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Mag Shiruku (Helmet coming soon)


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A more shiney and silky looking skin for Mag.

Steam workshop page :
http://steamcommunity.com/sharedfiles/filedetails/?id=689567404

1463950147-main.jpg

I didn't post my lasts Tennogen work on the forum but I wanted to do it with this skin because I will start to work on the helmet for it and it's could be intersting if I can have some feedback of players to know how you want this helmet.
 

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Oooh, damn, that looks nice. I have a few suggestions, though. I see glowing patterns atop the already-glowing yellowy bits. That could quickly become eye straining, trying to make out details there. Secondly, most of the metal bits that weren't originally there look pasted on; you might, if possible, edit the model just a slight amount and bake down to Normal maps, so it'll look like it pops. Same cold be said for the white/grey areas, they need a little more depth to really stand out. All in all, wicked start, but it'll probably need some work before it truly shines. Luck, and keep doing awesome OuO

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I think give a mask to Mag is not keeping the "window like" helmet style of Mag but it's could be instersting for my next Mirage skin.

I started an helmet but it could be disappointing because I'm bad at 3D modeling and I need more training to give you something potable. It will may not be the definive helmet but I will post it here when it will be enough advanced to be decently showed and have feedback.

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Is that yellow texture is actually intended to looks that way? because that's how a model with broken normal texture will look like. If you generate it by using a software, you probably didn't aware that the result is actually broken. But if you do intended it to look like that, i still suggest changing it because people who are familiar with 3D will perceive it as broken texture.

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