, 2016 by aerosoul1337 Link to comment Share on other sites More sharing options...
aerosoul1337 Posted June 21, 2016 Author Share Posted June 21, 2016 And now teleport acts a little big weird. It used to teleport to the front of the enemy, but now it teleport to enemy's back, unless it is not moving. I have to do some quick turns after I teleport. Link to comment Share on other sites More sharing options...
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